A63F2003/00359

Tile tray
09937413 · 2018-04-10 · ·

This disclosure relates to a tile tray configured to facilitate manipulation of tiles. More specifically, the disclosed tile tray includes at least one cell including a bottom, at least one side abutting the bottom and extending upward therefrom, a node extending upward from the bottom and having a flat top surface, and a channel between the node and the at least one side. A tile positioned atop the top surface of the node may be manipulated by pressing a portion of the tile into the channel, thereby raising the opposite portion of the tile, the node serving as a fulcrum. The portion pressed into the channel may be moved along the channel, thereby rotating the tile, or the raised opposite portion may be grasped by a user to flip or move the tile.

CHOOSE YOUR OWN PATH GAME
20180028901 · 2018-02-01 ·

A game using cards or virtual cards that are used by players during game play to dynamically create a board representing a territorial expanse. Game play takes place within the context of a narrative or story line for the characters playing the game wherein the narrative develops and unfolds according to explicit choices the player makes at multiple opportunities to choose among several options. The player choices that direct the game play and narrative are intended to ultimately resolve a goal-oriented quest or attain an objective assigned to the player's character. The game play and the assembly of the cards or virtual cards to form the territory arise from the characters' exploration of territory represented by a plurality of numbered cards and by the characters' interaction with other features of the cards and with the features of non-numbered cards.

System for identifying and tracking objects on a game board
12194390 · 2025-01-14 · ·

The finding and object of the invention relates to board games and parlour games characterized by the support of electronic components, such as a PC, tablet, smartphone or game console. More precisely, the invention consists of an economical and easy to construct system, able to identify and track the movements of objects, preferably but not necessarily pawns, on an interactive game board configurable by the user. Said playable and movable objects are tracked by means of a coordinated system of low-cost sensors and a method for the progressive storage of the positions assumed by the same objects as a result of voluntary user interactions. This result is achieved by means of: A sensorized board (flexible or foldable) equipped with a series of magnetic sensors positioned according to a regular grid arrangement; An electronic control board, connected to said sensorized board, adapted to the acquisition of data and the communication of the acquired information to a third system (PC, tablet, is smartphone, console) via interface (wired or radio); An identification system, preferably but not exclusively of the RFID type consisting of reader chip and single antenna, integrated in the control board; A series of modular tiles, of different shapes, which reproduce different environments, usable to create different game scenarios; A series of profiled elements to keep the tiles integral with the interactive game board, once positioned above it; A series of gaming elements, equipped with magnets and identification code (for example RFID TAG).

Systems and methods for dynamic blocks forming a passageway
09795866 · 2017-10-24 ·

Embodiments disclosed herein describe systems and methods for games with individual and independent pieces that are configured to move to create new routes and boards. Embodiments may include a series of symmetrical or asymmetrical blocks that can be dynamically moved or repositioned to for a maze with shifting channels or patterns.

SYSTEMS AND METHODS FOR DYNAMIC BLOCKS FORMING A PASSAGEWAY
20170197138 · 2017-07-13 ·

Embodiments disclosed herein describe systems and methods for games with individual and independent pieces that are configured to move to create new routes and boards. Embodiments may include a series of symmetrical or asymmetrical blocks that can be dynamically moved or repositioned to for a maze with shifting channels or patterns.

SYSTEM AND METHOD FOR PROVIDING AN ADJUSTABLE GAME BOARD
20170056758 · 2017-03-02 ·

The present disclosure provides a three-dimensional game board having a base and a plurality of tiles positionable on the base. Tiles may be spaced apart from the base in an adjustment direction by spacers. The tiles may be movably supported by supports coupled to a frame. The supports may extend through cavities in the tiles and tiles may move in the adjustment direction while supported by the supports. The frame may be positioned on the base, and the act of positioning the frame on the base may cause certain tiles to be spaced apart from the base by corresponding spacers.

EDUCATIONAL BALANCING GAME
20170036102 · 2017-02-09 ·

The application provides for a system and method of playing an educational balancing game. An electronic game spinner is used to select a category to be tested, as well as a specific question within this category. Once the specific question has been selected, potential answers are shown on an electronic game board whereby a user must then use their body to select a circle containing an answer. The game board may also be constructed out of plastic, where the answers are fixed, however, the electronic game spinner scans a code on the game board so that appropriate questions are used with the printed answer selections.

MINATURE MOVEMENT SYSTEM FOR FIGURES
20250249347 · 2025-08-07 · ·

A miniature movement system that includes a plurality of modular platforms and a plurality of magnet-reactive metal plates. Each modular platform of the plurality of modular platforms includes a plurality of sides defining a center cavity. Each magnet-reactive metal plate of the plurality of magnet-reactive metal plates is configured to be received in the center cavity of a respective modular platform. A first modular platform of the plurality of modular platforms is configured to be removably coupled to at least a second modular platform of the plurality of modular platforms.

GAME PIECE ELEMENTS THAT ARE REMOVABLY AFFIXABLE TO A SURFACE AND METHOD OF USE
20250295983 · 2025-09-25 ·

Game piece elements that are removably affixable to a surface have an affixation layer, an artwork layer, and an erasable layer. The affixation layer removably affixes the game piece elements to a surface. The artwork layer enhances game play with high quality, pre-made artwork. The erasable layer allows a player to write or draw on the game piece elements during game play, but allows removal of the writing or drawing so the game piece elements can be reused. A method of using the game piece elements has the player securing the elements to a surface, removing and replacing the elements during game play, and writing or drawing on the elements during game play.

System and methods for game play
12434128 · 2025-10-07 ·

Players attempt to be the first person to move from the start of the board puzzle piece to the end of board. The game is played in at least three phases, with each phase utilizing different game pieces. Phase one consists of creating a puzzle pattern by placing background puzzle pieces on the puzzle game board and connecting background puzzle pieces already on the board. Phase two consists of placing color overlay puzzle pieces on top of the background puzzle pieces that make up the puzzle pattern. Phase three is accomplished by each player selecting a playing card and then either strategically migrating their creature by moving contiguously between the creature spots or by jumping from a color overlay creature spot to a different color overlay creature spot, as described on the playing card selected. The game ends when a player moves off the end of board.