A63F13/53

DATA PROCESSING METHODS, APPARATUSES AND SYSTEMS, MEDIA AND COMPUTER DEVICES
20230082630 · 2023-03-16 ·

Embodiments of the present disclosure provide a data processing method, apparatus and system, a medium and a computer device. By detecting a bounding box of a stack from a top view image of the stack, first size information of the stack is determined based on the bounding box of the stack; and stacking state information of the stack is determined based on the distinction between the first size information and second size information of one of the at least one object.

DATA PROCESSING METHODS, APPARATUSES AND SYSTEMS, MEDIA AND COMPUTER DEVICES
20230082630 · 2023-03-16 ·

Embodiments of the present disclosure provide a data processing method, apparatus and system, a medium and a computer device. By detecting a bounding box of a stack from a top view image of the stack, first size information of the stack is determined based on the bounding box of the stack; and stacking state information of the stack is determined based on the distinction between the first size information and second size information of one of the at least one object.

NON-TRANSITORY COMPUTER-READABLE MEDIUM AND VIDEO GAME PROCESSING SYSTEM
20230084431 · 2023-03-16 · ·

A non-transitory computer-readable medium including a video game processing program for causing a server to perform functions to determine an influence area of an object on a character is provided. The functions includes: a registering function configured to register influence area information in advance, a relationship between a plurality of unit areas around an object when a character is connected to the object and a structural model constituting the character being set for each of the unit areas in the influence area information for each combination of the character and the object; and an outputting function configured to output, in a case where a certain combination of a character and an object is specified, influence area information corresponding to the certain combination.

INFORMATION PROCESSOR AND GAME CONTROL METHOD

An information processor includes: a display device which is able to display symbols including at least one first symbol and at least one second symbol and which is configured to display an area in which columns and stages are arranged; and a controller programmed to execute processes (1a) to (1c) as a unit game. The controller is programmed to execute: (1a) a process of randomly determining symbols; (1b) a process of displaying the determined symbols in the area; (1c) a process of awarding a payout; (1d) a process of fix-displaying the at least one second symbol in one or more the columns, the number of the one or more of the columns corresponding to the number of first symbols displayed in the area; and (1e) a process of performing next execution of the unit game by using the area in which the at least one second symbol is fix-displayed.

IMAGE PROCESSING APPARATUS, IMAGE PROCESSING METHOD, AND PROGRAM
20230130815 · 2023-04-27 · ·

There is provided an image processing apparatus, an image processing method, and a program capable of detecting an obstacle in a virtual space that is not present in a real space. The image processing apparatus includes a detection unit that detects an obstacle in a virtual space with respect to a virtual camera based on camera position and attitude information identified based on device position and attitude information indicating a position and an attitude in the real space of an imaging device for capturing an image of the virtual space, the camera position and attitude information indicating a position and an attitude of the virtual camera in the virtual space associated with the real space. The present technology can be applied to, for example, image processing for a virtual camera system.

EVENT INFORMATION EXTRACTION FROM GAME LOGS USING NATURAL LANGUAGE PROCESSING

In various examples, natural language processing may be performed on text generated by a game to extract one or more in-game events from the game. The system (e.g., a client device and/or server) may receive the text in the form of one or more strings generated by a game application. The system may then extract one or more in-game events from the text using natural language processing. The game may include the text in a message it sends to the system (e.g., using an Application Programming Interface (API)) and/or in a game log entry or notification. The text may be generated based at least on the game determining one or more conditions are satisfied in the gameplay (e.g., victory, points scored, milestones, eliminations, item acquisition, etc.). The text may be mapped to event templates, which may then be used to extract parameters of events therefrom.

EVENT INFORMATION EXTRACTION FROM GAME LOGS USING NATURAL LANGUAGE PROCESSING

In various examples, natural language processing may be performed on text generated by a game to extract one or more in-game events from the game. The system (e.g., a client device and/or server) may receive the text in the form of one or more strings generated by a game application. The system may then extract one or more in-game events from the text using natural language processing. The game may include the text in a message it sends to the system (e.g., using an Application Programming Interface (API)) and/or in a game log entry or notification. The text may be generated based at least on the game determining one or more conditions are satisfied in the gameplay (e.g., victory, points scored, milestones, eliminations, item acquisition, etc.). The text may be mapped to event templates, which may then be used to extract parameters of events therefrom.

Information processing system, non-transitory computer-readable storage medium, information processing apparatus, and information processing method
11471767 · 2022-10-18 · ·

An information processing system includes a controller which receives an operation input of a user and an information processing unit which performs an information process based on the operation input received by the controller. The information processing unit includes a game progress unit which controls an own character in the virtual space based on the operation input of the user to draw the virtual space with the corresponding color of the own character and a battle determination unit which performs a battle determination based on a drawing state of a corresponding color of an enemy character, which is different from the corresponding color of the own character, to a virtual space and a drawing state of the corresponding color of the own character to the virtual space.

Information processing system, non-transitory computer-readable storage medium, information processing apparatus, and information processing method
11471767 · 2022-10-18 · ·

An information processing system includes a controller which receives an operation input of a user and an information processing unit which performs an information process based on the operation input received by the controller. The information processing unit includes a game progress unit which controls an own character in the virtual space based on the operation input of the user to draw the virtual space with the corresponding color of the own character and a battle determination unit which performs a battle determination based on a drawing state of a corresponding color of an enemy character, which is different from the corresponding color of the own character, to a virtual space and a drawing state of the corresponding color of the own character to the virtual space.

AUTOMATIC TRIGGERING OF A GAMEPLAY RECORDING USING VISUAL AND ACOUSTIC FINGERPRINTS

Systems and methods are disclosed that automatically generating a gameplay recording from an application. Techniques are provided to extract data from a buffer, the extracted data are associated with the application; to detect, based on a signature associated with the extracted data, the occurrence of an event; and upon detection of the occurrence of the event, to generate the gameplay recording from an output of the application.