Patent classifications
A63F2300/8047
RHYTHM GAME PROGRAM AND GAME SYSTEM
A rhythm game program for causing a computer to implement a function of controlling a progress of a rhythm game by displaying a trigger object, the program causing the computer to implement: an evaluation function of evaluating an operation input, based on a timing of the operation input for the trigger object and an operation timing associated with data; and an object control function of moving at least one of the trigger object and the operation position such that a distance between the trigger object and the operation position decreases, based on the operation timing, wherein the object control function implements a function of, when the trigger object for which the operation input has been performed satisfies a first condition, moving the trigger object to a predetermined position where the distance increases, and moving at least one of the trigger object and the operation position such that the distance decreases again.
Smart system for display of dynamic movement parameters in sport and training
A system that wirelessly integrates actual golf equipment, game apparatus, or gaming tool, with a computer and the internet to allow players remotely located from one another to play a competitive real or simulated game. An individual player may opt to play solo or practice to improve basic golfing or sports techniques. The system includes any sports implement or smart golf clubs, a golf ball receptacle and a golf club motion sensing devices, all containing circuits and contact and or noncontact motion sensors coupled with signal processing and radio frequency transmitter circuitry to wirelessly communicate game performance information to a remote receiver-computer. The computer display screen displays player information and visually simulates and controls a game between one or more local computer players or via the internet having similar equipment and remotely located from each other. The computer displays player information such as anatomical motion or data, game apparatus, gaming tool, or sports implement information simultaneously, and visually simulates and controls a game between two players via the internet having sports equipment remotely located from each other, providing graphics animation and graphics to learn and compete by. Standard sports implements may be retrofitted with the sensors and associated circuitry to convert such implements as clubs into smart dubs for use with the system. The system employs specially developed computer software to process player performance data, control game play, communicate game information between players, generate and control visual simulations and display player performance information and dynamic motion parameters.
MUSIC AND EDUCATION GAMING SYSTEM AND METHOD
Disclosed herein is a music and education gaming system, in accordance with some embodiments. Accordingly, the music and education gaming system may include a visual device, an audio device and a controller. Further, the music and education gaming system may include the computing device communicatively coupled with each of the visual device, the audio device and the controller. Further, the computing device may include a storage device configured for storing a first entity comprising the music audio file and a second entity comprising the educational content. Further, the computing device may include a synchronizer configured for synchronizing the first entity and the second entity. Further, the computing device may include a recorder configured for comparing the play-along feedback with the music audio file. Further, the recorder may be configured for generating performance analytics based on the comparing and storing the performance analytics in the storage device.
CONTROL PROGRAM, GAME DEVICE, AND CONTROL METHOD
A non-transitory computer-readable medium stores a control program for a game device connectable to an operation device that is held by a player or attached to a certain position on the body of the player. The control program causes the game device to execute the following: causing a first image to be displayed on a display device in order to cause the player to perform a movement such that a posture of the operation device becomes a specified posture; retrieving posture information relating to the posture of the operation device at a certain timing; determining a degree of matching between the posture of the operation device and the specified posture based on the retrieved posture information; and causing a second image in accordance with the determination result to be displayed on the display device.
Transmitting sensor data created in a game environment to a set of processors outside the game environment based on predefined event determinations
The invention relates to a system that connects a game implement to a computer. Two or more persons are allowed to be interconnected and play interactively through the system.
ROLE SIMULATION METHOD AND TERMINAL APPARATUS IN VR SCENE
A role simulation method and a terminal apparatus in a VR scene are provided. The role simulation method in the VR scene includes: obtaining a role obtaining instruction triggered by a hand model in the VR scene, movement of the hand model in the VR scene being controlled by an interaction controller; determining a virtual role from the VR scene according to the role obtaining instruction; dynamically adjusting virtual props in the VR scene according to a music file played in the VR scene; displaying the virtual role in the VR scene through a VR display, and displaying the virtual props that are dynamically adjusted.
Physical Training System and Method
Systems, methods, and computer-readable media for providing a physical training routine for a user are disclosed. One such method may include displaying a visual indicator indicating a movement to be completed by the user and determining whether the user completes the movement. The methods also include recording one or more characteristics of the movement and providing feedback to the user based on the one or more characteristics.
GAME PROCESSING METHOD AND INFORMATION PROCESSING DEVICE
A game processing method that causes a computer to execute a game program includes displaying, with a touchscreen, a reference operation and a deck that comprises an item, receiving a first input operation to select the deck and second input operations, determining a matching degree between the reference operation and each of the second input operations, outputting, from a processor to a memory, a level of the matching degree based on the determination, counting, with the processor, a number of consecutive times that the level continuously exceeds a predetermined threshold level, calculating, with the processor, a score of the user based on the number, and outputting, from the processor to the memory, the score. When the item comprises a card having a predetermined effect and continuation of exceeding the predetermined threshold level is interrupted, the number is counted as if no interruption has occurred.
System and method for social dancing
A system and method for enabling social dancing. The system comprising a movement registration module configured to monitor and identify movements by a participant; and a tactile feedback actuator configured to supply tactile feedback to the participant based on a determination by a logic module. The method performed by a computerized device, the method comprising: monitoring movements by a participant; determining feedback in response to the movements; and instructing a tactile feedback actuator to supply the feedback to the participant.
CONDUCTING ARTISTIC COMPETITIONS IN A SOCIAL NETWORK SYSTEM
Tools, strategies, and techniques are provided for connecting an audience comprising artists of many different kinds with a wider audience of other users to engage in competitions, provide commentary, review communications, and perform other activities around works of art.