Patent classifications
A63F2300/6045
Systems and methods for using natural language processing (NLP) to control automated gameplay
Systems and methods for using natural language processing (NLP) to control automated gameplay in one or more online games within an online gaming platform are disclosed. Exemplary implementations may: train a pretrained text-based system to generate sequences indicating one or more activities, wherein activities are associated with characteristics of user-controllable characters such that a particular user-controllable character having a particular characteristic may perform, within the online gaming platform, one or more activities from a particular set that is associated with the particular characteristic; receive user input describing one or more commands; generate, using the pretrained text-based system, a sequence indicating one or more activities based on the user input; transfer the generated sequence to the online gaming platform; effectuate automated execution of activities by the particular user-controllable character in accordance with the generated sequence.
INTERACTIVE ENVIRONMENT WITH VIRTUAL ENVIRONMENT SPACE SCANNING
An interactive environment image may be displayed in a virtual environment space, and interaction with the interactive environment image may be detected within a three-dimensional space that corresponds to the virtual environment space. The interactive environment image may be a three-dimensional image, or it may be two-dimensional. An image is displayed to provide a visual representation of an interactive environment image including one or more virtual objects, which may be spatially positioned. User interaction with the visualized representation in the virtual environment space may be detected and, in response to user interaction, the interactive environment image may be changed.
Information processing system, non-transitory storage medium having stored therein information processing program, information processing apparatus, and information processing method
An example of an information processing system sequentially executes a plurality of exercise events, and a user executes exercises corresponding to the exercise events, thereby causing a game to progress. The user sets in advance an exercise that the user wishes to avoid. When an exercise corresponding to an exercise event is the exercise set in advance by the user, a button operation is performed instead of the exercise, thereby causing the game to progress.
DYNAMIC INTERACTIVE MEDIA FOR A PLAYSET
A playset comprises a plurality of hotspots positioned within a plurality of scenes. A switching mechanism is configured to selectively couple to the each of the plurality of hotspots and is communicatively coupled with a controller. The controller is configured to establish communication with a first object using a first hotspot and determine an object type of the first object and a location of the first object within the playset. The location of the first object corresponds to a scene that contains the first hotspot. The controller is further configured to select an interactive media based on the object type and the location of the first object, select a first media file based on the selected interactive media, and instruct the first media file to be output on an output device.
Video Game Player, Spectator and Audience Interaction
Live camera video of video game players may be captured. Portions of the live video that include the player's faces may be inserted into the faces of characters that are controlled by the players and displayed in real-time. The players may stream video output from the video game to respective groups of spectators. The game video output may include a competition area and a competition audience that includes audience portions based on the groups of spectators that receive the game video output from the players. An audience member may be associated with a spectator, and the spectator's username, profile picture, chat messages and other spectator input may be displayed adjacent to the audience member. A queue of waiting players may be displayed simultaneously with current gameplay in the competition area, and a queued character may move to the competition area when an open competition slot becomes available.
SYSTEMS AND METHODS FOR MULTI-USER VIRTUAL AND AUGMENTED REALITY
An apparatus for providing a virtual content in an environment which first and second users can interact with each other, comprising: a communication interface configured to communicate with a first display screen worn by the first user and/or a second display screen worn by the second user; and a processing unit configured to: obtain a first position of the first user, determine a first set of anchor point(s) based on the first position of the first user, obtain a second position of the second user, determine a second set of anchor point(s) based on the second position of the second user, determine one or more common anchor points that are in both the first set and the second set, and provide the virtual content for experience by the first user and/or the second user based on at least one of the one or more common anchor points.
DYNAMIC CONTROL SURFACE
The present disclosure provides for the dynamic mapping of functions within a content development application to a control surface including a plurality of distinct modular input consoles. The system includes a console controller that is configured to monitor usage of the content development application by the user and to dynamically control the mapping of functions to the control surface based on the contextual operation of the content development application. The console controller can determine the functions that are to be mapped to the control surface based on the context of the application and the functions that are prioritized for use by a user of the content development application
Game controller and game system
A first control unit includes a first operation data generation section for generating first operation data in accordance with a motion of a first control unit body included in the first control unit. A second control unit includes a second operation data generation section for generating second operation data in accordance with a direction input operation performed by a player or a motion of a second control unit body included in the second control unit. Further, one of the first control unit and the second control unit includes a transmission section for transmitting the first operation data and the second operation data to a computer at a predetermined timing.
Game system, game processing method, storage medium having stored therein game program, game apparatus, and game controller
Based on first data transmitted from a game controller, a game apparatus executes game processing for catching a predetermined game character and transmits, to the game controller, second data corresponding to the game character as a target to be caught. Based on the transmitted second data, the game controller outputs a sound corresponding to the caught game character.
Information processing program, information processing method, and information processing device
A touch operation management unit detects, at prescribed time intervals, whether or not a touch operation has been performed on a touch operation input unit, and manages the touch operation. A state detection unit detects various kinds of states of a swipe operation performed by the player. A movement instruction acceptance unit accepts a movement instruction among various kinds of touch operations managed by the touch operation management unit. A skill instruction acceptance unit accepts a skill-related instruction among various kinds of touch operations detected by the touch operation management unit. In addition, the skill instruction acceptance unit accepts the designation of a prescribed direction in accordance with the movement direction of a touched position when the swipe transitions from the second state to the third state. A display image generation unit generates a display image for displaying various kinds of controllers. A display control unit executes control for displaying display images for various kinds of games on the display unit.