Patent classifications
A63F2300/8047
ONLINE SOMATOSENSORY DANCE COMPETITION METHOD AND APPARATUS, COMPUTER DEVICE, AND STORAGE MEDIUM
This disclosure provides techniques of implementing online somatosensory dance competitions. The techniques comprise assigning a room to one or more players in response to receiving one or more requests of starting a game sent by the one or more players, wherein all players in a same room share a same dance video; outputting a plurality of standard movement images corresponding to the same dance video in a chronological order, wherein the plurality of standard movement images each indicate position coordinates of different skeleton nodes at a corresponding moment; receiving dance movement signals associated with each of the one or more players, and determining scores for each player based on a similarity between the dance movement signals and standard movement parameters, wherein the standard movement parameters correspond to the standard movement images; and collecting and outputting statistics on an overall score and ranking of each of the one or more players.
Control program, game device, and control method
A non-transitory computer-readable medium stores a control program for a game device connectable to an operation device that is held by a player or attached to a certain position on the body of the player. The control program causes the game device to execute the following: causing a first image to be displayed on a display device in order to cause the player to perform a movement such that a posture of the operation device becomes a specified posture; retrieving posture information relating to the posture of the operation device at a certain timing; determining a degree of matching between the posture of the operation device and the specified posture based on the retrieved posture information; and causing a second image in accordance with the determination result to be displayed on the display device.
System to teach mathematics using virtual musical instruments and associated methods
A system to teach mathematics using virtual musical instruments displayed on a client computing device includes a server, a database stored on the server, an application stored on the server, and a plurality of songs stored on the server. The system also includes a plurality of mathematical equations stored in the database, where each mathematical equation comprises a composite of musical notes and mathematical operators. The system includes a local application stored on the client computing device to display the virtual musical instrument and is configured to display a correct indicator in response to the user solving the mathematical equation correctly when the user plays a musical note on the virtual musical instrument corresponding to the numerical answer that correlates to the song.
WIRELESS HANDHELD AUDIO CAPTURE DEVICE AND MULTI-VOCALIST METHOD FOR AUDIOVISUAL MEDIA APPLICATION
Embodiments described herein relate generally to systems comprising a display device, a display device-coupled computing platform, a mobile device in communication with the computing platform, and a content server in which methods and techniques of capture and/or processing of audiovisual performances are described and, in particular, description of techniques suitable for use in connection with display device connected computing platforms for rendering vocal performance captured by a handheld computing device.
CONTENT, ORCHESTRATION, MANAGEMENT AND PROGRAMMING SYSTEM
Procedurally generating live experiences for a virtualized music-themed world, including: providing a headless content management system supporting management of back end; coupling a virtual world client to the back end of the content management system using an interface that provides a content packaging framework to enable customized event scheduling and destination management; and procedurally generating a plurality of content elements in a real-time game engine for live experiences in the virtualized music-themed world.
CONDUCTING ARTISTIC COMPETITIONS IN A SOCIAL NETWORK SYSTEM
Tools, strategies, and techniques are provided for connecting an audience comprising artists of many different kinds with a wider audience of other users to engage in competitions, provide commentary, review communications, and perform other activities around works of art.
SYSTEM TO TEACH MATHEMATICS USING VIRTUAL MUSICAL INSTRUMENTS AND ASSOCIATED METHODS
A system to teach mathematics using virtual musical instruments displayed on a client computing device includes a server, a database stored on the server, an application stored on the server, and a plurality of songs stored on the server. The system also includes a plurality of mathematical equations stored in the database, where each mathematical equation comprises a composite of musical notes and mathematical operators. The system includes a local application stored on the client computing device to display the virtual musical instrument and is configured to display a correct indicator in response to the user solving the mathematical equation correctly when the user plays a musical note on the virtual musical instrument corresponding to the numerical answer that correlates to the song.
GENERATING AN ANIMATION DEPICTING A USER USING MOTION AND PHYSIOLOGICAL DATA CAPTURED USING SENSORS
A system that wirelessly integrates actual sports equipment with a computer and the internet to allow players remotely located from one another to play a competitive simulated sports game.
Method of conducting interactive computer sports on and off the internet
A multifunctional self-contained system that wirelessly integrates actual sports equipment with a computer providing critical feedback to improve all aspects of a player's game, and also allows players to play an actual competitive real or visually simulated game or sports with one or more players. Therefore, an individual player may opt to play solo or practice to improve basic golfing skills and techniques. The system includes sport implements that include, but are not limited to, smart golf clubs, a golf ball receptacle and a golf club motion sensing device, all containing circuits with contact sensors and or motion sensors coupled with signal processing and radio frequency transmitter circuitry to wirelessly communicate game status and performance parameters to a remote receiver and computer. The computer then optionally displays important parameters such as proximity of a sports implement contact face to an object, the impact of a sports implement with a sports equipment item, wherein the contact force, contact time, impact location, face angle, spatial orientation of a sports implement in motion, and the subsequent energy, velocity, and trajectory of game projectile such as a golf ball. The sports implements can be further equipped with motion sensing devices, and its motion and swing trajectory is visually simulated on the computer display. Standard sport implements which include, but are not limited to, golf clubs may be retrofitted with the device sensors and associated electronic circuitry to convert such clubs into “smart clubs” for use with the system. The system employs specially developed computer software to process player performance data, control game play, communicate game information to players, generate and control visual simulations, and display player performance information.
Wireless handheld audio capture device and multi-vocalist method for audiovisual media application
Embodiments described herein relate generally to systems comprising a display device, a display device-coupled computing platform, a mobile device in communication with the computing platform, and a content server in which methods and techniques of capture and/or processing of audiovisual performances are described and, in particular, description of techniques suitable for use in connection with display device connected computing platforms for rendering vocal performance captured by a handheld computing device.