Patent classifications
A63F13/215
VIDEO GAMING COMMUNICATION SYSTEM
A method of using video gaming communication system. A gaming chair is provided that includes a control panel and a speaker operably connected to the control panel. A headphone is provided that includes a speaker and a microphone. The headphone is operably connected to the control panel. The control panel is operably connected to a gaming system. A video game sound is transmitted from the gaming system to the control panel. The video game sound is emitted from the gaming chair speaker and the headphone speaker. An audio input is received from the headphone microphone. In response to receiving the audio input, the emitting of the video game sound from at least one of the gaming chair speaker and the headphone speaker is changed.
VIDEO GAMING COMMUNICATION SYSTEM
A method of using video gaming communication system. A gaming chair is provided that includes a control panel and a speaker operably connected to the control panel. A headphone is provided that includes a speaker and a microphone. The headphone is operably connected to the control panel. The control panel is operably connected to a gaming system. A video game sound is transmitted from the gaming system to the control panel. The video game sound is emitted from the gaming chair speaker and the headphone speaker. An audio input is received from the headphone microphone. In response to receiving the audio input, the emitting of the video game sound from at least one of the gaming chair speaker and the headphone speaker is changed.
DUAL-RADIO GAMING HEADSET
A gaming machine having an audio channel outputting game sound and an audio channel intaking microphone sound and outputing chat sound is coupled with a headset having earpieces and a microphone and a Bluetooth transceiver in the headset for sending and receiving the microphone and chat sounds. A radio receiver or wired connection in the headset receives the game sounds. Circuitry in the headset is connected between the transceiver and receiver for mixing the microphone, chat, and game sounds and feeding them all to the earpieces.
IMPULSE RESPONSE GENERATION SYSTEM AND METHOD
A system for determining the impulse response of an environment, the system comprising an audio emitting unit operable to emit a predetermined sound in the environment, an audio detection unit operable to record the sound output by the audio emitting unit, and an impulse response generation unit operable to identify an impulse response of the environment in dependence upon a frequency response of the audio emitting unit and/or the audio detection unit, and a difference between the predetermined sound and the recorded sound.
IMPULSE RESPONSE GENERATION SYSTEM AND METHOD
A system for determining the impulse response of an environment, the system comprising an audio emitting unit operable to emit a predetermined sound in the environment, an audio detection unit operable to record the sound output by the audio emitting unit, and an impulse response generation unit operable to identify an impulse response of the environment in dependence upon a frequency response of the audio emitting unit and/or the audio detection unit, and a difference between the predetermined sound and the recorded sound.
INTERACTIVE AUDIOVISUAL SYNCHRONIZATION FOR VENUES
Exemplary venues allow for members of an audience at different locations within these venues to simultaneously interact with an interactive content. The interactive content can convey one or more requisite actions to be performed by the members of the audience. However, the one or more requisite actions can reach members of the audience at different instances in time. These exemplary venues can effectively compensate for these different instances in time such that the accuracy and/or the synchronization of one or more response actions, which are performed by the members of the audience in response to the one or more requisite actions, can be characterized as no longer being dependent upon their distance from the interactive content. Rather, the accuracy and/or the synchronization of the one or more response actions by the members of the audience to the one or more requisite actions can be considered as being related to the performance, for example, timing, of the one or more response actions themselves.
Configuring Headset Voice Morph Based on Player Assignment
Methods and systems are provided for adaptively controlling audio associated with users. In an audio system configured to output audio to a user of the system, reference data may be obtained and processed, and one or more audio control settings may be determined, based on the processing of the reference data, for adjusting audio in the system, with at least one of the one or more audio control settings configured to adjust or modify a voice associated with the user. The reference data may be obtained from a database associated with operation of the system by the user. The reference data may include a reference audio, with the reference audio being processed to determine at least one of the one or more audio control settings based on characteristics and/or parameters of the reference audio.
SYSTEMS AND METHODS FOR EVALUATING GAME ELEMENTS
A method for evaluating a game element is disclosed herein. In one example, the method includes receiving a data set representing the game element and generating a predicted response to the game element by inputting the data set into a machine learning model. In some embodiments, the machine learning model is trained on a plurality of training samples derived from previous gameplay data. In some embodiments, each training sample includes a gameplay event and a player response associated with the gameplay event.
VIDEO GAME CONTROLLER WITH AUDIO CONTROL
This disclosure describes a system that allows a user to control the audio of a headset from a game controller. Audio controls are displayed on a screen of the game controller. In addition to the game controller, the disclosed system may comprise an app, on a device external from the game controller, that is also able to display the audio controls. The audio controls may be updated via the game controller or the app while the game controller and headset are being used.
VIDEO GAME CONTROLLER WITH AUDIO CONTROL
This disclosure describes a system that allows a user to control the audio of a headset from a game controller. Audio controls are displayed on a screen of the game controller. In addition to the game controller, the disclosed system may comprise an app, on a device external from the game controller, that is also able to display the audio controls. The audio controls may be updated via the game controller or the app while the game controller and headset are being used.