A63F2300/6063

Controlling wagering game system audio

A wagering game system and its operations are described herein. In embodiments, the operations can include determining that a sound problem would occur if first content were to be presented simultaneously with second content via one or more output devices of a wagering game machine. In some examples, the first content is provided by a first application and the second content is provided by a second application independent from the first application. In some embodiments, the operation can further include modifying one or more characteristics of one or more of the first content and the second content based on the determining that the sound problem would occur.

Game rewards based on device characteristics

A reward associated with a game may be provided based at least partly on a characteristic associated with a user device used to play the game. A threshold or level associated with the device characteristic may be determined. A current level of the characteristic while a user is playing the game via the user device may be determined. Based at least partly on a determination that the current level of the characteristic satisfies the threshold or the level during play of the game, a reward associated with the game may be provided to the user device and/or the user.

METHOD FOR REALIZING USER INTERFACE USING CAMERA AND MOBILE COMMUNICATION TERMINAL FOR THE SAME
20180088782 · 2018-03-29 ·

A method for realizing a user interface using a camera module and a mobile communication terminal for the same. If a user makes a predetermined motion in a state in which the camera module of the mobile communication terminal is activated, the mobile communication terminal performs a predetermined action according to the motion pattern by recognizing the user motion and patterning the motion. In this case, the action performed according to the motion pattern corresponds to mouse control in a mouse mode, game control in a game mode, and character input in a character input mode.

Programmable Haptic Devices and Methods for Modifying Haptic Effects to Compensate for Audio-Haptic Interference
20180061195 · 2018-03-01 ·

A system includes a processor, an audio display, and a haptic peripheral including a haptic output device. The audio display includes a speaker and a headphone connector. The haptic output device is configured to receive a control signal from the processor and output a haptic effect to the haptic peripheral in response to the control signal from the processor. The processor is configured to vary the control signal for the haptic output device depending on an audio output accessory connectivity status of the audio display such that the haptic output device generates and applies a first haptic effect if the audio display is connected to an audio output accessory in order to output audio through the headphone connector and the haptic output device generates and applies a second haptic effect if the audio display is not connected to an audio output accessory in order to output audio through the speaker.

Programmable haptic devices and methods for modifying haptic effects to compensate for audio-haptic interference
09842476 · 2017-12-12 · ·

A system includes a processor, an audio display, and a haptic peripheral including a haptic output device. The audio display includes a speaker and a headphone connector. The haptic output device is configured to receive a control signal from the processor and output a haptic effect to the haptic peripheral in response to the control signal from the processor. The processor is configured to vary the control signal for the haptic output device depending on an audio output accessory connectivity status of the audio display such that the haptic output device generates and applies a first haptic effect if the audio display is connected to an audio output accessory in order to output audio through the headphone connector and the haptic output device generates and applies a second haptic effect if the audio display is not connected to an audio output accessory in order to output audio through the speaker.

Interactive toys

A plurality of individual toys, at least a first one of which generates acoustic signals and at least a second one of which receives acoustic signals. When the second toy receives acoustic signals from the first toy, it responds, for example, by generating a sound and/or controlling its motion. In a preferred embodiment of the invention, the toys flock and/or form a procession of toys which follow a leader toy, for example a mother goose and a plurality of following and preferably quacking goslings.

APPARATUS AND METHOD FOR MANAGING USER INPUTS IN VIDEO GAMES
20170319958 · 2017-11-09 ·

A system that incorporates teachings of the present disclosure may include, for example, a computing device having a controller to obtain a user input that was inputted into a first accessory operably coupled with the computing device where the first accessory provides a user interface for user interaction with a video game, determine a language of an intended recipient of the user input based on an identity of the intended recipient, access a multi-lingual library comprising a plurality of words associated with the video game, match the user input to one or more words of the plurality of words of the multi-lingual library to generate a translated message in the determined language of the intended recipient, and provide the translated message to a second accessory for presentation to the intended recipient in real-time. Additional embodiments are disclosed.

Apparatus, information processing program, system, and method for controlling vibrations to be imparted to a user of an apparatus

An information processing apparatus for outputting a predetermined sound selectively from a plurality of sound output apparatuses and vibrating a predetermined vibration apparatus selects from the plurality of sound output apparatuses a sound output apparatus to output the sound, performs vibration control for vibrating the vibration apparatus, and performs different types of vibration control in accordance with the selected sound output apparatus.

Gaming system, a sound controller, and a method of gaming
20170228963 · 2017-08-10 ·

A method of gaming comprising: outputting a plurality of different game accompanying sounds individually during at least part of play of one or more games; and outputting two or more sounds together in response to at least one game event occurring.

Importing audio to affect gameplay experience

Techniques are described for altering the gameplay of a computer game based on imported audio content. Embodiments of the invention receive a selection of external audio content to import into a computer game. Embodiments import the selected audio content into the computer game. One or more acoustic characteristics of the imported audio content are then determined by analyzing the imported audio content. Embodiments of the invention then affect one or more graphical elements of the computer game, based on the determined one or more acoustic characteristics of the audio content.