A63F2300/6063

Gaming machine, gaming machine control method, and gaming machine program for generating 3D sound associated with displayed elements
10163295 · 2018-12-25 · ·

A gaming machine for providing a game to a player is described herein. The gaming machine includes a housing, a sound reproduction system coupled to the housing, a display device, and a gaming controller. The sound reproduction system is configured to generate sound features associated with the game and to emit 3D sound effects within a listening space associated with the gaming machine. The gaming controller randomly determines an outcome of the game and display the outcome on the display device, detects a triggering condition occurring in the outcome of the game, and determines a game feature in response to detecting the triggering condition and causes the sound reproduction system to generate a sound feature including a 3D sound effect traveling along a sound path orientated with respect to a listening reference point defined within the listening space to facilitate simulating a game element moving within the listening space.

Immersive audio communication

A method and system for using spatial audio in a virtual environment, which is capable of running on portable devices with limited processing power, and utilizing low bandwidth communication connections. The system identifies a first avatar in the virtual environment; and determines if the avatar satisfies a reuse criterion, which will enable the system to reuse the audio information which has been generated for a second avatar in the virtual environment for the first avatar.

MULTIPLE LISTENER CLOUD RENDER WITH ENHANCED INSTANT REPLAY

The techniques disclosed herein provide a high fidelity, rich, and engaging experience for spectators of streaming video services. The techniques disclosed herein enable a system to receive, process and, store session data defining activity of a virtual reality environment. The system can generate recorded video data of the session activity along with rendered spatial audio data, e.g., render the spatial audio in the cloud, for streaming of the video data and rendered spatial audio data to one or more computers. The video data and rendered spatial audio data can provide high fidelity video clips of salient activity of a virtual reality environment. In one illustrative example, the system can automatically create a video from one or more camera positions and audio data that corresponds to the camera positions.

Wireless game/audio system and method

Methods and Systems for providing multiple audio streams, such as a Game Audio stream and Network Chat audio stream, to a headset of a user of a game console are described. The methods and systems include receiving, by a game console controller in communication with a game console and a portable audio mixing module, Network Chat from a game console; receiving, by a portable audio mixing module in communication with a game console controller, Network Chat; receiving, by a base station in communication with the game console and the portable audio mixing module, the Game Audio; receiving, by the portable audio mixing module, the Game Audio; mixing, by the portable audio mixing module, the Network Chat and Game Audio to produce a blended audio output stream; and transmitting, by the portable audio mixing module, the blended audio output stream to a headset in communication with the portable audio mixing module.

DUAL-RADIO GAMING HEADSET
20180302712 · 2018-10-18 ·

A gaming machine having an audio channel outputting game sound and an audio channel intaking microphone sound and outputing chat sound is coupled with a headset having earpieces and a microphone and a Bluetooth transceiver in the headset for sending and receiving the microphone and chat sounds. A radio receiver or wired connection in the headset receives the game sounds. Circuitry in the headset is connected between the transceiver and receiver for mixing the microphone, chat, and game sounds and feeding them all to the earpieces.

SEAMLESS AUDIO ROLLBACK
20240312445 · 2024-09-19 · ·

A metaverse application performs an audio rollback of a local game state by receiving user input from a user during gameplay of a virtual experience. The metaverse application renders a first game state of gameplay of the virtual experience on the user device based on the user input. The metaverse application receives information about a second game state of gameplay of the virtual experience from a server. The metaverse application determines that there is a discrepancy between the first game state and the second game state. The metaverse application determines an audio gap in the first game state where a modification to game audio is to be inserted. The metaverse application generates replacement audio, wherein a duration of the replacement audio matches a duration of the audio gap. The metaverse application renders a corrected game state on the user device that includes the replacement audio.

Signal processing device
10075794 · 2018-09-11 · ·

A signal processing device includes phase rotation units which rotate a phase of a signal A and generate two signals having a phase difference of , and a control unit which performs transition of over time. The control unit controls phases so that is approximately 0 degrees at a time point T0 and is approximately 180 degrees at a time point T1.

Controlling wagering game system audio

A wagering game system and its operations are described herein. In some embodiments, the operations can include determining a classification of a first sound provided by a first wagering game application for presentation via one or more output devices of a wagering game machine. Further, a second wagering game application provides a second sound for concurrent presentation via the one or more output devices. The first wagering game application is independent from the second wagering game application. In some embodiments, the operations further include determining a prioritized relationship between the first sound and the second sound based on the classification, and controlling presentation of the first sound and the second sound via the one or more output devices according to the prioritized relationship.

Dual-radio gaming headset
10057680 · 2018-08-21 · ·

A gaming machine having an audio channel outputting game sound and an audio channel intaking microphone sound and outputting chat sound is coupled with a headset having earpieces and a microphone and a Bluetooth transceiver in the headset for sending and receiving the microphone and chat sounds. A radio receiver or wired connection in the headset receives the game sounds. Circuitry in the headset is connected between the transceiver and receiver for mixing the microphone, chat, and game sounds and feeding them all to the earpieces.

SYSTEM AND METHOD FOR SYNCHRONIZING AND PREDICTING GAME DATA FROM GAME VIDEO AND AUDIO DATA

Systems and methods for capturing and utilizing multimedia-based analytics to generate predictions about game-play in computer-based games and contests. In an embodiment, a video feed analyzes one or more video feeds frame by frame to determine one or more features within each video frame. Each feature may be collected in a central data collector and converted to one or more metrics about each collected parameter or feature. These metrics may be used to analyze and predict various aspects of the underlying game or contest, such as probability of winning by one side or the other. Further, the predictive data and analytical data may be displayed on a display separate from actual gameplay or may be overlaid upon the game play video feed. In this manner, the overlay video may be synchronized with the original video feed to present predictive data in conjunction with the video data used to influence the predictive data at the time.