Method of conducting interactive computer sports on and off the internet
11083949 · 2021-08-10
Inventors
Cpc classification
A63B24/0075
HUMAN NECESSITIES
A63B2220/833
HUMAN NECESSITIES
G01S19/26
PHYSICS
G06Q10/0639
PHYSICS
A63B2024/0037
HUMAN NECESSITIES
A63B69/3614
HUMAN NECESSITIES
A63F13/21
HUMAN NECESSITIES
A61B5/1121
HUMAN NECESSITIES
A63B24/0062
HUMAN NECESSITIES
A63B2220/62
HUMAN NECESSITIES
A63B69/3688
HUMAN NECESSITIES
A63F9/24
HUMAN NECESSITIES
A63B69/3658
HUMAN NECESSITIES
A61B5/11
HUMAN NECESSITIES
A63B67/02
HUMAN NECESSITIES
A63F2300/638
HUMAN NECESSITIES
A63B24/0006
HUMAN NECESSITIES
A63F13/87
HUMAN NECESSITIES
A63F13/814
HUMAN NECESSITIES
A63F13/211
HUMAN NECESSITIES
A63B2024/0068
HUMAN NECESSITIES
A63B69/3685
HUMAN NECESSITIES
A63F13/218
HUMAN NECESSITIES
A63B71/0622
HUMAN NECESSITIES
A63F13/573
HUMAN NECESSITIES
A63B71/0686
HUMAN NECESSITIES
A63B69/3655
HUMAN NECESSITIES
A63B71/0616
HUMAN NECESSITIES
A63F13/44
HUMAN NECESSITIES
A63B69/3632
HUMAN NECESSITIES
A63F13/54
HUMAN NECESSITIES
A63B2220/00
HUMAN NECESSITIES
A63F13/245
HUMAN NECESSITIES
A61B5/0205
HUMAN NECESSITIES
A63F13/212
HUMAN NECESSITIES
A63B24/0084
HUMAN NECESSITIES
A61B5/744
HUMAN NECESSITIES
A63B2225/50
HUMAN NECESSITIES
A63B2225/20
HUMAN NECESSITIES
A63F13/795
HUMAN NECESSITIES
A63B2071/065
HUMAN NECESSITIES
A63F13/42
HUMAN NECESSITIES
A63F2300/1062
HUMAN NECESSITIES
International classification
A63B71/06
HUMAN NECESSITIES
A63F13/21
HUMAN NECESSITIES
A63F13/79
HUMAN NECESSITIES
G09B19/00
PHYSICS
G06Q10/06
PHYSICS
A61B5/00
HUMAN NECESSITIES
A61B5/11
HUMAN NECESSITIES
A61B5/0205
HUMAN NECESSITIES
A63B67/02
HUMAN NECESSITIES
A63B24/00
HUMAN NECESSITIES
A63F9/24
HUMAN NECESSITIES
A63F13/245
HUMAN NECESSITIES
A63F13/212
HUMAN NECESSITIES
A63F13/211
HUMAN NECESSITIES
A63F13/87
HUMAN NECESSITIES
Abstract
A multifunctional self-contained system that wirelessly integrates actual sports equipment with a computer providing critical feedback to improve all aspects of a player's game, and also allows players to play an actual competitive real or visually simulated game or sports with one or more players. Therefore, an individual player may opt to play solo or practice to improve basic golfing skills and techniques. The system includes sport implements that include, but are not limited to, smart golf clubs, a golf ball receptacle and a golf club motion sensing device, all containing circuits with contact sensors and or motion sensors coupled with signal processing and radio frequency transmitter circuitry to wirelessly communicate game status and performance parameters to a remote receiver and computer. The computer then optionally displays important parameters such as proximity of a sports implement contact face to an object, the impact of a sports implement with a sports equipment item, wherein the contact force, contact time, impact location, face angle, spatial orientation of a sports implement in motion, and the subsequent energy, velocity, and trajectory of game projectile such as a golf ball. The sports implements can be further equipped with motion sensing devices, and its motion and swing trajectory is visually simulated on the computer display. Standard sport implements which include, but are not limited to, golf clubs may be retrofitted with the device sensors and associated electronic circuitry to convert such clubs into “smart clubs” for use with the system. The system employs specially developed computer software to process player performance data, control game play, communicate game information to players, generate and control visual simulations, and display player performance information.
Claims
1. A system comprising: a sports implement configured to be manipulated by a player during a game; a sensor disposed on the sports implement and configured to output analog sensor data representing a response of the sensor to a manipulation of the sports implement; wireless communication circuitry; a processor configured to receive the analog sensor data from the sensor, process the received sensor data to form digital data, and transmit the digital data using the wireless communication circuitry; a first remote computer configured to receive the digital data from the processor via the wireless communication circuitry; a display screen operatively coupled to the first remote computer; and a game server configured to communicate with the first remote computer via an Internet; wherein the first remote computer is further configured to perform operations comprising creating first visual data using the digital data received from the processor to control the display screen to display the first visual data on the display screen in a first three-dimensional animation of the first game event, and sending the first visual data to the game server via the Internet only if the first remote computer has previously received an alert from the game server indicating that it is the player's turn.
2. The system as recited in claim 1, wherein the first visual data includes a simulation of the first game event.
3. The system as recited in claim 1, wherein the sensor is configured to be impacted by an object and or game projectile.
4. The system as recited in claim 1, wherein the sensor comprises a motion detector.
5. The system as recited in claim 1, wherein the sensor comprises an accelerometer that is configured to derive device acceleration motion data based on stimulation to said device and transmit the spatial acceleration data to the processor, the acceleration data relating to a spatial acceleration of the sports implement.
6. The system as recited in claim 1, wherein the processor is further configured to determine if impact occurs between a game projectile and the sports implement based on the analog sensor data.
7. The system as recited in claim 6, wherein the sports implement comprises a hitting surface, the sensor comprises an array of micro sensors, each micro sensor of the array of micro sensors being attached to the hitting surface, and the sensor is configured to derive direction data based on stimulation to the micro sensors and transmit the direction data to the processor, the direction data relating to an angle of impact between the game projectile and the sports implement.
8. The system as recited in claim 6, wherein the sensor comprises a spatial orientation device that is configured to derive orientation data based on stimulation to the spatial orientation device and transmit the orientation data to the processor, the orientation data relating to an orientation of the sports implement.
9. The system as recited in claim 6, wherein the sensor is configured to transmit force and time data indicative of a force of the impact between said object and or the game projectile and the sports implement, and a time and duration of the force applied.
10. The system as recited in claim 1, wherein the analog sensor data is transmitted by the sensor and received by the processor from the sensor using a wireless radio frequency protocol.
11. The system as recited in claim 1, wherein the wireless communication circuitry comprises a receiver, and the first remote computer comprises a serial port listener that is communicatively coupled to the receiver.
12. The system as recited in claim 11, wherein the first remote computer comprises a socket event listener that is communicatively coupled to the Internet.
13. The system as recited in claim 12, further comprising a second remote computer configured to communicate with the game server via the Internet, wherein the first remote computer is further configured to not create second visual data following creation of the first visual data unless the first remote computer has previously received an alert from the game server indicating that it is the player's turn.
14. The system as recited in claim 13, wherein the first remote computer is further configured to receive second visual data from the game server via the Internet when it is a turn of another player using the second remote computer and to control the display screen to display the second visual data on the display screen in a second three-dimensional animation of a second game event.
15. The system as recited in claim 14, wherein the second remote computer is communicatively coupled to the game server via the Internet and programmed to create the second visual data based on sensor data produced during a second game event and send the second visual data to the first remote computer via the game server for display on the display screen, wherein the first game event is a first act performed by a first player at a first remote site associated with the first remote computer and the second game event is a second act performed by a second player at a second remote site associated with the second remote computer.
16. The system as recited in claim 6, wherein said sports implement further comprises infrared transmitters and or receivers.
17. The system as recited in claim 6, wherein digital sensor data is transmitted from the sensor to the processor from a remote sensor using an infrared transmitter.
18. The system as recited in claim 6, wherein digital sensor data is received from the sensor by the processor from a remote sensor using an infrared receiver.
19. The system as recited in claim 1, wherein the game server selects players from a queue of awaiting players to initiate play in response to a first remote player indicating a readiness to play.
20. The system as recited in claim 1, wherein the first remote computer is further programmed to process data from said game server representing the user performance of a competition at a remote site during the turn of a competitor at a remote site.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
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DETAILED DESCRIPTION OF PREFERRED EMBODIMENT
(17) 1. Smart Golf Club
(18) The smart golf club 20 has a head 40 and a shaft 42. As shown in
(19) In an alternative embodiment,
(20) In a second alternative embodiment, to retrofit a standard golf club, contact sensors 46 are part of an adapter 40 attached to an ordinary club head as seen in
(21) A golf ball contacting any sensor 46 produces a detectable variance indication the magnitude and duration of sensor-ball impact. The variance may be a change in resistance of a micro sensor and or a piezoresistive transducer and or a voltage change in the case of a piezoelectric transducer. As shown in
(22) A radio frequency transmitting circuit 58 receives the serial digital data from the microcontroller 56 and wirelessly transmits the information via an internal antenna 60 to a receiver 26 (
(23) 2. Golf Ball Receptacle
(24) The golf ball receptacle 22 has a top 62 shaped to allow entry of a golf ball, as shown in
(25) A golf ball entering the receptacle 60 and containing the sensor pad 65, 66, or 67 produces a detectable variance indicating the ball entry event. The variance may be a change in resistance in the case of a piezoresistive transducer (similar, but not limited to, Cooper Instruments LPM 562) and or a voltage change in the case of a piezoelectric transducer. As illustrated in
(26) The ball return mechanism 68 can be a simple back plate 80 located to be engaged by a ball entering the receptacle 22 and supported and biased by a spring or springs 82 to eject the ball. Other known ejection devices similar to those used in pinball machines and either mechanically or even electrically activated can be used to improve the effect if desired.
(27) The receptacle configuration is susceptible to much variation. The receptacle illustrated and described above is well suited to indoor use, on carpet for example. It is clear, however, that an actual cup, installed in an actual green, with real or synthetic grass, can be similarly equipped.
(28) 3. Motion Sensor Plate
(29) The motion sensor plate 80 having a top motion plate 82 and a bottom motion plate 84 is diagrammatically shown in
(30) Applying an energizing high frequency alternating electrical signal having a frequency in the range from 100 MHz to 200 MHz from an oscillator 87 to the motion plate capacitive network 88 produces an electromagnetic field above the surface of each platelet 83 of the capacitive components of the motion sensor plate 80. Any object, including a golf club, passing near the surface of the energized motion plate will cause a perturbation of the electromagnetic field as illustrated by the sample possible pathways 90 across the plate in
(31) The electrical signal from the comparative amplifier network 92 is applied to an analog-to-digital signal converter 94 (ADC) and the ADC digitized output signal is converted into a serial digital data stream by a multiplexer 96. This data identifies each platelet having had its field disturbed. The serial digital data can be input directly by wire from a multiplexer 96 to the computer 28 located at the site of the player and motion sensor plate 80, or as in the preferred embodiment, illustrated in
(32) The computer 28, under the control of the game system software, will analyze the serial digital club motion signal, recognize from the transmitted signals the platelets 83 over which the club head passed and display the golf club swing motion.
(33) The motion sensors further comprise spatial orientation devices such as a gyro meter and an accelerometer to derive spatial orientation and or translational acceleration data housed inside or mounted to the golf club, sports implement, or gaming item. A gyroscope or equivalently a gyro meter is hereon and heretofore understood to be, and or comprise, spatial orientation devices, and each of the latter is understood to be included in the former.
(34) 4. Wireless Signal Receiver and Computer
(35) At each player site, a wireless radio frequency signal receiver 26 is connected to the computer 28 by either the serial (USB) or parallel computer ports as shown in the functional block diagram,
(36) 5. Computer Golfing Software
(37) At each remote player site, the computer 28 (
(38) If the competitive play mode has been selected, the program generates a player participation request and sends 134 the request to the game internet server (GGC server) 34 (
(39) The event at 133 also has the effect of indicating at 139 that it is no longer the local player's turn and enables (as indicated by line 139) the serial port listener at 132 to detect an event from the remote player, again via the internet.
(40) If the single player practice mode is selected, the internet communications sequences are disabled, other software sequential operating routines continue as above described, and the player's golf club stroke, ball-receptacle contact, and or club swing motion sensor information are communicated only to the computer located at the player's site and the performance information analyzed and displayed only at the local player's site.
(41) When a game is won, lost, or terminated, the gaming software system generates the appropriate output signals 156 (
(42) Using programming as contained in the accompanying microfiche appendix, one skilled in the art can readily accomplish the game programming described. Alternative programming too will be apparent from the foregoing functional description and the illustrations contained in the appended drawings
(43) While a preferred embodiment has been described, it will be appreciated that many variations and modifications in the system, its operation, and its various components may be made without departure from the spirit and scope of invention as set forth in the appended claims.