G06Q30/0231

Gamification for online social communities
10430894 · 2019-10-01 · ·

A computer hosts an online community for a business entity. The community includes multiple feedback interfaces that quantify each user's engagement with the community. Each feedback interface has a distinct interaction time scale, from immediate to a year or more, with intermediate feedback interfaces. The process measures reduction in technical support costs based on the community engagement, and alerts a community manager when too many users are not completing a task for one feedback interface. The manager creates a targeted mission for the appropriate subpopulation of users. The mission specifies an action and a time limit. Completion of the action increases completion of the task. Messages are sent to users in the subpopulation to alert them of the mission. The mission feedback interface provides feedback visually for users in the subpopulation. The mission feedback includes indicators of remaining time and percent completion.

MOBILE TERMINAL, SERVER, SYSTEM AND COMMUNICATION METHOD TO MANAGE ATTRACTION RESERVATION

An attraction reservation management system may activate ticket information registered in a mobile terminal in response to an entry based on the ticket information being allowed, may assign a default credit and additional credit-related information to the ticket information in response to an activation of the ticket information, may assign an additional credit based on the additional credit-related information to the ticket information in response to an amount of time elapsing, and may generate attraction reservation information for a target attraction by subtracting credits that are cumulatively assigned to the ticket information.

SYSTEM AND METHOD FOR ENHANCING LIVE VIDEO CONTENT STREAMS

Content streams are enhanced through management of spectator tracking and reward determinations via a central system between a streamer client device and spectator client devices. Spectators viewing a content stream of a title streamed over a network via a title rewards service from the client device executing the title are tracked along with their time spent viewing the stream. An indication of a reward received from the streamer client device causes the title rewards service to determine spectators meeting reward criteria and issues a multi-cast reward notice to qualified spectator client devices. Spectators authenticate with the title rewards service as players of titles to redeem rewards that are provided by the titles at their client devices. Spectators of unintegrated titles are also tracked for later rewards when such titles are integrated into the title rewards service.

System for digital bonus point management
10387907 · 2019-08-20 · ·

A system for managing an account includes a tag element representing a value, a mobile device adapted to determine the value when being located in proximity of the tag element, and adapted to access a network, and a server adapted to communicate with the mobile device via the network and adapted to access to a database, the database being adapted to store the account, the account being related to the mobile device (102) and to the tag element; wherein the mobile device is further adapted to communicate the determined value to the server, and wherein the server is further adapted to add the communicated value to the account.

SYSTEMS AND METHODS FOR PROVIDING DYNAMIC REWARDS
20240169799 · 2024-05-23 ·

A loyalty program management system associated with an enterprise location is provided. The loyalty program management system is programmed to: a) receive a plurality of input data associated with a plurality of patrons, wherein the plurality of input data represents actions of the plurality of patrons; b) determine a current location of a patron of the plurality of patrons, wherein the current location of the patron is not at the enterprise location; and c) transmit a message to a computer device associated with the patron including a prize to be awarded if the patron visits the enterprise location.

MEDIA PUSHING METHOD AND SYSTEM

This application discloses a media pushing method and system. The method includes: providing an online service for a user; obtaining a material of target media content; generating the media content according to the material; presenting the media content to the user when duration of the user using the online service reaches a preset time length; and modifying service data corresponding to an account of the user after the media content is presented to the user.

LOCATION BASED CONSUMER INTERFACE FOR RETAIL ENVIRONMENT
20190220890 · 2019-07-18 · ·

A location based consumer interface for retail environments includes a plurality of data packet generators distributed around a retail store. The data packet generators include a wireless communication device and are configured to wirelessly transmit codes to mobile computing devices in the retail store. The codes are received by the mobile computing devices, and can be used to present promotional or other content to the consumer, such as content related to the consumer's current location within the store. The codes can also be used for other purposes, such as for use as part of a store rewards program. In some embodiments a vendor is charged a fee for presentation of the content to the consumer.

Systems and methods to provide messages in real-time with transaction processing

A computing apparatus configured to generate trigger records for a transaction handler to identify authorization requests that satisfy the conditions specified in the trigger records, identify communication preferences of the users associated with the identified authorization requests, and use the communication preferences to target real-time messages at the users in parallel with the transaction handler providing responses to the respective authorization requests.

CONVERSATIONAL INTELLIGENCE ARCHITECTURE SYSTEM

Systems and methods for processing queries against a large database of transactions. An initial query is processed by a lead analysis engine, but processing does not stop there; the output of the lead analysis engine is used to provide general context, and is also used to select a further-processing module. Multiple results, from multiple further-processing modules, are displayed in a ranked list (or equivalent). The availability of multiple directions of further analysis helps the user to develop an intuition for what trends and drivers might be behind the numbers. Most preferably the resulting information is used to select one or more objects in an immersive environment. The object(s) so selected are visually emphasized, and displayed to the user along with other query results. Optionally, some analysis modules not only process transaction records, but also process customer data (or other exogenous non-transactional data) for use in combination with the transactional data. The customer data will often be high-level, e.g. demographics by zip code, but this link to exogenous data provides a way to link to very detailed customer data results if available.

LOCATION BASED REWARD SYSTEM BETWEEN TALENTS AND FANS
20190180388 · 2019-06-13 ·

Social network systems provisioned for talent and fan interaction and communications (and methods related thereto). In some embodiments, social networks which reward fans for participation. In the same or other optional embodiments, social networks which reward talent for attracting or obtaining or retaining fan followers or subscribers. In still other optional embodiments, social networks in which geographical locations of talent and/or fans can be utilized as the basis for talent/fan interaction or communications or to supplement the content of talent/fan interaction or communications.