A63F13/235

System and method for presenting a virtual counterpart of an action figure based on action figure state information
09833695 · 2017-12-05 · ·

In certain implementations, a presentation of a virtual counterpart of an action figure may be provided based on action figure state information obtained via wireless communication with the action figure. As an example, an action figure may be detected within a short wireless communication range of a computer system. A wireless connection between the computer system and the action figure may be established based on the detection. Action figure state information identifying a position of a moveable part of the action figure relative to another part of the action figure may be received at the computer system from the action figure via the wireless connection. The relative position may be related to a pose exhibited by the action figure. A virtual counterpart of the action figure may be presented based on the relative position such that the virtual counterpart exhibits the same pose as the action figure.

Dynamic mixed reality content in virtual reality

In one embodiment, a method includes using one or more cameras of a mobile computing device to capture one or more images of a first user wearing a VR display device in a real-world environment. The mobile computing device transmits a pose of the mobile computing device with respect to the VR display device to a VR system. The mobile computing device receives from the VR system a VR rendering of a VR environment. The VR rendering is from the perspective of the mobile computing device with respect to the VR display device. The method includes segmenting the first user from the one or more images and generating, in real-time responsive to capturing the one or more images, a MR rendering of the first user in the VR environment. The MR rendering of the first user is based on a compositing of the segmented one or more images of the first user and the VR rendering.

TRANSFERRING CONTROL ELEMENTS FOR A GAMING SESSION BETWEEN DEVICES

The present disclosure relates to systems, methods, and computer-readable media for facilitating a convenient transfer of control elements for a gaming session from one device to another device without interrupting the gaming session for one or more players. For example, systems disclosed herein include pairing an input device (e.g., a gaming controller) with one or more client devices. Once paired, the input device may detect a trigger condition based on proximity of a registered client device to the input device. The client device may pull control of one or more control elements for the gaming session. The client device may then continue the gaming session without interrupting the experience for the user or for other users that may be engaged within the gaming session.

TRANSFERRING CONTROL ELEMENTS FOR A GAMING SESSION BETWEEN DEVICES

The present disclosure relates to systems, methods, and computer-readable media for facilitating a convenient transfer of control elements for a gaming session from one device to another device without interrupting the gaming session for one or more players. For example, systems disclosed herein include pairing an input device (e.g., a gaming controller) with one or more client devices. Once paired, the input device may detect a trigger condition based on proximity of a registered client device to the input device. The client device may pull control of one or more control elements for the gaming session. The client device may then continue the gaming session without interrupting the experience for the user or for other users that may be engaged within the gaming session.

Gaming device and gaming controller

A gaming device includes a self-stabilizing module including a first portion and a second portion, a controller assembly disposed at the second portion, a motion sensor, an operation processing module, and a display screen disposed at the first portion. The operation processing module generates a frame signal to the display screen according to a program. The controller assembly and the second portion rotate about at least one self-stabilizing axis relative to the first portion when the self-stabilizing module is activated. The motion sensor generates a control signal due to the relative rotation of the first and second portions. The operation processing module generates another frame signal corresponding to a movement posture of the controller assembly relative to the display screen according to the control signal and the program. The display screen is not located on a movement track of the controller assembly. A gaming controller is also provided.

Disassemblable information handling system game controller

A game controller has first and second controller housings having an attachment guide structure that detachably couples to an attachment tab structure disposed on opposing sides of an information handling system and a bridge. Input devices of the controller housing communicate directly with the information handling system through opposing pins and pads disposed in the attachment features or indirectly by communicating with the bridge through opposing pins and pads so the bridge communicates with the information handling system. The attachment guide structure has opposing lips with plural slots that pass tabs of the attachment tab structure through so that a sliding motion engages the tabs behind the lips. Magnets of opposing polarity repel attachment attempts when a game controller attempts to attach to an opposite side of an information handling system or bridge housing from that which the game controller is intended to attach, such as a left side controller attached to a right side of a bridge or information handling system.

Information handling system and detachable game controller

A game controller has first and second controller housings that detachably couple to an information handling system and a bridge to communicate inputs by plural input devices directly with the information handling system or indirectly by communicating with the bridge so the bridge communicates with the information handling system. The information handling system operates in a handheld mode with game controller input devices, such as joysticks and triggers, coupled for use at opposing sides of the information handling system housing, or in a standalone mode with the game controllers detached from the information handling system and attached to a bridge so that the bridge communicates the controller inputs to the information handling system. Attachment of a game controller to a bridge or information handling system is aided with opposing polarity magnets at proper alignment. If a game controller attempts to couple to an opposite of an intended side, like polarity of the magnets repel the game controller from the bridge or information handling system.

Information handling system wheel input device

A controller couples to a rear surface of a portable information handling system at a gimbal motor that supports rotation of the controller relative to the portable information handling system. A gyroscopic sensor detects rotation of the controller for application to the gimbal motor so that the information handling system maintains a viewing position relative to an end user who rotates the controller. The controller selectively couples and de-couples from the information handling system to provide inputs to the information handling system both as an integrated input device and as a separate input device through a wireless interface.

Information handling system wheel input device

A controller couples to a rear surface of a portable information handling system at a gimbal motor that supports rotation of the controller relative to the portable information handling system. A gyroscopic sensor detects rotation of the controller for application to the gimbal motor so that the information handling system maintains a viewing position relative to an end user who rotates the controller. The controller selectively couples and de-couples from the information handling system to provide inputs to the information handling system both as an integrated input device and as a separate input device through a wireless interface.

METHODS, DEVICES, AND SYSTEMS FOR INTERACTIVE CLOUD GAMING

The various implementations described herein include methods, devices, and systems for interactive cloud gaming. In one aspect, an interface device with processors and memory storing an application program is used for cloud gaming. The interface device includes a communication module for receiving and/or transmitting messages and media streams between the interface device, a game controller, and a remote gaming server. The interface device further includes an output module configured to provide output of the application to an input of a display device coupled to or integrated with the interface device. The application is configured to implement a first mode in which the interface device processes and displays outputs associated with substantially all messages transmitted by the game controller, and a second mode in which the interface device processes and displays a predefined subset of messages from the game controller and displays gaming media streams from the gaming server.