Patent classifications
A63F2300/6045
Storage medium having stored therein information processing program, information processing apparatus, information processing system, and information processing method
A plurality of objects are placed at respective positions in a three-dimensional virtual space, and for each of the plurality of objects, a movable surface including at least a first surface and a second surface at a predetermined angle to the first surface in a portion where the second surface intersects the first surface is defined. Then, based on a user input, the object is moved along the movable surface defined for the object.
Information processing method for cancelling release of a skill in a game, apparatus, electronic device and storage medium
An information processing method for Cancelling Release of a Skill in a Game and apparatus, electronic device and a storage medium are provided. The method includes that: a cancellation response region is provided on a graphical user interface; when detecting the starting touch point of the touch operation is positioned within the range of the skill icon, a position of a current touch point of the touch operation is obtained in real time; when detecting that the position of the current touch point satisfies a preset condition, a size of the cancellation response region is controlled to be enlarged; and when detecting that the position of the current touch point of the touch operation is within a range of the cancellation response region, or, when detecting that a position of an ending touch point of the touch operation is within a range of the cancellation response region, release of a skill is cancelled.
Semantic gaming and application transformation
A gaming system comprises a handheld user input device, a processor for receiving input data from the handheld user input device and a gaming application for receiving data from the processor based on the received input data from the handheld user input device. The handheld user input device emulates one of a plurality of different devices associated with the gaming application. Each of the plurality of different devices have a set of input commands associated therewith. The set of input commands associated with the one of a plurality of different devices includes a command based on one of motion and orientation of the handheld device.
Dynamic interactive media for a playset
A playset comprises a plurality of hotspots positioned within a plurality of scenes. A switching mechanism is configured to selectively couple to the each of the plurality of hotspots and is communicatively coupled with a controller. The controller is configured to establish communication with a first object using a first hotspot and determine an object type of the first object and a location of the first object within the playset. The location of the first object corresponds to a scene that contains the first hotspot. The controller is further configured to select an interactive media based on the object type and the location of the first object, select a first media file based on the selected interactive media, and instruct the first media file to be output on an output device.
GAME SYSTEM, PROCESSING METHOD, AND INFORMATION STORAGE MEDIUM
The game system includes a processor including hardware. The processor performs a reception process of receiving coordinates of a touching operation in a touch screen as touching operation coordinates when the touching operation is performed by a player with respect to the touch screen; a virtual touch area process of associating the touching operation coordinates in the virtual touch area set in the touch screen as an area smaller than the touch screen with mapping coordinates on the touch screen; when the touching operation is performed with respect to the virtual touch area, an input process of setting the mapping coordinates as input coordinates, assuming that the touching operation is performed with respect to the mapping coordinates associated with the touching operation coordinates in the virtual touch area in which the touching operation is performed; and a game process based on the input coordinates.
METHOD, APPARATUS, DEVICE, AND STORAGE MEDIUM FOR RUNNING STAND-ALONE PROGRAM
A method for running a stand-alone program includes: running the stand-alone program in a first main program, and establishing a network connection between a first terminal and a second terminal through the first main program run in the first terminal and a second main program run in the second terminal; and transmitting, by the first terminal, image information to the second terminal and transmitting, by the second terminal, a second operation command to the first terminal, through the network connection. A first operation object and a second operation object in the stand-alone program are separately controlled.
Game Systems And Methods
Example game systems and methods are described. In one implementation, a sensing device determines an identity of a game piece in a physical space and detects a movement action associated with the game piece. A computing device calculates a distance and direction associated with the movement action and determines a result of the movement action based on the distance, the direction, and the identity of the game piece.
Split-screen presentation based on user location and controller location
A method for managing multi-player interactivity with an interactive application is provided, including the following operations: determining locations of a first controller, a second controller, a first user, and a second user; pairing the first controller to the first user based on the location of the first controller and the location of the first user; pairing the second controller to the second user based on the location of the second controller and the location of the second user; presenting a split-screen view of the interactive application, wherein presenting the split-screen view includes setting positions of a first view and a second view within the split-screen view based on one or more of the locations of the first user, the second user, the first controller, or the second controller.
System, method, and graphical user interface for controlling an application executing on a server
A system, method, and graphical user interface for playing games and/or executing applications on a tablet-based client. One embodiment of a graphical user interface (GUI) for playing a video game on a tablet-based client device comprises: a virtual controller rendered on a display of the tablet computer, the virtual controller substantially mimicking the control provided by a thumb stick of a physical game controller and providing omnidirectional, free-form movement in a synchronous direction in which a user moves a finger on the display of the tablet-based client.
Selection of Remote Objects
A method, system, and device for selecting an object on a remote display. The method comprises a user electronic device having a user display, and a user input device providing user input coordinates and events. The method comprises displaying a video stream of the remote display in a remote display window on the user display, detecting a user interface input coordinate, displaying a user selection affordance comprising a focus area overlaid over the video stream, obtaining a position of the focus area in relation to the video stream area, displaying a virtual rendering of the remote display corresponding to the area under the focus area, receiving a user selection event, determining the current location of the focus area in relation to the video stream; and if an object is located at the current location of the focus area, selecting the object displayed at the current location of the video stream.