A63F13/77

CLOUD GAMING PROCESSING METHOD, APPARATUS, AND DEVICE, AND STORAGE MEDIUM
20230096900 · 2023-03-30 ·

This application provides a cloud gaming processing method performed by a computer device, the method including: receiving an access request of a second client for a cloud gaming instance, the cloud gaming instance having been created according to a play request of a first client for a cloud gaming and shared by the first client with the second client, the first client being bound to a first stream processing resource of the cloud gaming instance, and data transmission between the cloud gaming instance and the first client being implemented by using the first stream processing resource; creating a second stream processing resource of the cloud gaming instance in response to the access request of the second client; binding the second stream processing resource to the second client; and implementing data transmission between the second client and the cloud gaming instance by using the second stream processing resource.

Controlling client operation with segmentation of clients
11571630 · 2023-02-07 · ·

Data specifying a first segment of a set of clients and first configuration parameters can be received. The first configuration parameters can specify operation of a first interface. The first interface can be integrated into an application. The first segment, including a first subset of the set of clients, can be determined. A request for initiation of operation can be received from the first interface. The first segment can be determined to include a first client. The first configuration parameters can be transmitted. The first configuration parameters can cause the first client to modify operation of the first interface in response to receiving the transmitted configuration parameters. Related apparatus, systems, techniques and articles are also described.

Cross-region management of game server fleets

A multi-region game server fleet may span a plurality of computing regions including a home computing region and one or more remote computing regions. A fleet management service operating in the home computing region may receive a request to perform a modification to the multi-region game server fleet, such as adding an additional remote computing region, removing an existing remote computing region, or making a configuration change. The modification may be performed, at least in part, by one or more region specific worker processes hosted in the home region. The fleet management service operating in the home computing region may also receive a request to perform an interaction with a specific remote region game server. An instruction corresponding to the interaction may be transmitted, by a region-specific computing function hosted in the home region, to the specific remote region game server.

DATA PROCESSING METHOD AND APPARATUS, AND STORAGE MEDIUM
20230032554 · 2023-02-02 ·

A data processing method includes: obtaining a cloud gaming data obtaining request transmitted by a game client; starting a game process according to the cloud gaming data obtaining request in a cloud container corresponding to the game client; allocating, in the cloud container, a frame buffer for the game process; invoking, in response to the frame buffer being allocated, a graphics rendering library to obtain a graphics rendering instruction; accessing a physical rendering device associated with the frame buffer based on the graphics rendering instruction, and performing intra-container rendering on game data corresponding to the game process, to obtain rendered game data; and generating a composited game picture according to the rendered game data.

Information processing system, information processing apparatus, computer-readable storage medium having stored therein information processing program, and information processing method
11612820 · 2023-03-28 · ·

A plurality of game apparatuses function as a master, a client, and an audience. The master and the client register each other by performing therebetween an authentication process. The authentication process is not performed between the master and the audience. The audience receives a beacon from the master and registers the master in an own apparatus while the audience is not registered in the master. The master and the client execute a predetermined program, exchanging data by communicating with each other. The audience receives the data exchanged between the master and the client, and executes the predetermined program using the received data, thereby watches a game which is progressed between the master and the client, as a spectator.

System and method for providing virtual items to users of a virtual world
11615461 · 2023-03-28 · ·

A shop interface is presented to users in conjunction with presentation of views of an online game, wherein the shop interface is configured to facilitate presentations to users of offers to sell virtual items usable within the game in exchange for consideration. In response to detecting that the online game is systematically unavailable to users, an alternative virtual shop interface is presented to users that is accessed over the Internet separately from the online game, and offers to sell the virtual times usable within the game are presented to users in exchange for less consideration than the offers to sell the virtual items through the shop interface presented in conjunction with the online game.

System and method for providing virtual items to users of a virtual world
11615461 · 2023-03-28 · ·

A shop interface is presented to users in conjunction with presentation of views of an online game, wherein the shop interface is configured to facilitate presentations to users of offers to sell virtual items usable within the game in exchange for consideration. In response to detecting that the online game is systematically unavailable to users, an alternative virtual shop interface is presented to users that is accessed over the Internet separately from the online game, and offers to sell the virtual times usable within the game are presented to users in exchange for less consideration than the offers to sell the virtual items through the shop interface presented in conjunction with the online game.

METHOD OF PROVIDING ONE OR MORE SETS OF GRAPHICS PARAMETERS AND COMPUTER EXECUTING A PROGRAM IMPLEMENTING METHOD OF PROVIDING ONE OR MORE SETS OF GRAPHICS PARAMETERS
20220347583 · 2022-11-03 ·

A method of providing optimized settings of graphics parameters for a computer gaming application includes: consolidating data related to settings of graphics parameters for different computer hardware equipment and respective performance values; training a machine learning model based on the consolidated data; determining a weight for each setting of a graphics parameter, by the trained machine learning model; for each set of graphics parameters, predicting a performance value achievable by the computer gaining application when it is executed on a specific type of computer, by the trained machine learning model; assigning a priority value to each graphics parameter based on its contribution to the performance value; choosing or generating at least one set of graphics parameters providing an optimized performance value, based on the predicted performance value associated with each set of graphics parameters and the determined weight for each graphics parameter and/or based on the assigned priority value.

METHOD OF PROVIDING ONE OR MORE SETS OF GRAPHICS PARAMETERS AND COMPUTER EXECUTING A PROGRAM IMPLEMENTING METHOD OF PROVIDING ONE OR MORE SETS OF GRAPHICS PARAMETERS
20220347583 · 2022-11-03 ·

A method of providing optimized settings of graphics parameters for a computer gaming application includes: consolidating data related to settings of graphics parameters for different computer hardware equipment and respective performance values; training a machine learning model based on the consolidated data; determining a weight for each setting of a graphics parameter, by the trained machine learning model; for each set of graphics parameters, predicting a performance value achievable by the computer gaining application when it is executed on a specific type of computer, by the trained machine learning model; assigning a priority value to each graphics parameter based on its contribution to the performance value; choosing or generating at least one set of graphics parameters providing an optimized performance value, based on the predicted performance value associated with each set of graphics parameters and the determined weight for each graphics parameter and/or based on the assigned priority value.

AUTOMATED FRAME PACING BASED ON GAMEPLAY STATE

A computing device may determine one or more characteristics of a gaming application executing at one or more processors of the computing device. The computing device may determine a gameplay state of the gaming application executing at the one or more processors based at least in part on the one or more characteristics. The computing device may adjust, based at least in part on the state of the gaming application, a target frame rate of image data outputted by the gaming application for display at a display device. The computing device may output, based at least in part on the adjusted target frame rate, the image data for display at the display device.