A63F2300/302

Gaming Vest
20220126198 · 2022-04-28 ·

This present invention relates to a modified video game and virtual reality control system configured as a gaming vest. The gaming vest comprises various sensors to detect a user's upper body movements and accordingly mimics the movements for any character in the video game. The sensors, such as motion sensors, detect forward, backward, rotational, lateral or other spatial movements. The sensors further detect angle inclinations and relative rotation of the chest and shoulders of the user to correspond with an in-game movement. The present invention also offers a unique control system for both video games and virtual reality simulations.

Somatosensory generation system featuring thermal effects
11816977 · 2023-11-14 ·

A somatosensory generation system featuring with thermal effects, includes a somatosensory effect controller used to access and process audio signals or control signals of actions or events of games, movies, AR/VR or application software from media players, game consoles, personal computers, AR/VR devices, and transmit them to at least a somatosensory effect conversion device and a plurality of somatosensory transducers are staggered distribution on the carrier to react the simulated waveform and heating information in corresponding to the portions of torso and limbs of the human body. This somatosensory generation system enhances immersive presence of entertainment dramatically and make users like to enter live action scenes through both haptic feedback and thermal effect applied on user's body.

Interactive play apparatus

An interactive play apparatus comprising: an input device configured to receive an input from a user, one or more communications interfaces, and one or more processors, wherein the one or more processors are configured to: detect one or more electronic devices; for each detected electronic device, determine one or more capabilities of said electronic device; receive one or more inputs via the input device; determine one or more user-perceptible play actions based at least in part on the received one or more inputs; translate the determined one or more play actions into one or more instructions operable to cause one or more of the detected electronic devices to perform one or more functions that at least approximate the determined one or more play actions; wherein the translation is based at least in part on the detected one or more capabilities of the respective detected electronic devices; cause the one or more of the detected electronic devices to perform said one or more functions.

INTERACTIVE THEATER SYSTEM WITH REAL-TIME FEEDBACK AND DYNAMIC SPECIAL EFFECTS
20220258044 · 2022-08-18 ·

The interactive theater system is executed on an interactive gaming computer (IG PC) configured to execute an interactive multi-player video game. The IG PC outputs a video stream to a display system, such as a projector and screen, which allows the players to view the multi-player video game. Each player sits in a multi-sensory seat for providing multi-sensory feedback to each player during execution of the interactive multi-player video game. The player provides input using an input device having an infrared camera and motion sensors. The infrared camera is used to image an infrared light arrangement positioned above-the multi-sensory seats. Infrared camera data and motion sensor data is used by the IG PC to accurately determine the real time position of each input device. Players in a first interactive theater system can compete with players in a second interactive theater system in real time.

System and method for operating match-up game
11420112 · 2022-08-23 ·

The system for operating a match-up game includes a display unit having a plurality of player screen regions configured to display game screens a first input unit configured to receive an input from a first player a second input unit configured to receive an input from a second player a first air outlet configured to discharge air to the first player a second air outlet configured to discharge air to the second player; a control unit configured to control the display unit to count a game time and change the game screens displayed on the player screen regions for each counted game time, and when receiving an input to the first input unit from the first player, control the second air outlet so as to discharge air corresponding to the received input. The system for operating a match-up game may increase a player's sense of immersion.

Head-mountable apparatus and systems

A head-mountable display (HMD) for use with a processing device, the HMD comprising a display unit for displaying image content to the user, and a directional airflow unit operable to generate a directional airflow in accordance with control data corresponding to an appropriate airflow for content to be displayed on the HMD.

Physical device interface for virtual reality system

A physical device interface for a virtual reality system is provided, comprising: a microprocessor board including a microprocessor, a plurality of control outputs, a first communication port and a second communication port; a plurality of receptacles configured to provide power to a corresponding plurality of physical devices; and a power board coupled to the plurality of control outputs and the plurality of receptacles, the power board including a plurality of channels controlled by the plurality of control outputs to provide power to the plurality of receptacles. The first communication port is configured to communicate with a computer for configuration of the interface and the second communication port is configured to communicate with another interface.

INFORMATION HANDLING SYSTEM CONTROLLER ADAPTIVE HAPTIC FEEDBACK
20210236921 · 2021-08-05 · ·

A portable information handling system interacts with haptic devices of a game controller though a direct wired interface when the game controller couples to opposing sides of the information handling system and through a wireless interface when the game controller couples to a bridge having a wired interface to communicate with the game controller and a wireless interface to communicate with the information handling system. The haptic devices provide a first haptic response associated with a desired vibration for a weight of game controller and information handling system when the game controller couples directly to the information handling system, and a second haptic response associated with the desired vibration for a weight of the game controller and bridge when the game controller couples directly to the bridge for wireless communication with the information handling system.

INTERACTIVE PLAY APPARATUS

An interactive play apparatus comprising: an input device configured to receive an input from a user, one or more communications interfaces, and one or more processors, wherein the one or more processors are configured to: detect one or more electronic devices; for each detected electronic device, determine one or more capabilities of said electronic device; receive one or more inputs via the input device; determine one or more user-perceptible play actions based at least in part on the received one or more inputs; translate the determined one or more play actions into one or more instructions operable to cause one or more of the detected electronic devices to perform one or more functions that at least approximate the determined one or more play actions; wherein the translation is based at least in part on the detected one or more capabilities of the respective detected electronic devices; cause the one or more of the detected electronic devices to perform said one or more functions.

Information processing apparatus, information processing method, and program
11120674 · 2021-09-14 · ·

There is provided an information processing apparatus, an information processing method, and a program for performing more appropriate haptic presentations. The information processing apparatus includes a signal processing section configured such that in a case where the presentation timing of a first presentation with haptic sensation based on first data overlaps with the presentation timing of a second presentation with either haptic sensation or a sound based on second data, the signal processing section generates a haptic signal for controlling a haptic presentation device performing at least the first presentation based on sensory characteristic data regarding the haptic sensation and on the first data in such a manner that a combined sensory effect on a user receiving both the first presentation and the second presentation becomes an effect merging a first sensory effect of the first presentation with a second sensory effect of the second presentation.