Patent classifications
A63F2300/302
INFORMATION PROCESSING SYSTEM, VIBRATION CONTROL METHOD AND PROGRAM
In an information processing system including a controller device including at least one vibration body, and an information processing apparatus outputting a control signal for the vibration body to the controller device, in vibration of the vibration body, sounds of the periphery are collected, and it is decided whether or not an allophone is generated in the controller device by using a signal of the collected sounds. When it is decided that the allophone is generated in the controller device, the information processing apparatus executes correction processing for the control signal for the vibration body, and outputs the control signal corrected by the correction processing.
Information processing system, non-transitory storage medium having information processing program stored therein, information processing apparatus, and information processing method
A movement calculation section calculates a movement of a virtual object according to an orientation and/or a motion, of a controller, calculated by an orientation/motion calculation section. A waveform generation section generates a vibration waveform based on a state, of a movement of the virtual object, obtained when the virtual object is in contact with another object, or comes into contact with another object. A waveform output section combines a plurality of vibration waveforms generated by the waveform generation section with each other, and outputs a signal representing a combined waveform obtained by the combination to a vibrator of the controller.
OPERATING DEVICE AND CONTROL SYSTEM
A control system includes a console device having an operating button to be operated by a user and a vibrating mechanism for vibrating the operating button, and a control device for controlling vibrations produced by the vibrating mechanism.
Vibrating footwear device and entertainment system for use therewith
Methods of enhancing a sensory experience to simulate a live event are provided. One includes providing an audible signal representing sound information; generating a vibration signal based on the audible signal and enhanced information that would be present at the live event; and providing the vibration signal to at least one vibration device for stimulating nerve receptors in a foot area, the vibration signal synchronized with the audible signal to produce a perception in the brain of being present at the live event. Another method includes generating a vibration signal representing vibrations including tactile vibrations for stimulating nerve receptors in a foot to simulate being present at a live event, and vibrations based on reproduced sound information; and providing the signal to at least one vibration device for delivering the vibrations to the feet, the tactile vibrations based on enhanced information different from the sound information and including non-audible elements.
Haptic trigger control system
A system that controls a haptic effect experienced at a trigger is provided. The system receives a haptic effect definition including haptic data. The system further receives trigger data including at least one of: a position of a trigger of a peripheral device; or a range of the trigger of the peripheral device. The system further determines whether a trigger condition is reached based on the received trigger data. The system further sends a haptic instruction and the haptic effect definition to the peripheral device when the trigger condition is reached. The system further causes a haptic output device (or multiple haptic output devices) to produce haptic effects that are based on the haptic effect definition at the peripheral device in response to the haptic instruction.
Piece of garment and method thereof
A wearable device directed to be worn by a user as piece of garment. The wearable device may allow the user to feel the sensations currently suffered by a character, such that a deeply immersive experience is experienced. The wearable device is a vest or a suit where a series of electrodes have been strategically placed in such a way that every single muscle covered by the suit can be stimulated electrically by means of pulses generated by a control unit. The electrodes are covered with a conductive gel layer allowing a quick and easy fix on the skin of the gamer, providing a higher electrical conductivity as well.
METHOD FOR CONTROLLING CHARACTERS IN VIRTUAL SPACE
A method for controlling a character in a virtual space provided to a plurality of user devices, including, placing a character played by a first user in a virtual space displayed on respective user devices, detecting an input of the first user through any one of a head mounted display or a controller attached to the first user, controlling motion of the character based on the input of the first user, displaying a plurality of selectable objects in an area different from the virtual space, receiving a selection of an object of any one of the plurality of objects from a user device associated with a second user of any one of the plurality of user devices, placing the one object in the virtual space, and when an input of the first user for the one object is detected, controlling the character so as to grab the object.
Programmable haptic peripheral
A system includes a host computer, a processor, and a haptic peripheral. The haptic peripheral includes a manipulandum movable in at least one degree of freedom, an inertial haptic output device, and a haptic output device. The inertial haptic output device is coupled to the manipulandum, and is configured to receive a control signal from the processor and output a transient haptic effect to the manipulandum in response to the control signal from the processor. The haptic output device is configured to receive a control signal from the processor and modify the stiffness of the manipulandum in response to the control signal from the processor.
System and method for shape deformation and force display of devices
Various systems, devices, and methods for shape deformation of a haptic deformation display device are provided. For example, the haptic deformation display device may receive an input signal when the shape of the haptic deformation display device is in a first shape configuration. In response to the input signal, the haptic deformation display device may activate an actuator of the haptic deformation display device. The actuator may move a deformation component of the haptic deformation display device. The deformation component may at least partially defining a shape of the haptic deformation display device, thereby causing the shape of the haptic deformation display device to deform into a second shape configuration different from the first shape configuration. The second shape configuration may be substantially maintained.
METHOD FOR TOUCH CONTROL IN MOBILE REAL-TIME SIMULATION GAME
The present invention relates to a method for touch control in a mobile real-time simulation game. Particularly, the present invention relates to a touch control method which can provide a function selected among predetermined functions according to the interval from when a touch has been input to when the next touch is input and the pattern type of input touch. A method for touch control in a simulation game performed using multiple units according to one aspect of the present invention may comprises: a first step for displaying the simulation game through a display unit; a second step for inputting a touch having a first pattern on at least a partial area of the display unit; a third step for inputting a touch having a predetermined function, using the interval between when the touch having the first pattern is input and when the touch having the second pattern is input and the pattern type of the input touch having the first pattern and the input touch having the second pattern.