A63F2300/6045

Method and System for Automated Personal Training that Includes Training Programs

Systems and methods for creating personalized exercise programs are disclosed. An image capture device and a computer device are used to capture images of a user while the user performs athletic movements. The images may then be evaluated to create a human movement screen score. The human movement screen score, goal and time commitment information may then be used to create a personalized exercise program tailored to the specific user.

System, Method, and Graphical User Interface for Controlling an Application Executing on a Server

A system, method, and graphical user interface for playing games and/or executing applications on a tablet-based client. One embodiment of a graphical user interface (GUI) for playing a video game on a tablet-based client device comprises: a virtual controller rendered on a display of the tablet computer, the virtual controller substantially mimicking the control provided by a thumb stick of a physical game controller and providing omnidirectional, free-form movement in a synchronous direction in which a user moves a finger on the display of the tablet-based client.

Information object display method and apparatus in virtual scene, and storage medium

Embodiments of the present disclosure disclose a virtual item display method and apparatus in a virtual scene, and a storage medium. The method includes: controlling, by a terminal in response to a first target operation instruction generated by a first target operation, movement of a virtual control object in a virtual scene displayed by a client; displaying, by the terminal, a first target window in the virtual scene if a distance between the virtual control object and at least one first virtual item that can be picked up meets a target condition; closing, by the terminal in response to a second target operation instruction generated by a second target operation, the first target window in the virtual scene, and displaying a first target button in the virtual scene; and displaying, by the terminal, a second target button in the virtual scene if a distance between the virtual control object and at least one second virtual item that can be picked up meets the target condition. According to the embodiments of the present disclosure, a technical problem of low efficiency of displaying a virtual item in the related art is resolved.

GAME PROGRAM, GAME PROCESSING METHOD, AND INFORMATION PROCESSING APPARATUS
20220176246 · 2022-06-09 · ·

A game program causes a computer to implement: a screen information generating function of generating information for displaying, in a display area of a game screen, a field where a plurality of objects is arranged, a character capable of moving in the field, and a game medium having certain status information; and an instruction accepting function of accepting from a user an instruction regarding an operation of the character. The screen information generating function further includes a preceding object information generating function of generating information for displaying, in the display area of the game screen, preceding object information regarding a plurality of objects arranged in the display area as the character moves.

HANDWRITING RECOGNITION USING CARDINAL DIRECTIONS BETWEEN SAMPLE POINTS
20220168633 · 2022-06-02 ·

A computer simulation controller such as a PlayStation® Dual Shock® computer game controller has a touchpad to input text with a “palm graffiti” or “unistrokes” type alphabet. As each letter is drawn, it is saved as a file such as a postscript file which is basically a story of the cursor coordinates (started at (1,1) move to (1,3) etc. From there, plural (e.g., fifteen (15)) coordinates (even distribution) are sampled across the set of coordinates to obtain the cardinal directions (N, NE, E, etc.) between them, which are encoded for data processing.

Information Processing Method and Apparatus, Mobile Terminal, and Storage Medium
20220161136 · 2022-05-26 ·

An information processing method and apparatus, a mobile terminal and a storage medium are provided. The method includes that: at least one virtual character is controlled to enter a continuous building mode in response to a trigger event for starting the continuous building mode; at least one model selection control is provided on a GUI, and each of the at least one model selection control corresponds to different models to be built, and at least one model selection control is configured to receive a first touch operation and determine a model to be built corresponding to the first touch operation; and when determining that at least one virtual character satisfies a preset condition, a building corresponding to the model to be built is built in at least one first building area in a game scene.

STORAGE MEDIUM, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS AND GAME CONTROLLING METHOD
20220152481 · 2022-05-19 ·

A game system that is a non-limiting example information processing system comprises a main body apparatus, and this main body apparatus is provided with a left controller and a right controller in a attachable and detachable manner. Each of the left controller and the right controller comprises a plurality of operation buttons and an analog stick. In a first operation mode, action of a player character is controlled according to an operation of a player. In a second operation mode, a sub-character appears, and action of the sub-character is automatically controlled except for a case where the sub-character attacks an enemy character according to depression of a ZL-button. In a third operation mode, movement of the player character and movement of the sub-character are respectively controlled according to an operation of the player.

Systems and methods for portable exergaming

In a first aspect, a system for playing a video game is provided that includes (1) one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (MBPs); (2) a computing device adapted to communicate with the one or more sensors and to receive the one or more communicated MBPs; and (3) a video game having an avatar adapted to move an object on an incline, the video game adapted to execute on the computing device. The video game is adapted to control the avatar to perform an action in the video game based in part on the received one or more communicated MBPs. Numerous other aspects are provided.

Video game player, spectator and audience interaction

Live camera video of video game players may be captured. Portions of the live video that include the player's faces may be inserted into the faces of characters that are controlled by the players and displayed in real-time. The players may stream video output from the video game to respective groups of spectators. The game video output may include a competition area and a competition audience that includes audience portions based on the groups of spectators that receive the game video output from the players. An audience member may be associated with a spectator, and the spectator's username, profile picture, chat messages and other spectator input may be displayed adjacent to the audience member. A queue of waiting players may be displayed simultaneously with current gameplay in the competition area, and a queued character may move to the competition area when an open competition slot becomes available.

System, Method, and Graphical User Interface for Controlling an Application Executing on a Server

A system, method, and graphical user interface for playing games and/or executing applications on a tablet-based client. One embodiment of a graphical user interface (GUI) for playing a video game on a tablet-based client device comprises: a virtual controller rendered on a display of the tablet computer, the virtual controller substantially mimicking the control provided by a thumb stick of a physical game controller and providing omnidirectional, free-form movement in a synchronous direction in which a user moves a finger on the display of the tablet-based client.