A63F2300/609

COLLABORATIVE ELECTRONIC GAME PLAY EMPLOYING PLAYER CLASSIFICATION AND AGGREGATION
20170361228 · 2017-12-21 ·

A method and system tracks, analyzes or sorts behaviors of user or players across a network to draw correlations from, or characterizations of, those user or players and identifies similarly characterized or mutually complementary user or players. For example, the method automatically obtains player data regarding interactions by each of multiple players with a multiplayer electronic game via each player's corresponding data processing device connected via the network. The method can then sort, classify or suggest additional activities, games, groups, or other different activities or actions for the players.

Computer system, server system, and game system
11673056 · 2023-06-13 · ·

A computer system gives an object to a player who has satisfied a given game condition in a game in which a plurality of players participate. The computer system gives a given prize to an owner player having the object when the owner player has satisfied a given prize giving condition. In the case where an owner player lost in a competition between the owner player and another player, the computer system confiscates an object from the owner player, thereby turning the owner player to a non-owner player, and turning another player to a new owner player.

SYSTEMS AND METHODS FOR GATED IN-GAME ACCESS BASED ON COLLECTIONS OF UNIQUE DIGITAL ARTICLES
20230173393 · 2023-06-08 ·

Systems and methods to providing gated in-game access based on collections and/or combinations of unique digital articles in an online gaming platform are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players, including a first player account associated with a first player, wherein a first account inventory includes a first and a second unique digital article; receive, from the first player, a first action request for an in-game action that requires ownership of the first and second unique digital articles (as recorded on an immutable ledger); permit the first action request (and other similar requests) unless and until the first player is no longer the registered owner of the first and second unique digital articles.

SHARED AUGMENTED REALITY UNBOXING EXPERIENCE

Methods and systems are disclosed for performing operations for providing a shared augmented reality unboxing experience. The operations include causing concurrent display of a shared augmented reality experience comprising a shared virtual box that is in a closed state on a plurality of client devices associated with a plurality of users and obtaining a sequence of triggers associated with the shared virtual box. First and second inputs are received respectively from first and second client devices. The operations include determining that the first and second inputs correspond to the sequence of triggers associated with the shared virtual box. The operations include modifying the shared virtual box from being displayed on the plurality of devices in the closed state to being displayed in the open state.

PROGRAM AND SYSTEM

A non-transitory computer-readable medium including a program product for causing a user terminal to realize functions to control progress of a video game is provided. The functions include: an experience value giving function configured to give an experience value to an object on the basis of a result of an event that occurs in accordance with progress of the video game; a managing function configured to manage a level of the object on the basis of the given experience value; and a privilege giving function configured to give a privilege to the object on the basis of an experience value that has been given and exceeds a value required to reach an upper limit of the level.

Filtering and parental control methods for restricting visual activity on a head mounted display

A method for executing computer instructions for presenting an interactive environment in a head-mounted display (HMD) is described. The method includes identifying content associated with the interactive environment to be presented on the HMD for a user and determining whether an interactive object within the identified content satisfies a threshold for presentation to the user. The method includes augmenting the interactive object with augmentation data. The augmented data acts to change a characteristic of the interactive object. The operation of augmenting the interactive object is performed after determining that the interactive object does not satisfy the threshold for presentation to the user. The augmentation data modifies the interactive object to conform the interactive object to be within the threshold.

Location based reward distribution system

Embodiments of the invention broadly contemplate a location based rewards distribution system. Various embodiments of the invention provide rewards, for example video game unlock codes, based on a user physically visiting a specific physical location.

Methods of playing video games
09731208 · 2017-08-15 · ·

Video game systems for executing instructions according to a video game contained on an item of first media including: an item of second media containing data defining an aspect of the video game; and a video game console including a housing, a first media device supported by the housing, a second media device supported by the housing, and a control unit supported by the housing and configured to control the first media device to read the item of first media and to control the second media device to read the item of second media.

GAME SYSTEM

A game system comprising a data processing system and an identification toy element that includes information associated with the identification toy element; wherein the identification toy element is a toy construction element comprising one or more connectors configured for mechanically connecting one or more other toy construction elements to the identification toy element so as to allow a user to construct a toy construction model; and wherein the data processing system is configured to: detect a presence of the identification toy element in a detection area; create an association between a virtual object in a virtual environment and the detected identification toy element; access, when the identification toy element is again placed within a detection area, the information associated with the identification toy element; obtain, based on the accessed information, information about the virtual object associated with the identification toy element; present a representation of the associated virtual object; and to perform a play pattern procedure including controlling the representation of the virtual object.

ANIMATION PRODUCTION SYSTEM
20220032190 · 2022-02-03 ·

To enable you to take animations in a virtual space, an animation production method comprising: a step of placing a character in a virtual space; a step of placing a virtual camera for shooting the character in the virtual space; a step of acquiring action data defining an action of the character from an external source; a step of operating the character based on the action data; and a step of shooting the action of the character by the camera.