A63F13/53

METHOD AND APPARATUS FOR DISPLAYING PICTURE IN VIRTUAL SCENE, DEVICE, STORAGE MEDIUM, AND PROGRAM PRODUCT

A method for displaying a picture in a virtual scene is provided. In the method, the virtual scene of a virtual environment is displayed. The virtual scene includes a first virtual vehicle. A target virtual vehicle of at least one second virtual vehicle is determined based on a distance between the first virtual vehicle and each of the at least one second virtual vehicle. Each of the at least one second virtual vehicle is located behind the first virtual vehicle in the virtual environment. An auxiliary picture is displayed in the virtual scene. The auxiliary picture of the target virtual vehicle is from a point of view associated with the first virtual vehicle.

PROCESSING DEVICE, PROCESSING METHOD, AND PROGRAM
20230088429 · 2023-03-23 · ·

A processing device may include: an information accumulating unit that obtains execution-time state information and battery information; an estimation-model generating unit that generates an estimation model for estimating a battery consumption amount when the piece of content is executed, from the information indicating the state of the terminal device on the basis of the execution-time state information and the battery information, which are accumulated in the storage unit; an estimation unit that obtains estimation-time state information indicating the state of the terminal device at a predetermined estimation timing and that estimates a battery consumption amount when the piece of content is executed at the terminal device in the state indicated by the estimation-time state information, on the basis of the estimation-time state information and the estimation model; and an output unit that outputs an estimation result obtained from the estimation unit.

Game control

An apparatus and a method for game control. A graphical user interface is generated and displayed on a display screen. The graphical user interface presents at least one user-controllable object and at least one target object. A user is enabled to provide a user input to control a movement of the at least one user-controllable object within the graphical user interface. A predetermined area is identified around the at least one user-controllable object in the graphical user interface. It is detected whether or not the at least one target object lies within the predetermined area in the graphical user interface. If it is detected that the at least one target object lies within the predetermined area, an action is executed on the at least one target object from the at least one user-controllable object.

METHOD FOR CONTROLLING GAME APPARATUS, GAME SYSTEM, AND RECORDING MEDIUM

A program recorded on a computer-readable recording medium causes a processor of a game apparatus to function as a game controller that executes a video game and generates video information indicative of a video of the video game; and an acquirer that acquires message information that is output from a terminal apparatus configured to display a distributed video that is based on the video information, the message information including a message related to at least one of the distributed video or the video game. The game controller incorporates the message included in the message information into the video of the video game, based on progress status information indicative of a progress status of the video game.

GAME APPARATUS, METHOD FOR CONTROLLING GAME APPARATUS, GAME SYSTEM, AND RECORDING MEDIUM

A program recorded on a computer-readable recording medium causes a processor of a game apparatus to function as a game controller configured to execute a video game and generate video information indicative of a video of the video game; and a generator configured to generate analysis information obtained by analyzing a plurality of pieces of game message information output from a plurality of terminal apparatuses configured to display a distributed video based on the video information. The game controller is configured to impart to the video of the video game at least one of a visual effect that is in accordance with the analysis information or an auditory effect that is in accordance with the analysis information, and each piece of game message information output from the plurality of terminal apparatuses includes a message related to at least one of the distributed video or the video game.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, GAME PROCESSING SYSTEM, GAME PROCESSING APPARATUS, AND GAME PROCESSING METHOD
20230090056 · 2023-03-23 ·

When a predetermined instruction has been made on the basis of an operation input in a case where a positional relationship between a player character and an arrangement object satisfies a predetermined condition, the player character is caused to perform a predetermined action on the arrangement object. Then, on the basis of a virtual camera in a virtual space, a game image in which the player character and the arrangement object are included and in which a predetermined visual effect is added to the arrangement object on which the predetermined action has been performed is generated.

VIRTUAL AIMING CONTROL

A virtual aiming control method is provided. In the method, a recoil offset for an aim point of a virtual item is obtained when a shooting operation is performed by the virtual item. A scatter offset for the aim point of the virtual item is determined based on the obtained recoil offset for the aim point of the virtual item. An aim point offset for the aim point of the virtual item is determined based on the obtained recoil offset for the aim point of the virtual item and the determined scatter offset for the aim point of the virtual item. The aim point of the virtual item is shifted based on the aim point offset.

VIRTUAL AIMING CONTROL

A virtual aiming control method is provided. In the method, a recoil offset for an aim point of a virtual item is obtained when a shooting operation is performed by the virtual item. A scatter offset for the aim point of the virtual item is determined based on the obtained recoil offset for the aim point of the virtual item. An aim point offset for the aim point of the virtual item is determined based on the obtained recoil offset for the aim point of the virtual item and the determined scatter offset for the aim point of the virtual item. The aim point of the virtual item is shifted based on the aim point offset.

Aim Assist Method for Electronic Games
20230078466 · 2023-03-16 ·

A method for aim assist in electronic games is disclosed. The method comprises receiving a manipulation input from a user for moving the crosshair to different positions in the game environment, receiving a firing input from the user, executing an attack action in response to receiving the firing input from the user, and determining whether the crosshair is within the targeting area at the time of executing the attack action. In response to determining that the crosshair is within the targeting area at the time of executing the attack action, the method provides a computer-controlled input to adjust a position of the crosshair towards an auto-aim position on the target as the target moves from a first position to a second position in the game environment, wherein the executed attack action is directed in accordance with the adjusted position of the crosshair.

INFORMATION PROCESSING METHOD, INFORMATION PROCESSING DEVICE, AND INSTRUCTIONS FOR INFORMATION PROCESSING
20230084802 · 2023-03-16 · ·

An information processing method includes: storing in a storage, information indicating that a user is a paid member for a fixed period; providing an advantage in a game to the user for the fixed period; managing usage frequency of the advantage by the user for the fixed period; and sending the user notification information including the usage frequency as the fixed period elapses.