A63F13/95

Methods of playing video games
09731208 · 2017-08-15 · ·

Video game systems for executing instructions according to a video game contained on an item of first media including: an item of second media containing data defining an aspect of the video game; and a video game console including a housing, a first media device supported by the housing, a second media device supported by the housing, and a control unit supported by the housing and configured to control the first media device to read the item of first media and to control the second media device to read the item of second media.

Video game using dual motion sensing controllers

An inclination of a first unit is detected based on an output from a first acceleration sensor provided in a first unit of a controller, and an inclination of a second unit is detected based on an output from a second acceleration sensor provided in a second unit separate from the first unit. A difference between the inclinations of the first unit and the second unit is detected, and game control is performed using the detected difference. Thus, with a game apparatus using a plurality of acceleration sensors or a plurality of sensors capable of detecting a motion or a posture, a dynamic play is made possible with a high degree of freedom of motion and an intuitive motion input is realized.

Video game using dual motion sensing controllers

An inclination of a first unit is detected based on an output from a first acceleration sensor provided in a first unit of a controller, and an inclination of a second unit is detected based on an output from a second acceleration sensor provided in a second unit separate from the first unit. A difference between the inclinations of the first unit and the second unit is detected, and game control is performed using the detected difference. Thus, with a game apparatus using a plurality of acceleration sensors or a plurality of sensors capable of detecting a motion or a posture, a dynamic play is made possible with a high degree of freedom of motion and an intuitive motion input is realized.

Method and apparatus for adapting to gaming venue states
09731195 · 2017-08-15 · ·

A system that incorporates teachings of the present disclosure may include, for example, a method for detecting that a gaming system has presented a first of a plurality of gaming venue states of a game, presenting a first of a plurality of screen shots at a display responsive to detecting the first gaming venue state, detecting that the gaming system has transitioned to a presentation of a second of the plurality of venue states, and presenting a second of the plurality of screen shots at the display responsive to detecting the second gaming venue state. Additional embodiments are disclosed.

Method and apparatus for adapting to gaming venue states
09731195 · 2017-08-15 · ·

A system that incorporates teachings of the present disclosure may include, for example, a method for detecting that a gaming system has presented a first of a plurality of gaming venue states of a game, presenting a first of a plurality of screen shots at a display responsive to detecting the first gaming venue state, detecting that the gaming system has transitioned to a presentation of a second of the plurality of venue states, and presenting a second of the plurality of screen shots at the display responsive to detecting the second gaming venue state. Additional embodiments are disclosed.

System and Method of Implementing Behavior Trees When Modifying Attribute Values of Game Entities Based On Physical Token Detection
20170225076 · 2017-08-10 ·

Systems and methods configured for implementing behavior trees when modifying attribute values of game entities based on physical token detection are presented herein. Behavior and/or action of game entities may be implemented using behavior trees. Individual behavior trees may be implemented for individual game entities and/or groups of game entities defined, at least in part, by individual sets of attribute values. Token detection may cause attribute values of one or more game entity attributes to change. In response to the change in attribute values, a behavior tree being implemented for the game entity may be changed to a different game entity. In this manner, behavioral changes for game entity may be implemented “on-the-fly” as attribute values are modified based on token detection.

RFID-ENABLED PHYSICALLY MANUFACTURED FIGURINES

A user can create and customize a digital character, for instance an avatar, a playable video game character, or a rendering of a character. The user can likewise define characteristics of the character, including a physical appearance of the character, statistics associated with the character, accessories of the character, and the like. The digital character can be manufactured, producing a physical figurine, which can include an RFID device. An NFT can be generated based on the digital character, for based on one or more characteristics of the character, the user, or any other factor. The NFT can be associated with the figurine, with the user, with a user account of the user, with an identifier associated with the RFID device, and with the digital character. The figurine can be used to unlock one or more features of a gaming system, a game, an entertainment platform, or any other system.

METHODS, SYSTEMS, AND DEVICES OF PROVIDING MULTI-PERSPECTIVE PORTIONS OF RECORDED GAME CONTENT IN RESPONSE TO A TRIGGER

A system that incorporates the subject disclosure may include, for example, a device that has a memory to store instructions and a processor coupled to the memory, wherein responsive to executing the instructions, the processor performs operations that include defining a group of perspectives around an avatar controlled by a player of a video game, detecting a current trigger during the video game, recording a trigger clip of game content for each perspective in the group of perspectives resulting in a group of trigger clips, wherein each trigger clip of the group of trigger clips is a portion of game content that includes the current trigger from each perspective of the group of perspectives, and providing the group of trigger clips over a communication network to a gaming device utilized by the player. Additional embodiments are disclosed.

TRACKING PLAYING CARDS DURING GAME PLAY USING RFID TAGS
20220266128 · 2022-08-25 ·

A system having a radio-frequency-identification (RFID) tag reader and a camera to map playing cards to RFID tag values. Each card is inserted into a sleeve that has an RFID tag. During or after insertion of a card into a sleeve, the camera captures an image of the card and the RFID reader captures an RFID tag value for the sleeve. The identity of the card is then determined from the captured image and mapped to the RFID tag value. This mapping information is generated for each card-sleeve pair in a card deck and utilized to track the movement of the cards during game play. The RFID tag value of each card-sleeve pair in the card deck is captured before and after a player draws a card from the deck. The missing RFID tag values are compared to the mapping information to identify which cards where drawn by the player.

DISPLAY DEVICE, DISPLAY METHOD, AND NON-TRANSITORY STORAGE MEDIUM
20170274278 · 2017-09-28 ·

A display device comprises a display, a storage configured to store a game video of a game of baseball captured in advance and scorebook data corresponding to the game, and a controller configured to extract from the game video, when score information of a specific player included in the scorebook data is selected, a displayed video including an at-bat video of the specific player in an at-bat related to the selected score information, and when the specific player advanced to base, also a base-running video of the specific player related to the selected score information as a runner in the at-bat to cause the display to display the displayed video.