Patent classifications
A63F13/235
GAME CONTROLLER OPERABLE IN BLUETOOTH LOW ENERGY (BLE) MODE
A handheld video game controller is operable in Bluetooth Low Energy (BLE) mode to allow for sending controller input data to a target BLE device in a manner that bypasses any operating system (OS) restrictions that might otherwise be imposed on game controller input. When operating in the BLE mode, the handheld video game controller pairs (establishes a radio link) with a BLE device executing a client application used for video game streaming. During gameplay, the video game executes on a host computer and the player provides user input to the game controller to control an aspect of the video game. In response to such user input, the game controller sends controller input data to the BLE device via a radio of the game controller. The player may switch between operating the game controller in BLE mode and receiver mode using input gestures on the game controller.
RF TRACKING WITH ACTIVE SENSORY FEEDBACK
A system includes a wireless device having a radio frequency (RF) receiver, an RF transmitter, and means for producing sensory feedback to a user of the wireless device. A position-tracking system includes at least three antennae. The position-tracking system computes a multi-dimensional position of the wireless device using triangulation or trilateration based on time of arrival information from radio signals transmitted by the RF transmitter of the wireless device and received by each of the at least three antennae. A processor receives the multi-dimensional position of the wireless device determined by the position-tracking system, correlates the multi-dimensional position to a point of interest registered with an interactive software program that produces a virtual reality environment, and generates, in response to the multi-dimensional position correlated with the registered point of interest, data configured to activate the sensory feedback producing means of the wireless device.
Wireless controller
A wireless controller includes a handle portion to be held in one or both hands. The wireless controller also includes a gyroscope to output rotation information indicative of rotation of the handle about a steering axis, an accelerometer to output acceleration information, and a magnetometer to output magnetic bearing information. The wireless controller also includes a communication subsystem to wirelessly transmit sensor data to a computing device. The sensor data represents one or more of the rotation information, the acceleration information, and the magnetic bearing information such that the acceleration information is useable to attenuate gyroscopic drift when the handle has a first orientation and the magnetic bearing information is useable to attenuate gyroscopic drift when the handle has a second orientation.
Wireless controller
A wireless controller includes a handle portion to be held in one or both hands. The wireless controller also includes a gyroscope to output rotation information indicative of rotation of the handle about a steering axis, an accelerometer to output acceleration information, and a magnetometer to output magnetic bearing information. The wireless controller also includes a communication subsystem to wirelessly transmit sensor data to a computing device. The sensor data represents one or more of the rotation information, the acceleration information, and the magnetic bearing information such that the acceleration information is useable to attenuate gyroscopic drift when the handle has a first orientation and the magnetic bearing information is useable to attenuate gyroscopic drift when the handle has a second orientation.
Web-Based Game Controller
A video game system includes a video server system (VSS) having a first network address. The VSS pairs a game controller having a second network address with a display system having a third network address. The VSS receives controller data packets directed to the first network address from the game controller over a first communication channel. The controller data packets include the second network address and information for updating a game state of a video game. The VSS decodes the controller data packets and directs generation of an updated game state of the video game using information within the controller data packets. The VSS generates a video stream of the video game using the updated game state. The VSS transmits the video stream to the display system at the third network address over a second communication channel. The first and second communication channels differ by at least one network segment.
Plug and play tangible user interface system
Systems and methods are provided for a dynamic user interface for interacting with computer applications by a user physically manipulating interactive floor tiles. The interactive floor tiles may be networked, and may use a communication bus 204 within the network for communicating the connection status of tiles in the network and/or any user input received by one or more tiles in the network. The tile network module may communicate data to a computer via a data collection module. The data collection module may be internal or external to the computer, and may be used to translate data from one communication format to another, for example, from RS485 framework to RS232 framework. The interactive floor tiles may be configured into various shapes at any time by a user, and the changes to the tiles may be mapped to the computer application screen in real-time.
Plug and play tangible user interface system
Systems and methods are provided for a dynamic user interface for interacting with computer applications by a user physically manipulating interactive floor tiles. The interactive floor tiles may be networked, and may use a communication bus 204 within the network for communicating the connection status of tiles in the network and/or any user input received by one or more tiles in the network. The tile network module may communicate data to a computer via a data collection module. The data collection module may be internal or external to the computer, and may be used to translate data from one communication format to another, for example, from RS485 framework to RS232 framework. The interactive floor tiles may be configured into various shapes at any time by a user, and the changes to the tiles may be mapped to the computer application screen in real-time.
Method and apparatus for presenting gamer performance at a social network
A system that incorporates teachings of the present disclosure may include, for example, receiving at a computer device a plurality of stimulus signals generated by one or more gaming accessory devices of a gamer controlling a gaming application, generating a plurality of gaming stimulations based on the plurality of stimulus signals, generating a plurality of gaming action results from the gaming application responsive to the plurality of gaming stimulations, combining the plurality of gaming action results and the plurality of gaming stimulations to generate a plurality of hardware statistics associated with the gamer, and transmitting to a social network the plurality of hardware statistics associated with the gamer.
Method and apparatus for presenting gamer performance at a social network
A system that incorporates teachings of the present disclosure may include, for example, receiving at a computer device a plurality of stimulus signals generated by one or more gaming accessory devices of a gamer controlling a gaming application, generating a plurality of gaming stimulations based on the plurality of stimulus signals, generating a plurality of gaming action results from the gaming application responsive to the plurality of gaming stimulations, combining the plurality of gaming action results and the plurality of gaming stimulations to generate a plurality of hardware statistics associated with the gamer, and transmitting to a social network the plurality of hardware statistics associated with the gamer.
Gaming system and gaming table
A gaming system for card games is provided. The gaming system includes a plurality of gaming cards and a processor. Each of the gaming cards has a recognition code. The processor is configured to: generate a correspondence between the recognition codes of the gaming cards and a plurality of card faces; obtain an image of the gaming card placed in a recognition area captured by an image capturing device; recognize the recognition code in the image to generate game data according to a recognition result and the correspondence; and generate a game screen to be displayed by a display according to the game data. In addition, a gaming table is also provided.