Patent classifications
A63F13/87
GAMING EXPERT CONNECTION FOR GAMING ASSISTANCE
An information handling system may receive a request from a user for expert assistance associated with a gaming application. The information handling system may determine a recommendation of one or more experts from a plurality of available experts based, at least in part, on the gaming application and one or more gaming characteristics of each of the plurality of available experts. The information handling system may initiate a gaming assistance session between the user and at least one of the determined experts.
GAMING EXPERT CONNECTION FOR GAMING ASSISTANCE
An information handling system may receive a request from a user for expert assistance associated with a gaming application. The information handling system may determine a recommendation of one or more experts from a plurality of available experts based, at least in part, on the gaming application and one or more gaming characteristics of each of the plurality of available experts. The information handling system may initiate a gaming assistance session between the user and at least one of the determined experts.
Automatic volume control for combined game and chat audio
A system comprising audio processing circuitry is provided. The audio processing circuitry is operable to receive audio signals. The audio processing circuitry is operable to process the audio signals to detect strength of a chat component of the audio signals and strength of a game component of the audio signals. The audio processing circuitry is operable to automatically control a volume setting based on one or both of: the detected strength of the chat component, and the detected strength of the game component. The combined-game-and-chat audio signals may comprise a left channel signal and a right channel signal. The processing of the combined-game-and-chat audio signals may comprise measuring strength of a vocal-band signal component that is common to the left channel signal and the right channel signal.
Automatic volume control for combined game and chat audio
A system comprising audio processing circuitry is provided. The audio processing circuitry is operable to receive audio signals. The audio processing circuitry is operable to process the audio signals to detect strength of a chat component of the audio signals and strength of a game component of the audio signals. The audio processing circuitry is operable to automatically control a volume setting based on one or both of: the detected strength of the chat component, and the detected strength of the game component. The combined-game-and-chat audio signals may comprise a left channel signal and a right channel signal. The processing of the combined-game-and-chat audio signals may comprise measuring strength of a vocal-band signal component that is common to the left channel signal and the right channel signal.
Program, method, and system of transmitting or receiving message
A controller receives a message from a first user terminal of user terminals belonging to a chat group. In a case where the type of the message is of a normal message, the controller transmits the message to each of the user terminals. In a case where the type of the message is selection of the game icon, the controller generates a game message according to logic corresponding to the game icon and transmits the game message to each of the user terminals.
Program, method, and system of transmitting or receiving message
A controller receives a message from a first user terminal of user terminals belonging to a chat group. In a case where the type of the message is of a normal message, the controller transmits the message to each of the user terminals. In a case where the type of the message is selection of the game icon, the controller generates a game message according to logic corresponding to the game icon and transmits the game message to each of the user terminals.
Voice separated server architecture systems for privacy of massively multiplayer online games
Systems, storage media and apparatus for voice separated server architecture for privacy of a plurality of users of a massively multiplayer online game (MMOG) enabling a gaming computing environment that is separate from a voice channel for the plurality of users of the massively multiplayer online game (MMOG) are disclosed. Some embodiments may include: communicating with a gaming server for a Massively Multiplayer Online Game, the gaming server enabling a Massively Multiplayer Online Game environment, communicating with a voice server for the Massively Multiplayer Online Game, the voice server for the Massively Multiplayer Online Game being completely separate from the gaming server enabling privacy for the plurality of users of the massively multiplayer online game, and providing a MMOG primary voice channel, integrating the MMOG primary voice channel and the Massively Multiplayer Online Game environment, enabling a subsection of the plurality of users to verbally communicate.
Voice separated server architecture systems for privacy of massively multiplayer online games
Systems, storage media and apparatus for voice separated server architecture for privacy of a plurality of users of a massively multiplayer online game (MMOG) enabling a gaming computing environment that is separate from a voice channel for the plurality of users of the massively multiplayer online game (MMOG) are disclosed. Some embodiments may include: communicating with a gaming server for a Massively Multiplayer Online Game, the gaming server enabling a Massively Multiplayer Online Game environment, communicating with a voice server for the Massively Multiplayer Online Game, the voice server for the Massively Multiplayer Online Game being completely separate from the gaming server enabling privacy for the plurality of users of the massively multiplayer online game, and providing a MMOG primary voice channel, integrating the MMOG primary voice channel and the Massively Multiplayer Online Game environment, enabling a subsection of the plurality of users to verbally communicate.
Method, system, and non-transitory computer-readable record medium for providing multiple group calls in one chatroom
Disclosed is a method, system, and non-transitory computer-readable record medium for providing a plurality of group calls in a single chatroom. A group call providing method including receiving, by the at least one processor, information about a plurality of group call channels generated in response to a first request from at least one member included in a chatroom, from a server, providing, by the at least one processor, a group call channel list about the plurality of group call channels through the chatroom based on the information about the plurality of group call channels, and starting, by the at least one processor, a group call through a specific group call channel, from among the plurality of group call channels, in response to receiving a second request for joining the specific group call channel through the group call channel list may be provided.
Method, system, and non-transitory computer-readable record medium for providing multiple group calls in one chatroom
Disclosed is a method, system, and non-transitory computer-readable record medium for providing a plurality of group calls in a single chatroom. A group call providing method including receiving, by the at least one processor, information about a plurality of group call channels generated in response to a first request from at least one member included in a chatroom, from a server, providing, by the at least one processor, a group call channel list about the plurality of group call channels through the chatroom based on the information about the plurality of group call channels, and starting, by the at least one processor, a group call through a specific group call channel, from among the plurality of group call channels, in response to receiving a second request for joining the specific group call channel through the group call channel list may be provided.