Patent classifications
A63F13/87
Computer system, viewer terminal, method for controlling live watching, and program
A server system to manage esports live distribution distributes, to a viewer terminal, data for displaying an image of gameplay by players on the viewer terminal, and situation data. The situation data describes various situations, such as a viewer's watching situation, a game progress status, a player's operation situation, a reward generation situation, a posting situation of comments such as cheers, and an evaluation situation of players by viewers. In the viewer terminal, various types of situation data are compared with predetermined screen configuration change conditions, and when some of the conditions is satisfied, the present configuration of a watching screen is changed to a screen configuration associated with the satisfied condition to provide information for the viewer in such a manner as to facilitate understanding of a situation on each occasion.
System and method for filtering stream chats
The subject disclosure relates to filtering stream chat messages. In some aspects, a process of the disclosed technology can include operations for receiving messages from a plurality of user accounts, detecting a section trigger indicating one or more filtering attributes, and filtering messages based on the filtering attribute. In some aspects, the process can further include operations for creating a section, adding one or more users to it and generating a section level, where the section level and messages associated with it are displayed to the added users. Systems and machine-readable media are also provided.
System and method for filtering stream chats
The subject disclosure relates to filtering stream chat messages. In some aspects, a process of the disclosed technology can include operations for receiving messages from a plurality of user accounts, detecting a section trigger indicating one or more filtering attributes, and filtering messages based on the filtering attribute. In some aspects, the process can further include operations for creating a section, adding one or more users to it and generating a section level, where the section level and messages associated with it are displayed to the added users. Systems and machine-readable media are also provided.
INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING PROGRAM
An information processing system includes a drawing portion that draws a display image for a terminal including one or more display media positioned in a virtual space; an acquisition portion that acquires input from a user; a state switching portion that switches, between a plurality of states, a state of the display medium; a position changing portion that changes the position of the display medium associated with one user in the virtual space, based on a first input from the one user acquired by the acquisition portion when the state of the display medium is a first state; and a viewpoint switching portion that switches a viewpoint of when the drawing portion draws the display image from a first viewpoint to a second viewpoint when the state of the display medium is switched from the first state to a second state by the state switching portion.
Modifying environmental chat distance based on chat density of an area in a virtual world
A mechanism for determining a chat distance associated with an environmental chat based on the chat amount within an area of a virtual universe associated with the environmental chat. An environmental chat distance may be determined based on the number of words or characters in a text chat or voice chat between avatars within the area of the virtual universe. The environmental chat distance may be inversely proportional to the detected words or characters in the environmental chat.
Modifying environmental chat distance based on chat density of an area in a virtual world
A mechanism for determining a chat distance associated with an environmental chat based on the chat amount within an area of a virtual universe associated with the environmental chat. An environmental chat distance may be determined based on the number of words or characters in a text chat or voice chat between avatars within the area of the virtual universe. The environmental chat distance may be inversely proportional to the detected words or characters in the environmental chat.
Friend recommendations for online video game players
A game management system identifies gaming data associated with online game players and determines, based at least in part on the gaming data, other players to recommend as friends for playing an online game. Gaming data from online games other than the online game for which friend recommendations are to be made may be used to provide the friend recommendations. A subset of categories of the gaming data may be used to initially bin the plurality of players into separate bins. Similarity of players, with respect to their gaming data, or a subset thereof, within each bin may be determined. This similarity analysis may result in a similarity score corresponding to each pair of players within a bin. The similarity scores may be used to determine if two players are compatible from an online gaming standpoint and provide friend recommendations to players.
METHOD FOR BROADCASTING GAMEPLAY AND METHOD FOR JOINING GAME
A method of broadcasting a game includes the following steps. During a game process, a server receives videos and audios that are obtained by a plurality of first computers and generates a first video file. The first video file is sent to a second computer. The second computer displays a first video file through a monitor, wherein a screen of the first video file does not include contents of concealed hand tiles of the player. A method for joining a game includes the following steps. The server receives a starting command from a starting computer to open a new game, wherein the starting command includes at least one bidding condition of the new game. The server receives a bidding command of a participating computer, and then determines that bidding price of the bidding command is complied with the bidding condition, the participating computer could be joined into the new game.
METHOD FOR BROADCASTING GAMEPLAY AND METHOD FOR JOINING GAME
A method of broadcasting a game includes the following steps. During a game process, a server receives videos and audios that are obtained by a plurality of first computers and generates a first video file. The first video file is sent to a second computer. The second computer displays a first video file through a monitor, wherein a screen of the first video file does not include contents of concealed hand tiles of the player. A method for joining a game includes the following steps. The server receives a starting command from a starting computer to open a new game, wherein the starting command includes at least one bidding condition of the new game. The server receives a bidding command of a participating computer, and then determines that bidding price of the bidding command is complied with the bidding condition, the participating computer could be joined into the new game.
Methods and systems for improving spectator engagement in a video game
Methods and systems for improving engagement metrics of a spectator include identifying a group of spectators watching game play of a video game and generating an aggregate group profile for the group. Engagement metrics for the group are analyzed to identify engagement level of the group toward the game play of the player. One or more suggestions are provided to adjust game play of the video game so as to improve engagement level of the group toward the game play of the video game.