A63F2300/63

RECORDING MEDIUM, CONTROL METHOD FOR SERVER APPARATUS, AND CONTROL METHOD FOR TERMINAL APPARATUS

A non-transitory computer readable recording medium having recorded therein a program executed by a processor of a server apparatus, the program causing the processor to: receive a first user's input for a competitive video game that uses (i) card objects of the first user of a first terminal apparatus, and (ii) enemy card objects of a second user of a second terminal apparatus; place, on a first deck zone, a first type card object of the first user, place, on a second deck zone, a second type card object and a third type card object; in response to a first user's input; allow the first type card object to be placed on a first area on which placement of the enemy card objects is not allowed; allow the second type card object placed on the second deck zone to be placed on a second area on which placement of at least one of the enemy card objects is allowed; and allow the third type object card placed on the second deck zone to be placed on the first area or the second area.

System and method of 3D print modelling

A method of 3D print modelling includes: obtaining a target virtual object for 3D printing, evaluating the target virtual object for 3D printing with respect to one or more printability criteria to detect whether the 3D printed model would have one or more predetermined undesirable physical characteristics, and if so, generating 3D printable model data defining a transparent matrix to be printed surrounding the 3D printed model of the target virtual object.

Intelligent gameplay photo capture

Implementations for identifying, capturing, and presenting high-quality photo-representations of acts occurring during play of a game that employs motion tracking input technology are disclosed. As one example, a method is disclosed that includes capturing via an optical interface, a plurality of photographs of a player in a capture volume during play of the electronic game. The method further includes for each captured photograph of the plurality of captured photographs, comparing an event-based scoring parameter to an event depicted by or corresponding to the captured photograph. The method further includes assigning respective scores to the plurality of captured photographs based, at least in part, on the comparison to the even-based scoring parameter. The method further includes associating the captured photographs at an electronic storage media with the respective scores assigned to the captured photographs.

Systems and methods for incentivizing user log-in to a user account associated with an online game

User log-in to a user account of an online game may be incentivized by providing awards to the users for logging in. Reengagement time periods for individual ones of the user accounts may be determined. The reengagement time periods may be determined to expire at times when a user may be logged out and/or may be expected to be logged out. By way of non-limiting example, the reengagement time periods may expire during wait periods for ongoing in-game tasks. The awards may be provided based on the expiration of the reengagement time periods and the user accounts conveying satisfaction of award redemption criteria.

Method and/or apparatus for implementing a game universe state preservation and/or review feature in a video game system
09776087 · 2017-10-03 · ·

An apparatus comprising a game engine circuit, a controller circuit and a replay circuit. The game engine circuit may be configured to generate a video signal that represents a real time game environment. The controller circuit may be configured to present signals received from a game user. The signals may be configured to control operations of an avatar of a game player within the real time game environment. The replay circuit may be configured to store a frame comprising (i) one or more portions of the video signal and (ii) one or more game restore points. The stored frames may be configured to (i) allow the game user to review a previously played portion of the game environment and (ii) resume playback in the real time game environment from one of the game restore points.

Game system, computer-readable non-transitory storage medium having game program stored therein, game apparatus, and game processing control method

A use start time of a game application is stored in advance. When a predetermined event is executed, a waiting time is determined on the basis of the use start time and a reference waiting time associated with the predetermined event, such that the waiting time is made shorter when the start time is earlier. Then, a reward related to the event is given to a user after elapse of the waiting time.

Game system, processing method, and information storage medium
11759702 · 2023-09-19 · ·

The game system includes a processor including hardware. The processor performs a reception process of receiving coordinates of a touching operation in a touch screen as touching operation coordinates when the touching operation is performed by a player with respect to the touch screen; a virtual touch area process of associating the touching operation coordinates in the virtual touch area set in the touch screen as an area smaller than the touch screen with mapping coordinates on the touch screen; when the touching operation is performed with respect to the virtual touch area, an input process of setting the mapping coordinates as input coordinates, assuming that the touching operation is performed with respect to the mapping coordinates associated with the touching operation coordinates in the virtual touch area in which the touching operation is performed; and a game process based on the input coordinates.

SERVER DEVICE, CONTROL METHOD PERFORMED BY THE SERVER DEVICE, PROGRAM, AND TERMINAL DEVICE
20220410013 · 2022-12-29 · ·

An item can be provided to a user by a lottery and the item odds can be changed in accordance with a prescribed condition. A control method, performed by a server device connected via a communication line to a terminal device operated by a user, can be initiated by selecting a lottery mode from among a plurality of lottery modes. Following the selection of the lottery mode, the system may hold a drawing from among a plurality of types of items on the basis of the selected lottery mode, and, following the holding of the drawing, may ensure that the won item is provided to the user via the terminal device.

Server device, control method performed by the server device, program, and terminal device
11806627 · 2023-11-07 · ·

An item can be provided to a user by a lottery and the item odds can be changed in accordance with a prescribed condition. A control method, performed by a server device connected via a communication line to a terminal device operated by a user, can be initiated by selecting a lottery mode from among a plurality of lottery modes. Following the selection of the lottery mode, the system may hold a drawing from among a plurality of types of items on the basis of the selected lottery mode, and, following the holding of the drawing, may ensure that the won item is provided to the user via the terminal device.

Server device, control method performed by the server device, program, and terminal device
11458401 · 2022-10-04 · ·

An item can be provided to a user by a lottery and the item odds can be changed in accordance with a prescribed condition. A control method, performed by a server device connected via a communication line to a terminal device operated by a user, can be initiated by selecting a lottery mode from among a plurality of lottery modes. Following the selection of the lottery mode, the system may hold a drawing from among a plurality of types of items on the basis of the selected lottery mode, and, following the holding of the drawing, may ensure that the won item is provided to the user via the terminal device.