Patent classifications
A63F13/87
INFORMATION PROCESSING DEVICE AND IMAGE SHARING METHOD
A transmission processing section 166a transmits an image to a distribution server. A state information acquisition section 164a acquires, from a management server, information indicating the states of a plurality of members. A room image generation section 124a generates, on the basis of the information indicating the state of the plurality of members, a member display field in which information regarding a member transmitting an image and information regarding a member transmitting no image are included in different regions. A room image generation section 124a displays information indicating a member who is watching an image transmitted from the transmission processing section 166a to the distribution server.
LIVE ROOM PRESENTATION METHOD AND APPARATUS
This application provides techniques for a live room presentation. The techniques comprise: receiving a live room entry instruction by an audience client computing device associated with a user; determining target avatar information associated with the user and a target live room based on the instruction; establishing a transmission connection between the audience client computing device and the target live room in a server to facilitate subsequent transmission of live data; obtaining virtual scene information and virtual audience information associated with the target live room; determining location information of each avatar corresponding to each user associated with the target live room in a virtual scene based on the target avatar information and the virtual audience information; and rendering and presenting the target live room based on the location information of each avatar in the virtual scene and the virtual scene information.
Parties from chat
A gaming system runs on a server executing software, and provides a first interactive interface to a first player, enabling the first player to establish a chat session as a chat leader, to invite a plurality of other players to the chat session, to select a game provided by the system from the at least one game server, and to launch the game with the chat leader and the other players in the chat session as players in the game, and provides a second interactive interface to players in the chat session as a result of invitation, the second interactive interface enabling the players in the chat session other than the leader to participate in the chat session, and to play the game selected and launched by the chat leader, who becomes a lead player in the game.
Parties from chat
A gaming system runs on a server executing software, and provides a first interactive interface to a first player, enabling the first player to establish a chat session as a chat leader, to invite a plurality of other players to the chat session, to select a game provided by the system from the at least one game server, and to launch the game with the chat leader and the other players in the chat session as players in the game, and provides a second interactive interface to players in the chat session as a result of invitation, the second interactive interface enabling the players in the chat session other than the leader to participate in the chat session, and to play the game selected and launched by the chat leader, who becomes a lead player in the game.
Method and system for providing game based on video call and object recognition
Provided are methods and systems for providing a game based on a video call and object recognition. A game providing method of an electronic device configured as a computer including displaying game content on a video call screen in response to a video call being established between a user of the electronic device and a counterpart through a voice over Internet protocol (VoIP) channel, recognizing an object in a call image as motion data with respect to the game content, and controlling a game element corresponding to the game content using a result of the recognizing may be provided.
Method and system for providing game based on video call and object recognition
Provided are methods and systems for providing a game based on a video call and object recognition. A game providing method of an electronic device configured as a computer including displaying game content on a video call screen in response to a video call being established between a user of the electronic device and a counterpart through a voice over Internet protocol (VoIP) channel, recognizing an object in a call image as motion data with respect to the game content, and controlling a game element corresponding to the game content using a result of the recognizing may be provided.
Application processing system, method of processing application, and storage medium storing program for processing application
An application processing system provides an interaction with a virtual character to a user, the application processing system having one or more computer processors and being configured to output an image of a virtual space including the virtual character to a head mounted display mounted on a head of the user. In one aspect, the one or more computer processors execute computer-readable instructions to: specify a first action associated with a motion of the head of the user in the virtual space and performed toward the virtual character, based on one or more detection information items obtained by the head mounted display; and specify, in response to selection of a specific object included in the virtual space, a second action not associated with a motion of the head of the user in the virtual space and performed toward the virtual character, based on the one or more detection information items.
Application processing system, method of processing application, and storage medium storing program for processing application
An application processing system provides an interaction with a virtual character to a user, the application processing system having one or more computer processors and being configured to output an image of a virtual space including the virtual character to a head mounted display mounted on a head of the user. In one aspect, the one or more computer processors execute computer-readable instructions to: specify a first action associated with a motion of the head of the user in the virtual space and performed toward the virtual character, based on one or more detection information items obtained by the head mounted display; and specify, in response to selection of a specific object included in the virtual space, a second action not associated with a motion of the head of the user in the virtual space and performed toward the virtual character, based on the one or more detection information items.
Systems and Methods for Dynamically Enabling Feature Changes in a Mobile Game
A method for selecting a mode for interacting with a video game is provided. The method includes identifying an input to the video game and providing the game in a first mode based on the identified input. The method further includes providing the game in a second mode based on identifying a change to the input.
Systems and Methods for Dynamically Enabling Feature Changes in a Mobile Game
A method for selecting a mode for interacting with a video game is provided. The method includes identifying an input to the video game and providing the game in a first mode based on the identified input. The method further includes providing the game in a second mode based on identifying a change to the input.