Patent classifications
A63F2300/1012
Mobile and adaptable fitness system
A mobile and adaptable fitness system allows a fitness device to be used to control an application running on a host device. The system includes one or more controllers, a motion sensing device, and a host device. The hand controllers may be mounted on the handlebars of the fitness device or held in a user's hands and include buttons that the user can press. The motion sensing device may be mounted on the user or on a moving part of the fitness device and contains sensors that capture motion performed by the user. The host device receives input data from the hand controllers and the motion sensing device and generates an activity vector representing the intensity at which the user performs a fitness activity. Based on the activity vector, the host device controls an object in an application, such as a character, based on the input data.
System and method for counteracting foot motion relative to a surface
A system and method that counteracts foot motion relative to a surface, wherein the foot carries footwear. There are a plurality of magnetic units, each unit comprising a magnet located proximate an underside of the surface. There are sensors for determining one or more of the position, orientation, acceleration, and force of the foot on the surface. A controller is in communication with the sensors and the magnetic units. The controller is configured to control the magnets to develop a time-varying magnetic field that induces currents in a conductor of the footwear such that a magnetic field created by the induced currents opposes the time-varying magnetic field, creating a repulsive force that reduces frictional forces between the footwear and the surface.
Gaming device with rotatably placed cameras
A method to identify positions of fingers of a hand is described. The method includes capturing images of a first hand using a plurality of cameras that are part of a wearable device. The wearable device is attached to a wrist of a second hand and the plurality of cameras of the wearable device is disposed around the wearable device. The method includes repeating capturing of additional images of the first hand, the images and the additional images captured to produce a stream of captured image data during a session of presenting the virtual environment in a head mounted display (HMD). The method includes sending the stream of captured image data to a computing device that is interfaced with the HMD. The computing device is configured to process the captured image data to identify changes in positions of the fingers of the first hand.
ENHANCED REALITY REHABILITATION SYSTEM AND METHOD OF USING THE SAME
A network-based rehabilitation system for treating ailments of a user utilizing an enhanced reality environment is provided. The system has an enhanced reality device wearable by the user, the device being in communication with a network and configured to enable a user to interact with the enhanced reality environment to execute a rehabilitation routine; at least one sensor configured to capture biometrics of the user, a condition of the user, or both, wherein the at least one sensor is in communication with the enhanced reality device and the network; a progress analysis module configured to analyze a rehabilitation routine performance of the user, and a routine modification module configured to adjust the rehabilitation routine based on the performance of the user, wherein the routine modification module executes a machine learning algorithm and recommends a routine adjustment based on the machine.
Footwear Having Sensor System
A shoe has a sensor system operably connected to a communication port. Performance data is collected by the system and can be transferred for further use via the communication port. The shoe may contain an electronic module configured to gather data from the sensors. The module may also transmit the data to an external device for further processing. Users can use the collected data for a variety of different uses or applications.
Method and System for Automated Personal Training that Includes Training Programs
Systems and methods for creating personalized exercise programs are disclosed. An image capture device and a computer device are used to capture images of a user while the user performs athletic movements. The images may then be evaluated to create a human movement screen score. The human movement screen score, goal and time commitment information may then be used to create a personalized exercise program tailored to the specific user.
METHOD AND SYSTEM FOR AUTOMATICALLY CONTROLLING USER INTERRUPTION DURING GAME PLAY OF A VIDEO GAME
A method for gaming including generating game state data during execution of a video game for a game play of a player. The method includes determining a gaming context of a current point in the game play based on the game state data. The method includes inputting the game state data and the gaming context to an artificial intelligence (AI) model trained to identify one or more levels of user immersion defining user engagement with the video game. The method includes using the AI model to determine a level of user immersion for gaming for the current point in the game play, wherein the level of immersion exceeds a threshold indicating that the player is highly engaged with the video game. The method includes automatically generating an indicator that is presented to an environment surrounding the player, wherein the indicator provides notification that the player should not be interrupted.
Display devices and methods for controlling a display device
According to various embodiments, a display device may be provided. The display device may include: a receiver configured to receive user data based on an electroencephalography measurement; at least one light source; and a controller configured to control the at least one light source based on the user data.
IINFORMATION PROCESSING APPARATUS, IMAGE GENERATION METHOD, AND COMPUTER PROGRAM
An information processing apparatus includes a first acquisition unit configured to acquire an image of a virtual space to be displayed on a head-mounted display, a second acquisition unit configured to acquire plural kinds of information relating to the virtual space, an image generation unit configured to generate a displaying image in which the plural components for displaying the plural kinds of information and a controller object corresponding to a controller grasped by a user are disposed in the virtual space, and an output unit configured to cause the head-mounted display to display the displaying image. The image generation unit generates a displaying image in which a component selected by the controller object from the plural components is placed in a selected state, and generates a displaying image in which the display substance in the component in the selected state are updated based on an operation inputted to the controller.
SYSTEMS AND METHODS FOR PORTABLE EXERGAMING
In a first aspect, a system for playing a video game is provided that includes (1) one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (MBPs); (2) a computing device adapted to communicate with the one or more sensors and to receive the one or more communicated MBPs; and (3) a video game having an avatar adapted to move an object on an incline, the video game adapted to execute on the computing device. The video game is adapted to control the avatar to perform an action in the video game based in part on the received one or more communicated MBPs. Numerous other aspects are provided.