Patent classifications
A63F13/87
Experimentation and optimization service
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience. The System Tuner creates an optimal game model based on game-related data of a plurality of players. The optimal game model corresponds to a player segment in the plurality of players. The System Tuner generates one or more rules for building a game variant based on the optimal game model. The System Tuner detects a first player accessing the game. The System Tuner determines a particular player segment to which the player belongs. The System Tuner generates a game variant based on an optimal game model for the particular player segment and sends the game variant to a client device.
DETECTION AND CLASSIFICATION OF AUDIO EVENTS IN GAMING SYSTEMS
A system that incorporates the subject disclosure may include, for example, a gaming system that cooperates with a graphical user interface to enable user modification and enhancement of one or more audio streams associated with the gaming system. In embodiments, the audio streams may include a game audio stream, a chat audio stream of conversation among players of a video game, and a microphone audio stream of a player of the video game. Additional embodiments are disclosed.
Augmented-reality game overlays in video communications
In one embodiment, a method includes, by a client system of a first user, receiving a request from a second user to initiate a first game within a first layer of a communication interface, wherein the communication interface includes several layers, wherein a first layer includes a video communication of the second user, and wherein a second layer of the communication interface includes a thumbnail view of a video communication of the first user; generating a first game container in a third layer of the communication interface, wherein the third layer contains the first game in an augmented reality overlay; expanding the second layer into a full-screen view within the communication interface; and displaying the third layer as the augmented reality overlay over the second layer, wherein the first layer is closed responsive to the overlaying of the augmented reality overlay onto the second layer.
Independent game and chat volume control
Methods and systems are provided for independent audio volume control. An example audio system may include a circuit for controlling one or both of generation and output of combined audio, with the circuit being configured to determine, based on user input, a mix setting applicable in the audio system to mixing of a first audio and a second audio when generating the combined audio, with the combined audio including at least a portion of each of the first audio and the second audio; determine a corresponding volume setting applicable at an audio output element of the audio system during outputting of the combined audio; and determine a corresponding delay applicable to one or both of the mix setting and the volume setting.
Independent game and chat volume control
Methods and systems are provided for independent audio volume control. An example audio system may include a circuit for controlling one or both of generation and output of combined audio, with the circuit being configured to determine, based on user input, a mix setting applicable in the audio system to mixing of a first audio and a second audio when generating the combined audio, with the combined audio including at least a portion of each of the first audio and the second audio; determine a corresponding volume setting applicable at an audio output element of the audio system during outputting of the combined audio; and determine a corresponding delay applicable to one or both of the mix setting and the volume setting.
Scaled VR engagement and views in an e-sports event
The present disclosure describes methods and systems directed towards providing scaled engagement and views of an e-sports event. Instead of providing the same distribution of live e-sport event data to all remote viewers of a live e-sports event, features associated with e-sports gaming network could be used to customize the distribution of live e-sport event data to promote immersive viewer experience. The enhanced immersion can also be carried out in a virtual reality or augmented reality setting. The features would be capable of providing additional information, different views, and a variety of different commentators for the e-sports event so that the viewer can be more engaged when viewing the particular e-sports event. With the increased engagement from remote viewers, the distribution of live e-sports event data can also be further modified for monetization by incorporating advertisements as well.
Method for live streaming
A method for live streaming is provided. The method includes: displaying an online tutorial portal of a target service in a live-streaming room of an anchor account; in response to a trigger operation on the online tutorial portal, sending an online tutorial request to a server to request the anchor account to provide an online tutorial for the target service; in response to approval of the anchor account for the online tutorial request, acquiring video data by recording a current screen of a first terminal; displaying, in the live-streaming room of the anchor account, the current screen of the first terminal based on the video data; playing, in response to receiving audio data of the anchor account, the audio data of the anchor account; and acquiring audio data of a first account corresponding to the first terminal, and sending the audio data of the first account to the server.
MULTI-DEVICE AUDIO INTERFACE
An electronic device may be configured to present a user interface via which a user can select from a plurality of commands associated with a particular video game. In response to a selection of one of the plurality of commands, the electronic device may transmit the selected one of the plurality of commands to a user interface device. The selected command may cause said user interface device to transmit a corresponding one or more simulated user inputs to a game console. The selection of the command may occur automatically in response to detection, by audio processing circuitry, of an occurrence of the particular audio clip in an audio signal output by the game console.
MULTI-DEVICE AUDIO INTERFACE
An electronic device may be configured to present a user interface via which a user can select from a plurality of commands associated with a particular video game. In response to a selection of one of the plurality of commands, the electronic device may transmit the selected one of the plurality of commands to a user interface device. The selected command may cause said user interface device to transmit a corresponding one or more simulated user inputs to a game console. The selection of the command may occur automatically in response to detection, by audio processing circuitry, of an occurrence of the particular audio clip in an audio signal output by the game console.
INFORMATION PROCESSING DEVICE AND IMAGE SHARING METHOD
A transmission processing section 166a transmits an image to a distribution server. A state information acquisition section 164a acquires, from a management server, information indicating the states of a plurality of members. A room image generation section 124a generates, on the basis of the information indicating the state of the plurality of members, a member display field in which information regarding a member transmitting an image and information regarding a member transmitting no image are included in different regions. A room image generation section 124a displays information indicating a member who is watching an image transmitted from the transmission processing section 166a to the distribution server.