Patent classifications
A63F13/215
Dynamic adjustment of game controller sensitivity based on audio analysis
An electronic device may receive audio during play of a game on a game console over a network. The electronic device may detect one or more sounds during the monitoring of the audio. The electronic device may control, based on the detected one or more sounds, operation of a game controller that interacts with the game during play. The controlling of the operation of the game controller may comprise adjusting sensitivity of the game controller. The electronic device may determine directionality of the detected one or more sounds and adjust the sensitivity of the game controller based on the determined directionality of the detected one or more sounds. The electronic device may increase and/or decrease the sensitivity of the game controller in response to changes in the determined directionality of the detected one or more sounds.
GAME PROGRAM, GAME METHOD, AND INFORMATION TERMINAL DEVICE
A first image related to a progress of a game is displayed on a display unit, an UI (User Interface) image receiving a first input operation related to a result of the game is displayed on the display unit in a manner of being superimposed on the first image, and the UI image is deleted by receiving a second input operation from the user even when the first input operation is not yet received.
GAME PROGRAM, GAME METHOD, AND INFORMATION TERMINAL DEVICE
A first image related to a progress of a game is displayed on a display unit, an UI (User Interface) image receiving a first input operation related to a result of the game is displayed on the display unit in a manner of being superimposed on the first image, and the UI image is deleted by receiving a second input operation from the user even when the first input operation is not yet received.
VOICE DRIVEN 3D STATIC ASSET CREATION IN COMPUTER SIMULATIONS
A 3D scene is generated consisting of one or more objects from a natural language description that may consist of text or voice. Relevant keywords like asset attributes and placement are extracted from the description. Using these keywords, a 2D image is generated using a generative model. Another neural model is used to reconstruct the 3D objects from the 2D. The 3D objects can be assembled to meet the placement specifications. Alternatively, the 3D object is generated by either transforming existing 3D objects or by using a 3D generative model to meet the specifications in the description.
VOICE DRIVEN 3D STATIC ASSET CREATION IN COMPUTER SIMULATIONS
A 3D scene is generated consisting of one or more objects from a natural language description that may consist of text or voice. Relevant keywords like asset attributes and placement are extracted from the description. Using these keywords, a 2D image is generated using a generative model. Another neural model is used to reconstruct the 3D objects from the 2D. The 3D objects can be assembled to meet the placement specifications. Alternatively, the 3D object is generated by either transforming existing 3D objects or by using a 3D generative model to meet the specifications in the description.
INDEPENDENT GAME AND CHAT VOLUME CONTROL
Methods and systems are provided for independent audio volume control. User input may be received in an audio setup configured for combined-audio, with the user input including one or both of a selection of a desired volume of a first type audio component of the combined-audio signal, and a selection of a desired volume of a second type audio component of the combined-audio signal. Based on the user input, a corresponding mix setting may be determined, with the mix setting including one or more control parameters for adaptively controlling mixing of the first type audio component and the second type audio component to generate the combined-audio signal. The mix setting may be determined based on a data set characterizing an audio device where at least portion of the mixing is performed. The data set may be pre-programmed and/or determined based on testing of the audio device.
Information processing system, information processing apparatus, and content file generation method
A voice acquisition section 126 acquires a voice of a user viewing content. A recording processing section 116 records content data and user voice data and generates a content file in which the content data and the user voice data are associated with a recording time. A voice detection section 136 detects whether or not the voice of the user has been acquired by the voice acquisition section 126. An event information generation section 140 generates event information including a start time and an end time of the acquisition of the voice of the user. A communication section 102 transmits the event information to a server.
NETWORKED GAMING HEADSET
Methods and systems are provided for using networked gaming headsets. In an audio setup that includes a headset configurable to process audio for a first player participating in an online multiplayer game, a headset preset may be requested from a central headset preset depository, where the headset preset includes values for one or more configurable parameter settings relating to operation or functions of the headset, where the headset preset is uploaded into the central headset preset depository by someone other than the first user, where the headset preset is associated with an identification information for uniquely identifying the headset preset, and where requesting the head present includes providing the identification information to the central headset preset depository. In response to acceptance of the request, the headset preset may be downloaded from the central headset preset depository into the headset, and the headset may be configured based on the headset preset.
NETWORKED GAMING HEADSET
Methods and systems are provided for using networked gaming headsets. In an audio setup that includes a headset configurable to process audio for a first player participating in an online multiplayer game, a headset preset may be requested from a central headset preset depository, where the headset preset includes values for one or more configurable parameter settings relating to operation or functions of the headset, where the headset preset is uploaded into the central headset preset depository by someone other than the first user, where the headset preset is associated with an identification information for uniquely identifying the headset preset, and where requesting the head present includes providing the identification information to the central headset preset depository. In response to acceptance of the request, the headset preset may be downloaded from the central headset preset depository into the headset, and the headset may be configured based on the headset preset.
INPUT DEVICE
Noise is prevented from occurring in voice data acquired by a microphone due to an operation of an input stick. An input device (10) includes an upper cabinet section (41) having an opening formed therein, an input stick (31) movable inside the opening, and a buffer member (46) that is provided on an inner edge of the opening of the upper cabinet section (41) and is made of a material different from a material of the inner edge of the opening and from a material of an outer peripheral surface of the input stick (31).