A63F13/95

Game Mechanics for Transformation of an Array Including a Plurality of Rows and/or Columns
20170296932 · 2017-10-19 ·

A method of operating a computing device includes displaying a game field including field positions with a plurality of game tiles, receiving a first user input indicating the selection of a starting field position, receiving a second user input indicating the selection of an ending field position, where the starting field position and the ending field position define a grouping of at least three game tiles in field positions between the starting and ending field positions, determining a point of rotation for the grouping, exchanging respective game tiles of the grouping from a respective first field position to a respective second field position that is calculated relative to the point of rotation, displaying the exchanged game tiles on the game field in the respective second field positions, determining that a game tile matching condition is present, and indicating the game tile matching condition to the user.

Providing content
11253778 · 2022-02-22 · ·

The present disclosure provides method and apparatus for providing content in an electrical game. Current interface information of the electrical game may be obtained. Content associated with the electrical game may be provided in a chat flow based on at least the current interface information.

Providing content
11253778 · 2022-02-22 · ·

The present disclosure provides method and apparatus for providing content in an electrical game. Current interface information of the electrical game may be obtained. Content associated with the electrical game may be provided in a chat flow based on at least the current interface information.

Safety scheme for gesture-based game
09823740 · 2017-11-21 · ·

Technologies are generally described for providing a notification to a player playing a gesture-based game of a potentially dangerous condition. In some examples, a safety component of a gesture-based game system includes a gesture range determination unit configured to determine a gesture range associated with a gesture-based game; a detection unit configured to detect a movement of an object; and an alarm unit configured to generate an alarm in response to a determination based on the movement of the object which is within the gesture range.

Terminal device, program, and method

A terminal device includes a timer that can count a time in a virtual game, a memory that stores item information regarding a special item associated with player identification information identifying a player and a time limit in which the virtual game is executable, and a processor that performs processing for starting counting of an execution time of the virtual game on the basis of the timer when receiving an instruction input of start of the virtual game via the input interface, stopping the counting of the execution time when receiving an instruction input for the special item by the player via the input interface, resuming the counting of the execution time when a predetermined condition is satisfied in the virtual game, and terminating the virtual game when the execution time reaches the time limit.

Terminal device, program, and method

A terminal device includes a timer that can count a time in a virtual game, a memory that stores item information regarding a special item associated with player identification information identifying a player and a time limit in which the virtual game is executable, and a processor that performs processing for starting counting of an execution time of the virtual game on the basis of the timer when receiving an instruction input of start of the virtual game via the input interface, stopping the counting of the execution time when receiving an instruction input for the special item by the player via the input interface, resuming the counting of the execution time when a predetermined condition is satisfied in the virtual game, and terminating the virtual game when the execution time reaches the time limit.

Methods, systems, and devices for dynamically applying equalizer profiles

A system that incorporates the subject disclosure may include, for example, an embodiment for detecting a map associated with a gaming session for a video game executing on a computing device associated with a first user, and obtaining a map equalizer profile associated with the map for the video game. Further embodiments can include determining a first avatar, associated with the first user, is located within a first environment of the map for the video game, and obtaining a first environment equalizer profile associated with the first environment. Additional embodiments can include providing first instructions to the computing device associated with the first user according to the map equalizer profile and the first environment equalizer profile. The first instructions indicate to the computing device to adjust audio output of the video game according to the map equalizer profile and the first environment equalizer profile. Additional embodiments are disclosed.

METHODS FOR EXECUTING AN INSTANCE OF A VIRTUAL MULTIPLAYER GAME AT MULTIPLE LOCAL DEVICES
20170232348 · 2017-08-17 ·

One variation of a method for executing an instance of a virtual multiplayer game includes: at a game console, receiving a selection for a game; identifying a group of players though peripheral devices wirelessly connected to the game console; identifying a particular player, in the group of players, exhibiting less experience with the game than other players in the group of players; rendering a virtual public game environment on the main display; at a first time, at a particular peripheral device associated with the particular player, issuing a prompt for a first game action based on a state of the virtual public game environment; at the game console, updating the virtual public game environment on the main display based on the first game action submitted by the particular player; and recording a milestone for the particular player according to the first game action.

Information processing apparatus and file copying method

A read-only-memory (ROM) medium in which a file constituting application software and an additional content file are recorded is mounted to a media drive. A recording processing section copies the file recorded in the ROM medium to an auxiliary storage device. After copying the additional content file to the auxiliary storage device, the recording processing section copies the file constituting the application software to the auxiliary storage device. In the case where the additional content file downloaded from a content server is stored in the auxiliary storage device, the application software can utilize both the additional content file copied from the ROM medium to the auxiliary storage device and the additional content file downloaded from the content server into the auxiliary storage device.

Methods of playing video games
09731208 · 2017-08-15 · ·

Video game systems for executing instructions according to a video game contained on an item of first media including: an item of second media containing data defining an aspect of the video game; and a video game console including a housing, a first media device supported by the housing, a second media device supported by the housing, and a control unit supported by the housing and configured to control the first media device to read the item of first media and to control the second media device to read the item of second media.