A63F2300/63

SYSTEM AND METHOD OF 3D PRINT MODELLING

A method of 3D print modelling includes: obtaining a target virtual object for 3D printing, evaluating the target virtual object for 3D printing with respect to one or more printability criteria to detect whether the 3D printed model would have one or more predetermined undesirable physical characteristics, and if so, generating 3D printable model data defining a transparent matrix to be printed surrounding the 3D printed model of the target virtual object.

Computer game interface
10617941 · 2020-04-14 ·

A computer game interface is disclosed, having controller inputs configured to receive an input signal from a user interface controller and to enable the user to control a user controllable element of a game on a computer. The computer game interface also has a controller output that sends an output signal to the computer, the output signal having information to control the user controllable element of the game. Another element of the computer game interface is a switching module in communication with the controller inputs and the controller output. The switching module selects an input signal from the input signals received by the controller inputs and communicates the input signal to the controller output. An additional element of the computer game interface is a timer controlling the switching module to switch the input signal communicated to the controller output based on a time period.

SERVER DEVICE, CONTROL METHOD PERFORMED BY THE SERVER DEVICE, PROGRAM, AND TERMINAL DEVICE
20240024784 · 2024-01-25 · ·

An item can be provided to a user by a lottery and the item odds can be changed in accordance with a prescribed condition. A control method, performed by a server device connected via a communication line to a terminal device operated by a user, can be initiated by selecting a lottery mode from among a plurality of lottery modes. Following the selection of the lottery mode, the system may hold a drawing from among a plurality of types of items on the basis of the selected lottery mode, and, following the holding of the drawing, may ensure that the won item is provided to the user via the terminal device.

INTERACTIVE FRAME-SYNCHRONIZED AUGMENTED VIDEO
20200074741 · 2020-03-05 · ·

Described herein are systems and methods for providing an interactive augmented experience using prerecorded video including creating a scene model based; generating a fantasy object; integrating a position of the fantasy object onto the scene model; determining a state of the fantasy object; selecting, using a type of meta data, one or more frames of a pre-recorded video of the physical environment associated with a desired physical camera, wherein each of the one or more frames is associated with a frame number, wherein each of the one or more frames is acquired with a physical camera; synchronizing a virtual camera with the desired physical camera; and projecting, using the first video player or the second video player, the one or more frames onto the scene model to position the scene model relative to the fantasy object, wherein the projecting alternates between the first video player and the second video player.

GAME CONSOLE

A portable, handheld game console includes a main body incorporating a touch-sensitive display screen and a variety of input devices. The input devices can include shoulder buttons located on a peripheral side surface of the main body, as well as input devices located on the main body adjacent the touch-sensitive display screen.

Arbitrating an outcome of a multiplayer game session

An arbitration system is configured to receive, as a set of results data, separate instances of results data from corresponding client computing devices being used to participate in a multiplayer game session. In some examples, an instance of results data comprises input representing an indication or a selection of an identity associated with an outcome of the multiplayer game session. For instance, the input can indicate a participant identity that won the multiplayer game session. In some examples, an instance of results data comprises game data describing the overall activity in a multiplayer game session from a perspective of a player's client computing device, the game data indicating a particular participant identity as a winner of the multiplayer game session. The arbitration system is configured to use the set of results data to determine an arbitrated outcome for the multiplayer game session.

SERVER DEVICE, CONTROL METHOD PERFORMED BY THE SERVER DEVICE, PROGRAM, AND TERMINAL DEVICE
20190240583 · 2019-08-08 · ·

An item can be provided to a user by a lottery and the item odds can be changed in accordance with a prescribed condition. A control method, performed by a server device connected via a communication line to a terminal device operated by a user, can be initiated by selecting a lottery mode from among a plurality of lottery modes. Following the selection of the lottery mode, the system may hold a drawing from among a plurality of types of items on the basis of the selected lottery mode, and, following the holding of the drawing, may ensure that the won item is provided to the user via the terminal device.

Server device, control method performed by the server device, program, and terminal device
10307681 · 2019-06-04 · ·

An item can be provided to a user by a lottery and the item odds can be changed in accordance with a prescribed condition. A control method, performed by a server device connected via a communication line to a terminal device operated by a user, comprises the step of selecting a lottery mode from among a plurality of lottery modes, the step of following the selection of the lottery mode, holding a drawing from among a plurality of types of items on the basis of the selected lottery mode, and the step of following the holding of the drawing, providing the won item to the terminal device.

Computing device independent and transferable game level design and other objects
10235739 · 2019-03-19 · ·

A system which employs a method of creating transferrable map schemas, storing the map schemas to storage devices, receiving target device settings, re-sampling the map schemas to fit the target devices using the target device settings, delivering the re-sampled map schemas to the target devices is described. Thereby providing the innovation that map schemas may be accessed by more than one type of device, the method by which maps are scaled from a created map dimension with given details to either a larger map having the ability to be utilized on a more capable playing device or to a map or a smaller map having the ability to be utilized on a less capable device without losing the important game-specific required data is also described.

Systems and methods for incentivizing user log-in to a user account associated with an online game

User log-in to a user account of an online game may be incentivized by providing awards to the users for logging in. Reengagement time periods for individual ones of the user accounts may be determined. The reengagement time periods may be determined to expire at times when a user may be logged out and/or may be expected to be logged out. By way of non-limiting example, the reengagement time periods may expire during wait periods for ongoing in-game tasks. The awards may be provided based on the expiration of the reengagement time periods and the user accounts conveying satisfaction of award redemption criteria.