A63F13/88

USER-BASED MINI-GAME GENERATION AND DISTRIBUTION
20210339129 · 2021-11-04 ·

A computer-implemented methods for generating a mini-game are provided. One method includes recording gameplay of a game on a computer game system and receiving a signal to generate said mini-game, and responsive to said signal suspending play of the game. The method includes identifying a start point and an end point for the mini-game from the recorded game, and using said start point and said end point for generating executable instructions to enable play of the mini-game. The method includes saving said generated executable instructions to a distribution system. The distribution system includes at least one server to enable access to the mini-game to access said generated executable instructions. And, selection of the generated executable instructions enables interactive gameplay of the mini-game.

System and method for providing awards to users of an online game

An online game is provided to users via client computing devices. Gameplay metrics are determined for users of the online game based on actions taken by the users in the online game. Secondary games are provided, where the potential awards provided by the secondary games are determined based on the gameplay metrics of the users.

System and method for providing awards to users of an online game

An online game is provided to users via client computing devices. Gameplay metrics are determined for users of the online game based on actions taken by the users in the online game. Secondary games are provided, where the potential awards provided by the secondary games are determined based on the gameplay metrics of the users.

METHODS AND SYSTEMS FOR CLOUD EXECUTING MINI-GAMES AND SHARING
20230285853 · 2023-09-14 ·

Methods for executing a game via a game cloud system are provided. One method includes providing, on a website, a plurality of mini-games stored via the game cloud system. Each of the plurality of mini-games is created based on a portion of the game. Each of the plurality of mini-games is created when the game was played and state data is captured and associated to the respective mini-game. Each of the plurality of mini-games is defined from a respective portion of the game, and the portion identified by at least part of the state data related to play of the game and game actions taken. The state data is used to enable executable play the mini-game, and each of the plurality of mini-games is sharable via the website.

METHODS AND SYSTEMS FOR CLOUD EXECUTING MINI-GAMES AND SHARING
20230285853 · 2023-09-14 ·

Methods for executing a game via a game cloud system are provided. One method includes providing, on a website, a plurality of mini-games stored via the game cloud system. Each of the plurality of mini-games is created based on a portion of the game. Each of the plurality of mini-games is created when the game was played and state data is captured and associated to the respective mini-game. Each of the plurality of mini-games is defined from a respective portion of the game, and the portion identified by at least part of the state data related to play of the game and game actions taken. The state data is used to enable executable play the mini-game, and each of the plurality of mini-games is sharable via the website.

PROGRAM, METHOD, AND SYSTEM OF TRANSMITTING OR RECEIVING MESSAGE
20230293993 · 2023-09-21 · ·

A controller receives a message from a first user terminal of user terminals belonging to a chat group. In a case where the type of the message is a normal message, the controller transmits the message to each of the user terminals. In a case where the type of the message is selection of the game icon, the controller generates a game message according to logic corresponding to the game icon and transmits the game message to each of the user terminals.

PROGRAM, METHOD, AND SYSTEM OF TRANSMITTING OR RECEIVING MESSAGE
20230293993 · 2023-09-21 · ·

A controller receives a message from a first user terminal of user terminals belonging to a chat group. In a case where the type of the message is a normal message, the controller transmits the message to each of the user terminals. In a case where the type of the message is selection of the game icon, the controller generates a game message according to logic corresponding to the game icon and transmits the game message to each of the user terminals.

Systems and methods for incentivizing player participation in bonus game play sessions

Systems and methods enable most valuable players (MVPs) of a gameplay session to play a bonus gameplay session where other players (non-MVP players) participate as player-spectators in online video games and, through a collective voting mechanism or through active interaction, determine the occurrence of certain events or contents of the bonus gameplay in real time. In this manner, non-MVP players are able to directly affect the course of the bonus gameplay.

Systems and methods for incentivizing player participation in bonus game play sessions

Systems and methods enable most valuable players (MVPs) of a gameplay session to play a bonus gameplay session where other players (non-MVP players) participate as player-spectators in online video games and, through a collective voting mechanism or through active interaction, determine the occurrence of certain events or contents of the bonus gameplay in real time. In this manner, non-MVP players are able to directly affect the course of the bonus gameplay.

Method and information processing device
11529557 · 2022-12-20 · ·

A method executed by an information processing device includes setting a virtual space of which positional information is linked with that of a real space, setting a game event in the virtual space in association with a location in the virtual space corresponding to positional information of a predetermined facility in the real space, acquiring a prediction value of an electric power demand in a target area in the real space, and starting the game event based on the prediction value.