G07F17/3227

SYSTEM AND METHODS OF RECOMMENDATION MEMBERSHIPS IN A CASINO ENVIRONMENT

The present disclosure relates generally to gaming systems, computational devices, and methods. An illustrative method includes receiving a code request message from a computational device, where the code request message includes information describing a code requestor and a code parameter defined by the code requestor. The method may further include determining that the requestor is permitted to receive the shareable code with the code parameter defined by the code requestor, generating the shareable code, storing an electronic record indicating that the shareable code has been generated, where the electronic record includes an identifier of the shareable code and an identifier of the code requestor, and transmitting a code delivery message to the computational device, where the code delivery message includes the shareable code.

Event-based currency
11484798 · 2022-11-01 · ·

An approach to facilitating event-based currency is provided. A first virtual currency usable by users of a game space to purchase in-space benefits may be managed. An event in the game space that is conducted during an event time period may be managed such that, during the event time period, an event virtual currency may be distributed to one or more of the users as a reward for certain operations and/or achievements performed in the game space during the event time period. Exchanges of in-space benefits associated with the event virtual currency may be effectuated for one or more of the users. In some implementations, the event virtual currency may not available to the users after the event time period, while the first virtual currency may be available to the users during and after the event time period.

DYNAMIC WAGERING FEATURES BASED ON NUMBER OF ACTIVE PLAYERS

The present disclosure relates generally to gaming devices, systems, and methods. As an example, a gaming device is disclosed to generate game outcomes based on game instructions applying game rules to user inputs; cause gameplay graphics to be rendered by the user interface in accordance with the game outcomes; receive, from a sensor, information that enables the processor to identify a number of players positioned in proximity of the user interface; dynamically modify the game rules based on the identified number of players being greater than one; generate additional game outcomes based on the game instructions applying the modified game rules to user inputs; and cause additional gameplay graphics to be rendered by the user interface in accordance with the additional game outcomes.

ENHANCED ELECTRONIC GAMING MACHINE OUT OF SERVICE MODE
20230032105 · 2023-02-02 ·

The present disclosure relates generally to a gaming system, device, and method supportive of an enhanced electronic gaming machine “Out of Service” mode. A gaming system, device, and method are provided that receive a user input that invokes, for a player, a service mode for a gaming device during a gameplay session, place the gaming device into the service mode, generate an electronic record based on invoking the service mode for the player, and output a notification based on placing the gaming device into the service mode. The electronic record may include a set of parameters associated with the service mode. The notification may include information describing at least a portion of the electronic record.

CENTRAL DETERMINATION GAMING SYSTEM WITH LIMITED TERM PERSISTENT ELEMENTS
20220351580 · 2022-11-03 ·

A central determination gaming system which provides predetermined game outcomes while utilizing limited term persistent elements which persist over a quantity of two or more plays of a game and expire after a conclusion of the quantity of two or more plays of the game.

INFORMATION PROCESSING SYSTEM AND GAME MANAGEMENT PROGRAM

The present invention provides an information processing system and a game management program that can improve a game continuation rate in a game in which any one of a plurality of game contents is executable by satisfying a predetermined condition. The information processing system includes: an information processing device in which any one of a plurality of game contents is executable by satisfying a predetermined condition; and a server communicably connected to the information processing device and configured to manage the game content executed in the information processing device, in which the server includes a control unit configured to perform control, based on information transmitted from the information processing device, such that any one of the plurality of game contents is executable in the information processing device that is a transmission source of the information.

GAMING SERVICE AUTOMATION SYSTEM WITH GRAPHICAL USER INTERFACE

A robot management system (RMS) includes a plurality of service robots deployed within an operations venue that includes a plurality of gaming devices, an operator terminal presenting a graphical user interface (GUI) to an operator, and a robot management system server (RMS server) configured in networked communication with the plurality of service robots. The RMS server is configured to: identify location data for the service robots; create an interactive overlay map of the operations venue that includes a static map of the operations venue, overlay data showing the location data of the plurality of service robots over the static map, and an interactive icon for each service robot of the plurality of service robots; display, via the GUI, the overlay map; receive a first input indicating a selection of a first interactive icon associated with a first service robot; and display current status information associated with the first service robot.

GAMING MACHINES AND METHODS FOR OPERATING GAMING MACHINES
20230088957 · 2023-03-23 ·

A gaming machine is described herein. The gaming machine includes a processor programmed to execute an algorithm to display an animated sequence of computer-generated images on a display device including the steps of rendering a plurality of games on a game screen with each game including a plurality of virtual reels, and animating each of the plurality of virtual reels to spin and stop to display an outcome of each corresponding game. The processor also displays a credit award feature by determining a number of free games associated with each corresponding game, determining a credit award range based on the associated number of free games, and animating a credit award selection screen onto the game screen overlaid across a portion of each corresponding game. The credit award selection screen including a selectable credit award icon displaying the determined credit award range.

INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM
20220343722 · 2022-10-27 ·

It is to improve the interest of betting on the prediction for the ranking of each athlete in the target competition. A computer receives a bet on a prediction for ranking of athletes in a target competition in which a plurality of athletes participate, acquires an activity value of each athlete in the target competition, and determines whether or not prediction content of the received bet was right in view of the ranking of each athlete in the target competition determined based on the activity value of each athlete in the target competition and a correction condition for each athlete with respect to the activity value.

Network latency fairness in multi-user gaming platforms

Aspects of the present disclosure relate to wireless communications, and more particularly, to techniques that allow for enforcement of network latency fairness in multi-user gaming platforms. An example method generally includes identifying multiple user equipments (UEs) participating in a multi-user gaming platform across one or more wide area networks (WANs); and taking one or more actions to support latency fairness in delivery of information across the multiple users via the one or more WANs.