Patent classifications
A63F13/63
Video game processing program, video game processing system and video game processing method
A video game processing program product causes a user terminal to realize functions to control progress of a video game. The functions include: an updating function configured to update a position of a character; a first displaying function configured to display, in a normal mode, a normal game screen; and a second displaying function configured to display, in a photographing mode, a photographing game screen based on a photographing operation. In a first case where a user operates the user character to change position while the photographing screen is displayed in the photographing mode, a change in position of the user character does not affect a status of the normal mode. The status of the normal mode of the video game is configured to be updated in a second case while the photographing screen is displayed in the photographing mode.
System for user-generated content as digital experiences
A media system has a server executing software from a non-transitory medium, a content server storing instances of digital media, and a first interactive interface provided by the software to individual ones of network-connected computerized appliances. The first interactive interface displays a plurality of individual first interactive graphic objects in a pattern, each interactive graphic object representing a specific digital experience (DE), being a plurality of specifically-related instances of digital media, and wherein selection, by a user of one of the network-connected computerized appliances, of an individual one of the interactive graphics objects provides a second interactive interface displaying a pattern of second graphic objects, each representing an individual one of the instances of digital media in the DE, and wherein selection of one of the second graphic objects, by the user of the network-connected computerized appliance, streams the selected digital media to the computerized appliance to be played.
System for user-generated content as digital experiences
A media system has a server executing software from a non-transitory medium, a content server storing instances of digital media, and a first interactive interface provided by the software to individual ones of network-connected computerized appliances. The first interactive interface displays a plurality of individual first interactive graphic objects in a pattern, each interactive graphic object representing a specific digital experience (DE), being a plurality of specifically-related instances of digital media, and wherein selection, by a user of one of the network-connected computerized appliances, of an individual one of the interactive graphics objects provides a second interactive interface displaying a pattern of second graphic objects, each representing an individual one of the instances of digital media in the DE, and wherein selection of one of the second graphic objects, by the user of the network-connected computerized appliance, streams the selected digital media to the computerized appliance to be played.
Systems and methods for facilitating transactions of musical stems between users of an online gaming platform and mixing of the musical stems
Systems and methods for facilitating transactions of musical stems between users of an online gaming platform and mixing of the musical stems are disclosed. Exemplary implementations may: store information regarding tracks; transmit a purchase request regarding a given stem; receive a notification of the assignment of the right to use the given stem, wherein the assignment is recorded on a blockchain; obtain the given stem, generate an arrangement based on one or more stored tracks and the given stem, and playing back the generated arrangement.
Systems and methods for facilitating transactions of musical stems between users of an online gaming platform and mixing of the musical stems
Systems and methods for facilitating transactions of musical stems between users of an online gaming platform and mixing of the musical stems are disclosed. Exemplary implementations may: store information regarding tracks; transmit a purchase request regarding a given stem; receive a notification of the assignment of the right to use the given stem, wherein the assignment is recorded on a blockchain; obtain the given stem, generate an arrangement based on one or more stored tracks and the given stem, and playing back the generated arrangement.
TECHNIQUES FOR ADAPTING VIDEO GAME ASSETS BASED ON AN AGGREGATED MEASURE OF SOCIAL MEDIA INTERACTION AND RELATED SYSTEMS AND METHODS
Embodiments relate to adapting assets for a video game based on social media interaction. Instructions are sent to a computing device associated with a social media platform to create a social media post comprising at least one piece of multimedia content relating to a video game, the at least one piece of multimedia content produced by a player of the video game. Data is received from the computing device indicative of one or more indications of user interaction with the social media post. A score is determined for the player based at least in part on the received data indicative of the one or more indications of user interaction relating to the social media post. One or more assets of the video game are adapted for the player based at least in part on the determined score for the player.
Curating Virtual Tours
Systems and methods for creating a customizable curated tour of three-dimensional virtual environments. Curation inputs may include selecting a virtual environment and selecting an ordered set of various locations within the virtual environment. A curated tour may be launched such that designated avatars may be placed to a first selected location of the ordered set and receive a subset of information about the first selected location. The subset of information may include user-generated content regarding the first selected location. The selected three-dimensional virtual environment may correspond to an in-game environment of an interactive content title, and specifically about one or more in-game activities in which one or more other users participated in at the first selected location.
STORAGE MEDIUM STORING GAME PROGRAM, GAME APPARATUS, GAME SYSTEM, AND GAME PROCESSING METHOD
When a first user interface is chosen according to a choice instruction based on an operation input, a two-dimensional user interface object indicating an arrangement range of decorative items is displayed, and decorative items are disposed at locations in the range designated according to an operation input. When a second user interface is chosen, a three-dimensional user interface object indicating an arrangement range of decorative items is displayed, and decorative items are disposed at locations in the range designated according to an operation input. Types and arrangement of the decorative items on the two-dimensional object, or types and arrangement of the decorative items on the three-dimensional object, are stored into a storage medium according to a determination instruction based on an operation input.
Game apparatus, storage medium storing game program, game system, and game processing method
An example game apparatus selects an operational character that is to be used by a player in a multiplayer game with competition. The game apparatus selects an additional character that is to be added to the operational character from a plurality of candidates for an additional character to be selected. The additional character is associated with an image of the additional character, information of an effect to be given to performance in the game with competition of the operational character to which the additional character is added, and information about a type. The game apparatus generates a selection image including at least an image of the operational character selected by the player and each other user, an image of the additional character selected by the player, and an image of the type of the additional character, for display, during selection of the operational character and the additional character.
Game apparatus, storage medium storing game program, game system, and game processing method
An example game apparatus selects an operational character that is to be used by a player in a multiplayer game with competition. The game apparatus selects an additional character that is to be added to the operational character from a plurality of candidates for an additional character to be selected. The additional character is associated with an image of the additional character, information of an effect to be given to performance in the game with competition of the operational character to which the additional character is added, and information about a type. The game apparatus generates a selection image including at least an image of the operational character selected by the player and each other user, an image of the additional character selected by the player, and an image of the type of the additional character, for display, during selection of the operational character and the additional character.