A61B5/6896

ROBOTIC DEVICE FOR ASSISTING INDIVIDUALS WITH A MENTAL ILLNESS
20200214626 · 2020-07-09 · ·

A robot is devoted to assisting users with mental illness with software and hardware to provide multiple user modules, including psychotherapy, sympathy, meditation training, expression gestures and words, and hugging responses. Biofeedback and medical data collection are also achieved. Cameras, microphones, speakers, sensors and artificial intelligence, including speech recognition, voice identification and other algorithms are employed. At least three levels of security, and preferably four are used: user, caregiver, manager and programmer personnel are provided different levels of access.

HOLDING INSTRUMENT, MEASUREMENT APPARATUS AND MEASUREMENT METHOD
20200155076 · 2020-05-21 · ·

A holding instrument includes a holding portion that holds a measurement apparatus. The measurement apparatus includes a gyro sensor that detects change in a measured part of a user and a controller that performs a process of measuring biological information of the user based on output of the gyro sensor. The holding instrument is embraced by the user during use while the holding portion is holding the measurement apparatus.

Method to adjust avatar attributes using fitness metrics

A method is disclosed including receiving from a user a request to associate an avatar in a computer-implemented virtual world with a wearable device, creating an association between the avatar and the wearable device in response to the request, and receiving from the wearable device activity metric data for the user generated by a sensor of the wearable device. The activity metric data is generated by the wearable device in response to the wearable device sensing the user performing an activity. The method further including determining based on the received activity metric data a type of the sensed activity, determining at least one attribute of the avatar that corresponds to the determined type of the activity, determining an amount to adjust the at least one attribute based on the received activity metric data, and adjusting the determined at least one attribute of the avatar by the determined amount.

PERSONAL ACTIVITY TRACKING SYSTEM
20200061415 · 2020-02-27 ·

An activity tracking device is defined to detect and record movement of a person to which the activity tracking device is affixed. A secondary electronic device is defined separate from the activity tracking device. The secondary electronic device is defined to receive data from the activity tracking device regarding the detected and recorded movement of the person. A website is defined to communicate with connected devices including the secondary electronic device. The website is defined to provide a user account for the person. The website is defined to convey information regarding the detected and recorded movement of the person through the user account.

Computer analysis and enhanced visualization of play interactions

A system of sensors integrated into toys for monitoring free play activity of a human subject wherein patterns in play activity automatically are weighted into a pattern for identification of behavioral milestones, developmental progress and/or behavioral disorders. Specifically, accelerometers detect movement of toys which determine: (1) if the toy is being played with; and (2) the intensity in which the toy is moved. Pressure sensors detect the level and location in which a child may hold a toy. Synchronized with an audiovisual record of the play therapy session and a computer-generated avatar representation of the physical object, this data is integrated to find peak levels of behavior giving clinicians more efficient analytical tools.

STANDALONE HANDHELD WELLNESS DEVICE
20190307983 · 2019-10-10 ·

The disclosed embodiments include a standalone handheld wellness device. The wellness device can have a housing with dimensions for being held in a palm of a user's hand. The housing can include an input mechanism that detects signals indicative of the user's physiological activity obtained from the user while the user is holding the wellness device in the palm of the user's hand, and processing circuitry that generates physiological information based on the obtained signals indicative of the physiological activity. The physiological information may indicate a pattern of a user's bodily function while the wellness device is held in the palm of the user's hand. The housing can also include an output mechanism that generates a physically perceptible output based on the physiological information such that the physically perceptible output is a physical rendering of the pattern of the user's bodily function.

SIMULATION METHOD AND SYSTEM

A computer device may identify an interaction device that is capable of outputting a simulation representative of an identified aspect of an entity. The computer device may trigger the identified interaction device to output a simulation of the identified aspect.

Human socializable entity for improving digital health care delivery
10405745 · 2019-09-10 ·

A health care delivery and monitoring system including a robotic figurine with a furry layer, having components and a mechanism that facilitates robotic motion and communication. The components includes a speaker, a motor assembly, a battery, control circuitry, a video camera, speech generator, a communication interface, a network interface and a speech detector operatively connected with each other. The video camera and the wearable device cooperate to enable the robotic figurine to observe the user. The system leverages data from the various digital devices of the patients and other 3.sup.rd party syndicated sources to derive insights and enable the delivery of personalized care to the patients. The network interface being connected via a network to a computer, which utilizes the derived insights to provide instructions to the figurine including gesture and voice commands that enable effective care delivery.

VEHICLE ADJUSTMENT

Disclosed is a vehicle comprising a frame component having an adjustable physical property; and a controller configured to receive data relating to the vehicle in use and, based on received data, determine a value of the physical property of the frame component. A method, a computer program and a control system are also disclosed.

SYSTEM AND METHOD FOR A DIGITALLY-INTERACTIVE PLUSH BODY THERAPEUTIC APPARATUS
20190224444 · 2019-07-25 ·

A system and method for a therapeutic apparatus that includes an external casing of a first therapeutic apparatus, wherein the external casing comprises of a plush body, the external casing comprising at least one compartment; a therapeutic module system that comprises of a set of interaction devices and a wireless communication system, wherein the therapeutic module system may be removably oriented into the at least one compartment; the set of interaction devices comprising of: sensing inputs that comprise of a auditory sensing system, a haptic sensing system, an olfaction sensing system, and other biosensing systems, and output systems that comprise of at least an auditory feedback and haptic feedback systems; and a processing system that comprises configuration to assess the state of a subject through the sensing inputs and control the output systems in response to the sensing inputs.