Patent classifications
A63F2003/00359
Physical-virtual game board and content delivery platform
A physical-virtual gaming platform comprising a game board overlay including logical locations for the placement of game pieces, where the overlay is placed in relationship to the combination of a game board and game pieces. The combination of the game board and game pieces include electronic means that are in communication with a computing device. The computing device processes the information provided by the electronic means to determine the logical location of a game piece with respect to the game overlay and then provides a sensory output to gamers based at least upon the determined locations. The game overlay can be active and in communication with the computing device such that the overlay is operated to alter one or more logical locations thereby changing game play in response to determined game piece movements. The platform includes visualization and audio devices for providing customized visual and audio experiences.
Game Tile System
A tile game system is provided that includes a plurality of two-dimensional and three-dimensional components. The two-dimensional components can include a plurality of modular tiles provided in various sizes and configurations that can be joined together to form a grid-based gameplay area. The three-dimensional components can include external boundaries for the gameplay area, internal boundaries, terrain elements such as columns and staircases, and game figures. According to aspects of the present disclosure, the external and internal boundaries can be provided with recessed sections that allow a game figure to be contained within a single grid square and prevent the grid of the gameplay area from becoming warped. According to some aspects of the present disclosure the internal and external boundaries can be illuminated and provided with removable and interchangeable light-permeable skins that allow a user to switch between various illuminated designs.
VARIABLE SURFACE GAMING PLATFORM
A game utilizes a multi-surface play surface having a plurality of locations defined thereon. A plurality of topographical features are removably attachable to selected ones of the locations to further alter the game play surface. A surface base supports a plurality of light source nodes interconnected by pluralities of light transmitting elements. Light is directed upwardly through the light source nodes. Additionally, selected portions of the game play surface which overlay on top of a light source node define surface locations which include light transmissive elements constructed to avoid blocking the light therefrom. Selected surface features also include light transmissive elements to further avoid blocking light from the light source node and game play surface location. The surface base is formed in two segments and is supported upon a book-like housing which includes a mechanism for raising and lowering one of the surface base segments within the housing to facilitate complete closure thereof.
CHOOSE YOUR OWN PATH GAME
A game using cards or virtual cards that are used by players during game play to dynamically create a board representing a territorial expanse. Game play takes place within the context of a narrative or story line for the characters playing the game wherein the narrative develops and unfolds according to explicit choices the player makes at multiple opportunities to choose among several options. The player choices that direct the game play and narrative are intended to ultimately resolve a goal-oriented quest or attain an objective assigned to the player's character. The game play and the assembly of the cards or virtual cards to form the territory arise from the characters' exploration of territory represented by a plurality of numbered cards and by the characters' interaction with other features of the cards and with the features of non-numbered cards.
Educational balancing game
The application provides for a system and method of playing an educational balancing game. An electronic game spinner is used to select a category to be tested, as well as a specific question within this category. Once the specific question has been selected, potential answers are shown on an electronic game board whereby a user must then use their body to select a circle containing an answer. The game board may also be constructed out of plastic, where the answers are fixed, however, the electronic game spinner scans a code on the game board so that appropriate questions are used with the printed answer selections.
CHESS M.D(multi-dimensional)
Chess like board game apparatus designed to visualize certain concepts of science, such as chemistry, physics, and math. The board game apparatus features a plurality of sub levels, which includes a black non transparent base level and four transparent sub levels, labeled one through four. Each sub level is arranged into squares of alternating colors creating a four by four row/column array. Combining the squares from all of the sub level there are sixty-four possible playing positions. Looking at the board as four sub levels, the numerical designation for the row/column square on all sub levels are equal, thus the squares corresponding to that numerical value becomes a possible playing position. The bishop, queen and king, utilizes this rule for movement around the board, while vertical height difference between sub levels creates sixteen extra squares for the knight to utilize.
Choose your own path game
A game using cards or virtual cards that are used by players during game play to dynamically create a board representing a territorial expanse. Game play takes place within the context of a narrative or story line for the characters playing the game wherein the narrative develops and unfolds according to explicit choices the player makes at multiple opportunities to choose among several options. The player choices that direct the game play and narrative are intended to ultimately resolve a goal-oriented quest or attain an objective assigned to the player's character. The game play and the assembly of the cards or virtual cards to form the territory arise from the characters' exploration of territory represented by a plurality of numbered cards and by the characters' interaction with other features of the cards and with the features of non-numbered cards.
Board Game Apparatus with Variable Game Surface and Method of Play
An apparatus and method for playing a board game which includes at least two distinguishable sets of playing pieces, each set being assigned to one player of the game, a game surface set by the players from assigned surface tiles, and dice, a pair being assigned to each player of the game. Players set up the game surface, and thereafter playing pieces, in an order determined by each player rolling a pair of dice. Setup is thereby varied each game to provide a new challenge. Players, in order, act by moving playing pieces, jumping over opposing playing pieces and removing them, and attacking opposing playing pieces. Winning an attack involves having the highest score on a roll of the dice and the winner's piece remains on the game surface. A player wins if they are the only one with pieces remaining on the game surface.
Rubber Based Board Game
A novel board game system with board game tiles having a rubber based bottom is disclosed. The board game system comprises one or more board game tiles, a plurality of game dice; a plurality of game cards; and a plurality of game tokens. Each of the board games tiles comprises a paperboard top layer; a polymeric bottom layer; and a polyester fabric layer disposed between the paperboard top layer and the polymeric bottom layer. The plurality of dice may further comprise a movement die having a plurality of numbers on an outer surface; and a traffic die having a plurality of instruction icons on an outer surface.
System and Methods for Generating a Game Board and Playing Games Therewith
The present disclosure relates to a system and methods for a board game in which boards, each containing multiple letters are combined in numerous combinations and configurations in order to generate and play different board games on different game boards. The object of the board game is for a player or team to place that team's colored translucent chips or tokens on letters and adjacent letters to create words, thereby creating a line or path of chips. By using this line of chips and adding to the line at each turn, the player or team can meet certain objectives, such as connecting various locations or ends on the game board, or racing from one end of the game board to the other, and other objectives as necessary to play each game.