G09B3/02

Dynamically Adjusting Instructions in an Augmented-Reality Experience
20240233569 · 2024-07-11 ·

Systems and methods for augmented-reality tutoring can utilize optical character recognition, natural language processing, and/or augmented-reality rendering for providing real-time notifications for completing a determined task. The systems and methods can include utilizing one or more machine-learned models trained for quantitative reasoning and can include providing a plurality of different user interface elements at different times.

EDUCATIONAL AID FOR TEACHING MATHEMATICS
20240290219 · 2024-08-29 ·

A balance, having an indicator with clearly marked inequalities, provides feedback to a user where the user determines whether they have created an equality or inequality and whether an adjustment is necessary. Users connect mathematical statements with a correct equality or inequality symbol. The indicator provides users with a physical representation of basic math operations, including addition, subtraction, multiplication, and division, as well as fractions, negative numbers, and algebraic equations. Physical adjustments to the balance system correspond to conventional mathematic/algebraic written representation. Constant cubes include several different sets of unit weight. Other cubes or objects are labeled with colored symbols and are provided in a variety of weights and quantities. Opposite chips are labeled with negative signs; line chips are labeled with x and y. Combinations of the constant cubes, cubes or objects labeled with colored symbols, opposite chips, and line chips are arranged on removable pans on the balance to teach mathematical functions.

EDUCATIONAL AID FOR TEACHING MATHEMATICS
20240290219 · 2024-08-29 ·

A balance, having an indicator with clearly marked inequalities, provides feedback to a user where the user determines whether they have created an equality or inequality and whether an adjustment is necessary. Users connect mathematical statements with a correct equality or inequality symbol. The indicator provides users with a physical representation of basic math operations, including addition, subtraction, multiplication, and division, as well as fractions, negative numbers, and algebraic equations. Physical adjustments to the balance system correspond to conventional mathematic/algebraic written representation. Constant cubes include several different sets of unit weight. Other cubes or objects are labeled with colored symbols and are provided in a variety of weights and quantities. Opposite chips are labeled with negative signs; line chips are labeled with x and y. Combinations of the constant cubes, cubes or objects labeled with colored symbols, opposite chips, and line chips are arranged on removable pans on the balance to teach mathematical functions.

Preparation Assessment System and Method Thereof

The present invention provides a preparation assessment system for competitive and non-competitive exams, the system comprising an interface unit configured to receive an input data from a participant, the input data includes answer for a question, a server for storing the input data received from the participant and a pre-determined data, a processor for processing the input data received from the participant and corresponding pre-determined data to generate an optimum result to be displayed on the interface unit in a graphical format, the processor configured to capture each detail of the participant when the input data is received during the test including time taken to answer the question, time taken to complete the test, transit time from one subject to another, transit time from one question to another, and difficulty level of the question, and a connection means connecting the interface unit, the server, and the processor.

Preparation Assessment System and Method Thereof

The present invention provides a preparation assessment system for competitive and non-competitive exams, the system comprising an interface unit configured to receive an input data from a participant, the input data includes answer for a question, a server for storing the input data received from the participant and a pre-determined data, a processor for processing the input data received from the participant and corresponding pre-determined data to generate an optimum result to be displayed on the interface unit in a graphical format, the processor configured to capture each detail of the participant when the input data is received during the test including time taken to answer the question, time taken to complete the test, transit time from one subject to another, transit time from one question to another, and difficulty level of the question, and a connection means connecting the interface unit, the server, and the processor.

CHILDREN'S LEARNING GAME
20180280788 · 2018-10-04 · ·

Present invention is a learning game and apparatus that focuses on improving the mastery of object permanence, language and vocabulary development, humor development, and complex imaginative play abilities in young children. This game and apparatus has many variations to accommodate play by infants, toddlers, preschoolers, and children of varying ages in their language and humor development, and is ideal for young children as no reading is required. The game provide a means to teach infants and young children sign language. Still further, in a particularly certain embodiment the game invention is easily employable by children with developmental disabilities due to the limited need to manipulate playing pieces. The game play allows variations for embodiments of the game to be played with one game leader and one game player, however, there is no limit to the number of players that can play, and children of all ages can play together.

CHILDREN'S LEARNING GAME
20180280788 · 2018-10-04 · ·

Present invention is a learning game and apparatus that focuses on improving the mastery of object permanence, language and vocabulary development, humor development, and complex imaginative play abilities in young children. This game and apparatus has many variations to accommodate play by infants, toddlers, preschoolers, and children of varying ages in their language and humor development, and is ideal for young children as no reading is required. The game provide a means to teach infants and young children sign language. Still further, in a particularly certain embodiment the game invention is easily employable by children with developmental disabilities due to the limited need to manipulate playing pieces. The game play allows variations for embodiments of the game to be played with one game leader and one game player, however, there is no limit to the number of players that can play, and children of all ages can play together.

IMAGE FORMING APPARATUS

An image forming apparatus includes a reading section and an image forming section. The reading section reads a plurality of images formed on a document. The image forming section forms the images on a plurality of sheets. The images include a first image having a first color, and one or more second images having a second color differing from the first color. The sheets include a first sheet and a second sheet differing from the first sheet. The image forming section forms the first image on the first sheet and the second images on the second sheet.

IMAGE FORMING APPARATUS

An image forming apparatus includes a reading section and an image forming section. The reading section reads a plurality of images formed on a document. The image forming section forms the images on a plurality of sheets. The images include a first image having a first color, and one or more second images having a second color differing from the first color. The sheets include a first sheet and a second sheet differing from the first sheet. The image forming section forms the first image on the first sheet and the second images on the second sheet.

Method and Apparatus for Teaching and Cognitive Enhancement
20180174479 · 2018-06-21 ·

The present invention is a teaching and learning tool built on the principle that the human sense of touch makes a significant contribution in the visualization of objects. Sighted individuals can produce visual images inside the brain (commonly referred to as the mind's eye) via the sense of touch, where we use our minds, rather than our eyes, to visualize concrete objects allowing us to get a picture of that object. A brain-sight apparatus is disclosed that provides a box for containing object manipulatives and/or math manipulatives, two openings for receiving hands of a user, which openings are covered by a veil such that the user cannot see into the box. A user who places his hands into the box and manipulates the object manipulatives and/or math manipulatives in response to a posed problem, and then solves the posed problem in a traditional manner, benefits from cognitive enhancement provided by multi-modal stimulation of the somatosensory cortex and lateral occipital cortex.