G09B19/0015

VIBROTACTILE CONTROL SYSTEMS AND METHODS

Methods and systems are disclosed to facilitate creating the sensation of vibrotactile movement on the body of a user. Vibratory motors are used to generate a haptic language for music or other stimuli that is integrated into wearable technology. The disclosed system in certain embodiments enables the creation of a family of devices that allow people such as those with hearing impairments to experience sounds such as music or other input to the system. For example, a “sound vest” or other wearable array transforms musical input to haptic signals so that users can experience their favorite music in a unique way, and can also recognize auditory or other cues in the user's real or virtual reality environment and convey this information to the user using haptic signals.

METHODS AND APPARATUS FOR POWER EXPENDITURE AND TECHNIQUE DETERMINATION DURING BIPEDAL MOTION

Training at the proper level of effort is important for athletes whose objective is to achieve the best results in the least time. In running, for example, pace is often monitored. However, pace alone does not reveal specific issues with regard to running form, efficiency, or technique, much less inform how training should be modified to improve performance or fitness. A sensing system and wearable sensor platform described herein provide real-time feedback to a user/wearer of his power expenditure during an activity. In one example, the system includes an inertial measurement unit (IMU) for acquiring multi-axis motion data at a first sampling rate, and an orientation sensor to acquire orientation data at a second sampling rate that is varied based on the multi-axis motion data.

Guided Learning Systems, Devices, and Methods
20220277663 · 2022-09-01 ·

Systems, devices, and methods are described for providing, among other things, a real-time feedback to novice dance associated spotting, center of gravity, timing, etc. The disclosed technologies and methodologies include a spotter unit configured to generate a time sequence of pixel images associate with a performance event and to generate position information, movement information, timing information, or the like associated with a performance event, In an embodiment, the disclosed technologies and methodologies include a trainer unit configured to compare the position, movement, timing information, or the like associated with the performance event to user-specific target position information, user-specific target movement information, or user-specific target timing position information, and to provide one or more instances of a fidelity status associated with the performance event.

Methods and apparatus for power expenditure and technique determination during bipedal motion

Training at the proper level of effort is important for athletes whose objective is to achieve the best results in the least time. In running, for example, pace is often monitored. However, pace alone does not reveal specific issues with regard to running form, efficiency, or technique, much less inform how training should be modified to improve performance or fitness. A sensing system and wearable sensor platform described herein provide real-time feedback to a user/wearer of his power expenditure during an activity. In one example, the system includes an inertial measurement unit (IMU) for acquiring multi-axis motion data at a first sampling rate, and an orientation sensor to acquire orientation data at a second sampling rate that is varied based on the multi-axis motion data.

INFORMATION PROCESSING DEVICE CONTROLLING SOUND ACCORDING TO SIMULTANEOUS ACTIONS OF TWO USERS
20220113932 · 2022-04-14 ·

An information processing device includes an action determining section configured to determine, on the basis of a sensing result of a sensor, an action performed by a user, a communicating section configured to receive information regarding an action performed by another user, a synchronization determining section configured to determine temporal coincidence between the action performed by the user and the action performed by the other user, and a sound control section configured to control, on the basis of the determination of the synchronization determining section, sound presented in correspondence with the actions respectively performed by the user and the other user.

Method and system for practicing group formations using augmented reality

An application for use with a mobile computing device is described that enables group members of a group activity to view the positions of each member in one or more formations for the group activity. The application enables the user to select a formation for viewing and practicing in any location, whether indoors or outdoors and with or without other group members of the group activity. The application allows the user to toggle between a top-down view and an augmented reality view. The augmented reality view enables a user to view graphical indicators of each position of the user, whereby the graphical indicators are superimposed on a user's computing device in the real user environment. The augmented reality view provides a user with a better understanding of his or her positions in a real-world environment.

METHOD AND SYSTEM FOR IMPROVING QUALITY OF LIFE IN GERIATRIC AND SPECIAL NEEDS POPULATIONS
20210308527 · 2021-10-07 ·

Methods and kits for a dance and exercise program demonstrated to improve quality of life, as measured by interest, depression and anxiety, in geriatric and special needs populations are provided.

METHOD AND SYSTEM FOR PRACTICING GROUP FORMATIONS USING AUGMENTED REALITY

An application for use with a mobile computing device is described that enables group members of a group activity to view the positions of each member in one or more formations for the group activity. The application enables the user to select a formation for viewing and practicing in any location, whether indoors or outdoors and with or without other group members of the group activity. The application allows the user to toggle between a top-down view and an augmented reality view. The augmented reality view enables a user to view graphical indicators of each position of the user, whereby the graphical indicators are superimposed on a user's computing device in the real user environment. The augmented reality view provides a user with a better understanding of his or her positions in a real-world environment.

Apparatus for writing motion script, apparatus for self-teaching of motion and method for using the same

Disclosed herein are an apparatus for writing a motion script and an apparatus and method for self-teaching of a motion. The method for self-teaching of a motion, in which the apparatus for writing a motion script and the apparatus for self-teaching of a motion are used, includes creating, by the apparatus for writing a motion script, a motion script based on expert motion of a first user; analyzing, by the apparatus for self-teaching of a motion, a motion of a second user, who learns the expert motion, based on the motion script; and outputting, by the apparatus for self-teaching of a motion, a result of analysis of the motion of the second user.

Analyzing or emulating a vocal performance using audiovisual dynamic point referencing
11081019 · 2021-08-03 · ·

The systems and methods taught herein are generally directed to a dynamic point referencing of an audiovisual performance for an accurate and precise selection and controlled cycling of portions of the performance. The dynamic point referencing can be used by a learning artist, for example, in analyzing or performing a portion of the work through an accurate and precise digital audio/video instructional method having the controlled cycling feature. Such systems and methods will be appreciated, for example, by musicians, dancers, and other enthusiasts of the performing arts.