A63F2300/53

Image generation apparatus, image generation method, and program indicating game play status

Provided are an image generation apparatus, an image generation method, and a program for generating an image indicative of play status of a game in which two-dimensional objects representative of information to be offered to a viewing audience at the destination of delivery are clearly expressed. An image acquisition section acquires a game image indicative of the content to be displayed on a display device, the game image representing at least the play status of a game in which a virtual three-dimensional object placed in a virtual three-dimensional space is viewed from a point of view in the virtual three-dimensional space. The image acquisition section also acquires a delivery target two-dimensional image indicating a two-dimensional object targeted for delivery, the delivery target two-dimensional image having the same resolution as that of an image to be delivered. A resizing section resizes the game image to the resolution of the delivery target two-dimensional image so as to generate a resized game image. An image generation section generates an image that combines the resized game image with the delivery target two-dimensional image.

INFORMATION PROCESSING METHOD AND APPARATUS AND SERVER

Embodiments of the present disclosure provide an information processing method performed at a mobile terminal. The mobile terminal receives a skill casting request of a first virtual object sent by a first client for requesting to cast a first skill; determines a quantity of virtual objects within a field of view of the first virtual object in a virtual scene; selects a target virtual object from the field of view of the first virtual object if the quantity of virtual objects is greater than a predetermined threshold, a quantity of target virtual objects corresponding to the predetermined threshold; and determines a first broadcast notification generated in response to the skill casting request, and sends the first broadcast notification to a client of the target virtual object, the first broadcast notification being used for instructing to present an action of casting the first skill by the first virtual object.

GAME MANAGEMENT METHOD, GAME MANAGEMENT SYSTEM, AND GAME MANAGEMENT PROGRAM FOR SYNCHRONIZING GAME PROGRESS AT A PLURALITY OF DEVICES IN DIFFERENT COMMUNICATION STATES
20190270009 · 2019-09-05 · ·

A game management system that retrieves a delay time of each of a plurality of user devices playing a game; stores the delay times retrieved from each of the plurality of user devices; and transmits an instruction to synchronize game progress to each of the user devices, the instruction including an offset time determined based on a maximum value of the stored delay times.

METHOD FOR IMPLEMENTING USER MATCHING AND RELATED DEVICE

A method for user matching is provided. A matching request is received from a client. The matching request includes an application identifier and a user identifier. When the application identifier indicates that a matching mode for the matching request is an asynchronous mode, a matching queue identifier is obtained based on the matching request, the user identifier is added to a matching queue corresponding to the matching queue identifier, a predetermined number of user identifiers is selected from the matching queue, a matching result is generated that includes an identifier of a matching group of the selected predetermined number of user identifiers, and the matching result is sent to the client. The predetermined number of user identifiers includes the user identifier in the matching request.

METHOD, DEVICE AND SYSTEM FOR INFORMATION INTERACTION IN APPLICATION SERVICE
20190208037 · 2019-07-04 ·

This application discloses a method, a computing device, and a system for exchanging information in an application service. This application can support a user in performing a first operation on a map object in a service scenario, and displaying a corresponding signal list based on the first operation. Several pieces of prompt information are preset in the signal list. The user may select target prompt information from the signal list. A target client obtains an identifier corresponding to the target prompt information, and generates a first synchronization instruction corresponding to the target prompt information, to instruct each client needing to perform exchange to display the target prompt information on the map object. In addition, the target prompt information is a signal agreed between the clients through communication in advance.

Game management method, game management system, and game management program for synchronizing game progress at a plurality of devices in different communication states
10322341 · 2019-06-18 · ·

A game management system that retrieves a delay time of each of a plurality of user devices playing a game; stores the delay times retrieved from each of the plurality of user devices; and transmits an instruction to synchronize game progress to each of the user devices, the instruction including an offset time determined based on a maximum value of the stored delay times.

GAME PROGRAM AND GAME SYSTEM
20190160375 · 2019-05-30 · ·

Disclosed is a game program that makes a server device connected to a terminal device executing a game including a plurality of game contents with different difficulty levels through a communication network control progress of the game. The game program causes the server device to realize a determination function of, based on positional information of a real space of the terminal device acquired from the terminal device used by a user, determining establishment of a positional condition including that the terminal device is positioned or has been positioned in any of one or more predetermined areas, and a setting function of setting a game content with a difficulty level higher than a game content already set in an executable state in the terminal device or the user among the plurality of game contents in an executable state based on establishment of a release condition including the positional condition.

Spoiler block service

Computer implemented systems and methods for cross-platform spoiler blocking are provided herein. An example method includes ascertaining by a data platform data potentially available to a user of a service having a media object; identifying by the data platform at least one object revealed by the media object, the at least one object being associated with an application; receiving by the data platform metadata associated with the at least one object, the metadata indicative of whether the at least one object should be hidden from the user; determining by the data platform, based on the metadata, the at least one object is a potential spoiler; and blocking by the data platform, the user from interacting with the media object through the service.

Method for Resource Allocation and Terminal Device
20190129757 · 2019-05-02 ·

A method for resource allocation and a terminal device are provided. The method includes the following. System-state information of a terminal device is acquired, and the terminal device has a target application running in a foreground of the terminal device. An internal running scenario of the target application is determined according to the system-state information. A performance improvement strategy corresponding to the internal running scenario is acquired. Allocation of system resources for the internal running scenario is adjusted according to the performance improvement strategy.

Apparatus, system, and method for controlling a computing device interaction using an accessory
12048882 · 2024-07-30 · ·

A method includes selecting a computing device interaction, configuring a user accessory based on the selected computing device interaction, and performing the computing device interaction using the configured user accessory. The method also includes quantifying a computing device interaction performance of one or more users and controlling the user accessory based on quantifying the computing device interaction performance. A body part of one of the one or more users is inserted into or received by the user accessory.