Patent classifications
A63F13/58
VIRTUAL ROLE CONVERSION METHOD AND APPARATUS
This disclosure relates to a role conversion method and apparatus. The method may include displaying a virtual environment. A first virtual object and a second virtual object are being displayed in the virtual environment. The method may further include obtaining a role conversion instruction for the first virtual object and converting the first virtual object to a target virtual object having a same role as the second virtual object in response to the role conversion instruction. The method may further include assigning a role attribute the same as that of the second virtual object to the target virtual object.
METHOD AND APPARATUS FOR CONTROLLING VIRTUAL OBJECT TO RESTORE ATTRIBUTE VALUE, TERMINAL, AND STORAGE MEDIUM
A method for controlling a virtual object to restore an attribute value includes: equipping the first virtual object with a skill restoration prop of at least one skill prop in response to a selection operation on the skill restoration prop, the skill restoration prop being configured to reduce an attribute value restoration delay; controlling, in response to a control operation on the first virtual object, the first virtual object to use a virtual prop against the second virtual object; and determining an attribute value restoration delay of the first virtual object within a preset period of time as a short target attribute value restoration delay according to the skill restoration prop in response to that the second virtual object is defeated by the first virtual object with the virtual prop, the target attribute value restoration delay being shorter than a default attribute value restoration delay.
METHOD AND APPARATUS FOR CONTROLLING VIRTUAL OBJECT TO RESTORE ATTRIBUTE VALUE, TERMINAL, AND STORAGE MEDIUM
A method for controlling a virtual object to restore an attribute value includes: equipping the first virtual object with a skill restoration prop of at least one skill prop in response to a selection operation on the skill restoration prop, the skill restoration prop being configured to reduce an attribute value restoration delay; controlling, in response to a control operation on the first virtual object, the first virtual object to use a virtual prop against the second virtual object; and determining an attribute value restoration delay of the first virtual object within a preset period of time as a short target attribute value restoration delay according to the skill restoration prop in response to that the second virtual object is defeated by the first virtual object with the virtual prop, the target attribute value restoration delay being shorter than a default attribute value restoration delay.
Non-Player Character Artificial Intelligence
This invention relates generally to a software-enabled, computer-implemented neural processing system for a non-player character (NPC) in a computer-enabled virtual environment. The system includes a plurality of virtual sensors configured to detect one or more virtual stimuli presented by the virtual environment to the NPC and present corresponding stimuli detection signals in response to the one or more virtual stimuli. The neural processing system may also include a virtual neo cortex, which may include a plurality of processing modules that are each configured to process stimuli detection signals output from the plurality of virtual sensors. The neural processing system also may include a virtual thalamus module configured to receive the stimuli detection signals and transmit the stimuli detection signals to the appropriate processing modules of the virtual neo cortex.
Information processing method and apparatus in virtual reality game, and processor
An information processing method and apparatus in a Virtual Reality (VR) game, and a processor are provided. The method includes that: a first move operation of a VR controller in a real environment is acquired; a move of a virtual object in a VR game scene is controlled according to the first move operation, and a calculation factor is calculated according to the first move operation; and when the move of the virtual object in the VR game scene satisfies a preset attack damage trigger condition, damage to an attack target in the VR game scene is calculated according to the calculation factor. The present disclosure solves technical problems in the related art that an operation mode of swinging a weapon to launch an attack in a VR game scene is easy to cause fatigue of a game player and a calculation mode of damage lacks accuracy.
Information processing method and apparatus in virtual reality game, and processor
An information processing method and apparatus in a Virtual Reality (VR) game, and a processor are provided. The method includes that: a first move operation of a VR controller in a real environment is acquired; a move of a virtual object in a VR game scene is controlled according to the first move operation, and a calculation factor is calculated according to the first move operation; and when the move of the virtual object in the VR game scene satisfies a preset attack damage trigger condition, damage to an attack target in the VR game scene is calculated according to the calculation factor. The present disclosure solves technical problems in the related art that an operation mode of swinging a weapon to launch an attack in a VR game scene is easy to cause fatigue of a game player and a calculation mode of damage lacks accuracy.
Systems and methods for staking combinations of digital articles to upgrade player type in an online game
Systems and methods to facilitate staking of combinations of different types of digital articles on a permanent registry to upgrade player type within an online gaming platform supporting different player types are disclosed. Exemplary implementations may execute instances of a game; control player accounts associated with the players; facilitate usage of multiple different digital articles that are usable to upgrade players from the first player type to a second player type, wherein upgrading unlocks additional utilities; receive an upgrade instruction from the first player, in exchange for staking a combination of a particular amount of a first type of digital article and a second type of digital article; perform an in-game action falling within the additional utilities on behalf of the first player, wherein the in-game action is performed by virtue of the first player having been upgraded to the second player type; and/or other steps.
Systems and methods for staking combinations of digital articles to upgrade player type in an online game
Systems and methods to facilitate staking of combinations of different types of digital articles on a permanent registry to upgrade player type within an online gaming platform supporting different player types are disclosed. Exemplary implementations may execute instances of a game; control player accounts associated with the players; facilitate usage of multiple different digital articles that are usable to upgrade players from the first player type to a second player type, wherein upgrading unlocks additional utilities; receive an upgrade instruction from the first player, in exchange for staking a combination of a particular amount of a first type of digital article and a second type of digital article; perform an in-game action falling within the additional utilities on behalf of the first player, wherein the in-game action is performed by virtue of the first player having been upgraded to the second player type; and/or other steps.
ALLOCATION METHOD AND APPARATUS FOR VIRTUAL REWARD RESOURCES, ELECTRONIC DEVICE, COMPUTER-READABLE STORAGE MEDIUM, AND COMPUTER PROGRAM PRODUCT
A method for allocating virtual reward resources performed by an electronic device are provided. The method includes: obtaining behavior information of each virtual character in a target camp during a teamfight of a game, the target camp including at least one virtual character, the behavior information being a behavior applied by each virtual character in the target camp to a virtual object, and the virtual object being a virtual character in at least one of the target camp or an enemy camp; determining, according to the behavior information, contribution information achieved by each virtual character in the target camp during the teamfight; determining, according to the contribution information, a target virtual character and a target virtual reward resource corresponding to the target virtual character from at least one virtual character included in the target camp; and updating attribute information of the target virtual character according to the target virtual reward resource.
Vector-space framework for evaluating gameplay content in a game environment
A media system employs techniques to create a framework for evaluating gameplay content in a vector-space. These techniques include monitoring frames for content streams that correspond to gameplay in a game environment, determining feature-values for features associated with the frames, mapping the content streams to position vectors in the vector-space based on the feature-values, and assigning a set of position vectors in the vector-space to an area in the game environment based on a relative proximity of the set of position vectors in the vector-space.