Patent classifications
A63F13/235
Interactive combat gaming system
A controller for use in an interactive gaming system is described. The controller comprising a player mounting means, a motion detector that provides a means for determining the motion of the controller and an audio code communication module. The audio code communication module provides a means for generating an audio code signal in response to a detected, predetermined motion of the controller. The audio code signals for the controller can be embedded within normal audio output of a gaming system and thereafter be employed to activate a multitude of features within the games. The gaming system may comprise an opponent based on an electronic game running on a computer device or a second controller worn by a second player. The gaming system may further comprise one or more power up toys that provide additional combat moves for the one or more participants.
SYSTEMS FOR INTERPRETING A DIGIT-TO-DIGIT GESTURE BY A USER DIFFERENTLY BASED ON ROLL VALUES OF A WRIST-WEARABLE DEVICE WORN BY THE USER, AND METHODS OF USE THEREOF
A method of interpreting a digit-to-digit gesture based on roll values for a wrist-wearable device is disclosed. The method includes, receiving an indication at a first point in time that a user donning the wrist-wearable device is providing a digit-to-digit gesture in which one of the user's digits touches another of the user's digits without contacting the display of the wearable device. The method further includes, in accordance with a determination that the digit-to-digit gesture is provided while data indicates that the wrist-wearable device has a first roll value, causing a target device in communication with the wearable device to perform a first input command and receiving another indication at a second point in time that is after the first point in time that the user is providing the digit-to-digit gesture again, causing the target device to perform a second input command that is distinct from the first input command.
SYSTEMS FOR INTERPRETING A DIGIT-TO-DIGIT GESTURE BY A USER DIFFERENTLY BASED ON ROLL VALUES OF A WRIST-WEARABLE DEVICE WORN BY THE USER, AND METHODS OF USE THEREOF
A method of interpreting a digit-to-digit gesture based on roll values for a wrist-wearable device is disclosed. The method includes, receiving an indication at a first point in time that a user donning the wrist-wearable device is providing a digit-to-digit gesture in which one of the user's digits touches another of the user's digits without contacting the display of the wearable device. The method further includes, in accordance with a determination that the digit-to-digit gesture is provided while data indicates that the wrist-wearable device has a first roll value, causing a target device in communication with the wearable device to perform a first input command and receiving another indication at a second point in time that is after the first point in time that the user is providing the digit-to-digit gesture again, causing the target device to perform a second input command that is distinct from the first input command.
System, method and handheld controller for multi-player gaming
Embodiments of the invention relate to systems and methods for multi-player gaming. Some embodiments relate to systems having an improved communications infrastructure and improved handheld game controllers, while other embodiments relate to improvements in handling large numbers of players in the multi-player game when played in a game arena with a single large display screen showing the multi-player game images. In one particular embodiment, a system is provided that has a game server controlling a display system to display the multi-player game on the large screen and a plurality of game controllers. Each game controller has a secondary display means for providing a secondary game display and input means for receiving player input. The system further comprises communication means for enabling communication between the game server and each of the plurality of game controllers. The plurality of game controllers are located in proximity to the large display screen such that it is visible to game players manipulating the game controllers while playing the multi-player game.
System, method and handheld controller for multi-player gaming
Embodiments of the invention relate to systems and methods for multi-player gaming. Some embodiments relate to systems having an improved communications infrastructure and improved handheld game controllers, while other embodiments relate to improvements in handling large numbers of players in the multi-player game when played in a game arena with a single large display screen showing the multi-player game images. In one particular embodiment, a system is provided that has a game server controlling a display system to display the multi-player game on the large screen and a plurality of game controllers. Each game controller has a secondary display means for providing a secondary game display and input means for receiving player input. The system further comprises communication means for enabling communication between the game server and each of the plurality of game controllers. The plurality of game controllers are located in proximity to the large display screen such that it is visible to game players manipulating the game controllers while playing the multi-player game.
AUTOMATIC INSTANTIATION OF NATIVE VIRTUAL INTERFACES FOR STREAMING APPLICATIONS
In examples, a device's native input interface (e.g., a soft keyboard) may be invoked using interaction areas associated with image frames from an application, such as a game. An area of an image frame(s) from a streamed game video may be designated (e.g., by the game and/or a game server) as an interaction area. When an input event associated with the interaction area is detected, an instruction may be issued to the client device to invoke a user interface (e.g., a soft keyboard) of the client device and may cause the client device to present a graphical input interface. Inputs made to the presented graphical input interface may be accessed by the game streaming client and provided to the game instance.
AUTOMATIC INSTANTIATION OF NATIVE VIRTUAL INTERFACES FOR STREAMING APPLICATIONS
In examples, a device's native input interface (e.g., a soft keyboard) may be invoked using interaction areas associated with image frames from an application, such as a game. An area of an image frame(s) from a streamed game video may be designated (e.g., by the game and/or a game server) as an interaction area. When an input event associated with the interaction area is detected, an instruction may be issued to the client device to invoke a user interface (e.g., a soft keyboard) of the client device and may cause the client device to present a graphical input interface. Inputs made to the presented graphical input interface may be accessed by the game streaming client and provided to the game instance.
Detachable information handling system game controller management
A game controller has first and second controllers detachably coupled to a bridge or an information handling system housing to provide inputs to a gaming application executing on the information handling system, such as from a joystick input device integrated in each controller. Logic stored in non-transitory memory of the information handling system executes to track game controllers based upon unique identifiers retrieved from each controller to the information handling system, such as through a direct coupling of the controllers to the information handling system or indirect communication by the information handling system with a bridge directly coupled to the controllers. The information handling system sets priority for inputs from game controllers based upon controller unique identifiers and also tracks composite game controller assemblies that include controllers and a bridge.
Detachable information handling system game controller management
A game controller has first and second controllers detachably coupled to a bridge or an information handling system housing to provide inputs to a gaming application executing on the information handling system, such as from a joystick input device integrated in each controller. Logic stored in non-transitory memory of the information handling system executes to track game controllers based upon unique identifiers retrieved from each controller to the information handling system, such as through a direct coupling of the controllers to the information handling system or indirect communication by the information handling system with a bridge directly coupled to the controllers. The information handling system sets priority for inputs from game controllers based upon controller unique identifiers and also tracks composite game controller assemblies that include controllers and a bridge.
Two-axis controller interface with reconfigurable orientation
A controller device comprises a controller body that includes one or more interface ports, at least which is a control information output port. A joystick coupled to the controller body has an axis control orientation that is configurable relative to the controller body.