A63F13/814

Game machine with dance stage adaptive to tandem players

The present invention provides a game machine provided with a stage which has a treading surface on which a plurality of play regions are set so as to be displaced from each other in a front and rear direction, that is a direction facing a display device, and are set as ranges where at least one player should perform dance steps on each range, and a step command device which commands the player step positions at which the player should tread in each of the play regions, with the step positions being changed in association with progress of a game, and being commanded through the display device in a distinguished manner for each of the play regions.

Processing Device, Program, And Method
20220134228 · 2022-05-05 ·

A processing device includes a communication interface configured to be communicably connected via a network with one or a plurality of terminal devices, a memory configured to store a program and music piece information that being associated with one or a plurality of users including a first user holding a first terminal device, and a processor configured to execute the program. The processor is configure to cause a game application to progress in the first terminal device in accordance with operation information input at the first terminal device, select first music piece information from the stored music piece information in accordance with a progress result of the game application, and transmit the selected first music piece information to the first terminal device via the communication interface.

Processing Device, Program, And Method
20220134228 · 2022-05-05 ·

A processing device includes a communication interface configured to be communicably connected via a network with one or a plurality of terminal devices, a memory configured to store a program and music piece information that being associated with one or a plurality of users including a first user holding a first terminal device, and a processor configured to execute the program. The processor is configure to cause a game application to progress in the first terminal device in accordance with operation information input at the first terminal device, select first music piece information from the stored music piece information in accordance with a progress result of the game application, and transmit the selected first music piece information to the first terminal device via the communication interface.

Server and method for generating collaboration content in asynchronous manner
11724202 · 2023-08-15 · ·

A collaboration content-generating server that generates collaboration content item in an asynchronous manner includes a database configured to store a collaboration content including a base content corresponding to a root node and a plurality of additional contents corresponding to a plurality of nodes divided from and connected to the root node in a tree structure; an additional content receiving unit configured to receive, from a first user device, a node selected by the first user device and a first additional content that is supplementary to a first collaboration content corresponding the selected node; and a collaboration content generating unit configured to generate a second collaboration content based on the first additional content and the first collaboration content. The collaboration content is generated based on the base content and the plurality of additional contents received at different times from a plurality of user devices.

Server and method for generating collaboration content in asynchronous manner
11724202 · 2023-08-15 · ·

A collaboration content-generating server that generates collaboration content item in an asynchronous manner includes a database configured to store a collaboration content including a base content corresponding to a root node and a plurality of additional contents corresponding to a plurality of nodes divided from and connected to the root node in a tree structure; an additional content receiving unit configured to receive, from a first user device, a node selected by the first user device and a first additional content that is supplementary to a first collaboration content corresponding the selected node; and a collaboration content generating unit configured to generate a second collaboration content based on the first additional content and the first collaboration content. The collaboration content is generated based on the base content and the plurality of additional contents received at different times from a plurality of user devices.

Method and apparatus for providing dance game based on recognition of user motion
11717750 · 2023-08-08 · ·

According to an embodiment of the present invention, a method for providing a motion recognition dance game comprises the steps of: (a) displaying a sound source list provided from a server; (b) requesting the server for a motion video corresponding to one sound source selected by a user from the sound source list, and receiving the motion video and first motion data from the server; (c) playing back the motion video, receiving second motion data generated in real time from a motion recognition sensor worn on the body of the user, and comparing the second motion data with the first motion data; and (d) calculating a grade on the basis of a matching rate of the first and second motion data, wherein the sound source list includes sound sources previously stored in the user terminal.

Content, orchestration, management and programming system

Procedurally generating live experiences for a virtualized music-themed world, including: providing a headless content management system supporting management of back end; coupling a virtual world client to the back end of the content management system using an interface that provides a content packaging framework to enable customized event scheduling and destination management; and procedurally generating a plurality of content elements in a real-time game engine for live experiences in the virtualized music-themed world.

Role-play synchronisation system
11311799 · 2022-04-26 · ·

A system for synchronising role-play amongst two or more role-players; said system comprising: A portable digital device closely associated with each role-player; each portable digital device including at least a processor in communication with a memory thereby to execute commands of an application stored in the memory; the processor in communication with input/output apparatus as directed by the commands of the application stored in the memory; each portable digital device in communication with a local network thereby to place each portable digital device in communication with each other portable digital device participating in the role-play; a downloadable role-play and synchronisation application which is downloaded and stored on and executing on each portable digital device; a suite of audio files for each portable digital device participating in the role-play; each suite of audio files containing a file specific to each character in the role play which incorporates: a) The characters' internal dialogue; b) Dialogue between the character and other characters within the role play; c) Directions for the individualised, co-ordinated choreographed movement of the player; d) Sound effects, and; e) Musical score, and wherein content of the role-play, experienced through listening to the audio files, requires the player and their co-players, to physically enact a series of pre-determined, choreographed and co-ordinated movements which are a key component of the roleplay experience.

Role-play synchronisation system
11311799 · 2022-04-26 · ·

A system for synchronising role-play amongst two or more role-players; said system comprising: A portable digital device closely associated with each role-player; each portable digital device including at least a processor in communication with a memory thereby to execute commands of an application stored in the memory; the processor in communication with input/output apparatus as directed by the commands of the application stored in the memory; each portable digital device in communication with a local network thereby to place each portable digital device in communication with each other portable digital device participating in the role-play; a downloadable role-play and synchronisation application which is downloaded and stored on and executing on each portable digital device; a suite of audio files for each portable digital device participating in the role-play; each suite of audio files containing a file specific to each character in the role play which incorporates: a) The characters' internal dialogue; b) Dialogue between the character and other characters within the role play; c) Directions for the individualised, co-ordinated choreographed movement of the player; d) Sound effects, and; e) Musical score, and wherein content of the role-play, experienced through listening to the audio files, requires the player and their co-players, to physically enact a series of pre-determined, choreographed and co-ordinated movements which are a key component of the roleplay experience.

NON-TRANSITORY COMPUTER READABLE MEDIUM, GAME DEVICE, AND INFORMATION PROCESSING METHOD
20220118360 · 2022-04-21 · ·

A non-transitory computer readable medium stores a program causing a computer to execute: displaying a target object on each of mutually spaced positions on the touchscreen; moving a specific object from a prescribed start position to target objects that are adjacent to each other among the plurality of target objects, the specific object simultaneously arriving at the adjacent target objects; detecting a prescribed operation input to the touchscreen in connection with the moving specific object; determining whether or not the prescribed operation is input within a validity determination area including at least the adjacent target objects and an area therebetween; and determining whether or not the prescribed operation is input at a prescribed timing.