A63F13/847

System and method for providing virtual items to users of a virtual space

Participation by multiple users in an online game through client computing platforms associated with the users is facilitated. User accounts associated with the users indicate affiliations having a functional significance between users. Presentation of offers to sell virtual items are provided to users having a first affiliation and to users having a second affiliation. The virtual items associated with the offers are distributed to the users having a first affiliation upon an indication that a threshold number of users having the first affiliation have accepted the offer and are not distributed to users having a second affiliation upon an indication that a threshold number of users having the second affiliation have not accepted the offer.

Game apparatus, storage medium storing game program, game system, and game processing method
11583773 · 2023-02-21 · ·

An example game apparatus selects an operational character that is to be used by a player in a multiplayer game with competition. The game apparatus selects an additional character that is to be added to the operational character from a plurality of candidates for an additional character to be selected. The additional character is associated with an image of the additional character, information of an effect to be given to performance in the game with competition of the operational character to which the additional character is added, and information about a type. The game apparatus generates a selection image including at least an image of the operational character selected by the player and each other user, an image of the additional character selected by the player, and an image of the type of the additional character, for display, during selection of the operational character and the additional character.

Game apparatus, storage medium storing game program, game system, and game processing method
11583773 · 2023-02-21 · ·

An example game apparatus selects an operational character that is to be used by a player in a multiplayer game with competition. The game apparatus selects an additional character that is to be added to the operational character from a plurality of candidates for an additional character to be selected. The additional character is associated with an image of the additional character, information of an effect to be given to performance in the game with competition of the operational character to which the additional character is added, and information about a type. The game apparatus generates a selection image including at least an image of the operational character selected by the player and each other user, an image of the additional character selected by the player, and an image of the type of the additional character, for display, during selection of the operational character and the additional character.

Using gaze tracking to effect player choices in multi player interactive narratives
11586284 · 2023-02-21 ·

The present disclosure is directed to controlling outcomes in a game that includes multiple different users playing respective roles of specific virtual characters. The multiple different users may be present at a same physical location, or the different users may be located at different physical locations when movement of their eyes is tracked. Here, a user may choose one of a set of provided selections by simply looking at the chosen selection for a period of time or by looking at the chosen selection and performing an action or gesture. This functionality allows multiple different users to control actions performed by different specific characters via an online multiplayer system. Depending on what a first user looks at, that first user or a second user may be provided with a corresponding set of selections or audio/visual content via respective gaming devices operated by the first and the second user.

Information display method and apparatus for virtual object, device, and storage medium

Embodiments of this application disclose an information display method and apparatus for a virtual object, a device, and a storage medium. The method includes: determining, in a running process of an application (APP), an identity of a first virtual object that appears in a target user interface of the APP, the identity being used for identifying a controller of the first virtual object; determining a display manner of the identity of the first virtual object in the target user interface when the identity of the first virtual object belongs to a whitelist, controllers corresponding to identities in the whitelist being authenticated users on a third-party service platform, and the third-party service platform having a corresponding platform icon; and displaying the platform icon and the identity on the target user interface according to the display manner.

Crowd sourced cloud gaming using peer-to-peer streaming

A method, including: executing, by a cloud gaming machine, a session of a cloud video game, the session configured to generate gameplay video; streaming the gameplay video from the cloud gaming machine over a network to a primary user device; wherein the primary user device is configured to stream the gameplay video over a peer-to-peer network to one or more secondary user devices; receiving, over the network from the primary user device by the cloud gaming machine, primary inputs; receiving, over the network from the one or more secondary devices by the cloud gaming machine, secondary inputs; processing, by the cloud gaming machine, the primary inputs and the secondary inputs to generate aggregated inputs; wherein executing the session of the cloud video game includes applying the aggregated inputs to update a game state of the cloud video game that is processed to generate the gameplay video.

GAME PROGRAM, GAME METHOD, AND TERMINAL DEVICE
20220355188 · 2022-11-10 ·

A behavior of a character arranged in a virtual space is produced. The behavior of the character is produced in a first part, based on data including motion data obtained by a capture of a motion of a performer who plays the character, and the behavior of the character is produced in a second part, based on data depending on an input from the performer, the input obtained in a mode different from the capture. The character viewed from a predetermined point of view in the virtual space is capable of being displayed on a predetermined display unit.

GAME SYSTEM, GAME SERVER, AND GAME PROGRAM
20230094057 · 2023-03-30 · ·

A game system and others enable a player to appropriately win a mission achievement reward etc. The game system includes: a group organizing unit which associates two or more players constituting a group with each other; a game option setting unit which sets, for each of the two or more players, a game option related to a shared mission; a game control unit which advances the game for each of the two or more players based on the set game option; a mission achievement determining unit which determines, based on gameplay data of the two or more players in the group, whether or not the shared mission has been achieved; and a reward determining unit which determines, based on an achievement status of the shared mission and a setting status of the game option, a reward to be associated with the two or more players.

GAME SYSTEM, GAME SERVER, AND GAME PROGRAM
20230094057 · 2023-03-30 · ·

A game system and others enable a player to appropriately win a mission achievement reward etc. The game system includes: a group organizing unit which associates two or more players constituting a group with each other; a game option setting unit which sets, for each of the two or more players, a game option related to a shared mission; a game control unit which advances the game for each of the two or more players based on the set game option; a mission achievement determining unit which determines, based on gameplay data of the two or more players in the group, whether or not the shared mission has been achieved; and a reward determining unit which determines, based on an achievement status of the shared mission and a setting status of the game option, a reward to be associated with the two or more players.

SYSTEM AND METHOD FOR IMPLEMENTING WIN-WIN ONLINE MULTIPLAYER COMPUTER GAME BATTLES
20230093949 · 2023-03-30 · ·

In order to obviate one or more of the above and other problems associated with conventional systems and methods for rewarding players in online multiplayer computer games, there are provided systems and methods for implementing win-win game battles in an online multiplayer computer game, wherein the players are rewarded for the battle based on their contributions and not based solely on the fact of winning the battle. In one or more embodiments, the player's contribution can be determined in a variety of different ways, including, for example: damage inflicted on opponents (the most simplified version); the amount of damage done, damage experienced, damage healed; and any other combination of these metrics, or others, depending on the specific implementation of the game mechanics. As a result, in one or more embodiments, all game players are considered victorious in the battle, and those who fight longer and who have done more damage to opponents receive a higher reward.