G07F17/3225

Gaming system and method for increasing the likelihood of obtaining a designated outcome for a play of a game
11587406 · 2023-02-21 · ·

Various embodiments of the present disclosure are directed to a gaming system and method for increasing the likelihood of obtaining a designated outcome for a play of a game. In certain embodiments, when a triggering event occurs in association with a play of a game, the gaming system increases the likelihood of obtaining a designated outcome for that play of the game. In other embodiments, when a triggering event occurs in association with a play of a game, the gaming system increases the likelihood of obtaining a designated outcome for another play of the game, such as the next play of the game.

Transaction methods for mobile wallet operations in a gaming environment

Disclosed herein are systems, methods, and devices for transaction methods for mobile wallet operations in a casino. Various embodiments are directed to applying funds to a user's mobile wallet by transactions at a kiosk, cage, Peripheral System, or other system of the casino. Embodiments are also directed to applying credit to an electronic gaming machine of the casino. Embodiments are also directed to returning or redeeming credit from an electronic gaming machine of the casino to the user. Embodiments are also directed to transferring credit from a mobile wallet to external funds.

Method and apparatus for advertising on a mobile gaming device

In various embodiments, promotions are featured on mobile gaming devices.

Electronic gaming using multiple virtual currencies

Aspects of the present disclosure may address a virtual gaming system. The virtual gaming system may present various graphical user interfaces (GUIs) to a user, in conjunction with a device used by the user, in a client-server configuration. The virtual gaming system may facilitate play of games using at least two virtual currencies, where one virtual currency is purchased and has no monetary value and the second virtual currency may not be purchased but has monetary value. Separate sets of games may be provided for play using the at least two virtual currencies. It may also be possible, in some cases, to obtain first virtual currency, second virtual currency, or both, other than by purchase.

SYSTEMS AND METHODS OF READING PLAYING CARDS AND OTHER STACKED ITEMS
20230051180 · 2023-02-16 ·

Systems, methods and computer program products associated with wirelessly (e.g., RF) readable playing cards and/or gaming chips are disclosed.

System and method for integrated multiple source player cash access

The present invention relates to a system and method for integrating player tracking and cash access in a casino or other gaming environment. One aspect of the invention relates to integrating player tracking and cash access transactions by allowing a player to utilize a player tracking card for each financial transaction conducted in a gaming environment, wherein financial account information for the player, such as bank or credit card information, is linked to their player tracking account and card.

Method and apparatus for data processing, electronic device, and storage medium

Provided is a method for data processing. The method includes the following actions. Recognition data obtained by performing game object recognition on each frame of game image in a game image frame sequence is acquired. The recognition data includes type data of a game object and position data of the game object on a game table. At least one heat zone map corresponding to a surface of the game table is acquired. Each heat zone map represents a game region on the surface of the game table corresponding to each of respective at least one type of game object. Based on the type data, the position data, and the at least one heat zone map, recognition data of a game object that is located in a corresponding game region in each frame of game image in the game image frame sequence is filtered out.

EVENT-BASED GAMING OPERATION FOR GAMING DEVICE
20230041895 · 2023-02-09 ·

Embodiments of the present invention are directed to gaming devices and gaming systems that are configured to implement event-based gaming operations. Here, a gaming device includes a game event list that has game outcomes associated with each entry in the game event list. The game event list is generated before game play on the gaming device by selecting general game outcome types or specific game outcomes for each of the entries in the game event list. During game play, a game counter is incremented to a next entry in the game event list and an associated game outcome is displayed on the gaming device during the gaming event.

Electronic fund transfer for mobile gaming

In one embodiment, a system and method to transfer money may include a mobile device associated with a player, a location server designed to: track a device position of the mobile device and track a vessel position, and a mobile gaming management server designed to: receive a fund transfer request from a gaming server for the mobile device, the fund transfer request including a fund amount; determine if the fund amount can be transferred to the mobile device based on the device position and the vessel position; and transfer the fund amount to the mobile device if it is determined that the fund amount can be transferred to the mobile device.

SKILL-BASED WAGERING METHODS, DEVICES AND SYSTEMS

Embodiments of the invention comprise skill-based wagering games, systems and devices. In one embodiment of the invention, the configuration of a skill-based game is dependent upon the skill level of the player or players. In one embodiment, the game is configured so that the odds of winning the game, and thus the payout for a winning outcome, depends upon the player's skill level. In other embodiments, the payouts or awards offered to players are fixed and the difficultly level for achieving a winning outcome is adjusted based upon the skill levels of the players.