A63F13/235

Player-tracking video game

A rhythm-based video game (“game”) is disclosed. In the game, a player slashes blocks representing musical beats using a pair of energy blades resembling a lightsaber. A gaming console renders multiple digital objects, e.g., digital blocks, digital mines and digital obstacles, that are approaching a player in a virtual space. The gaming console also renders a digital representation of an instrument, e.g., a lightsaber (“digital saber”), using which the player slashes, cuts or otherwise interacts with the digital blocks to cause a digital collision between the digital saber and the digital blocks. The player can score by slashing the digital blocks, not hitting the digital mines and avoiding the digital obstacles. The game presents the player with a stream of approaching digital objects in synchronization with music, e.g., a song's beats, being played in the game. The pace at which the digital blocks approach the player increases with the beats.

Player-tracking video game

A rhythm-based video game (“game”) is disclosed. In the game, a player slashes blocks representing musical beats using a pair of energy blades resembling a lightsaber. A gaming console renders multiple digital objects, e.g., digital blocks, digital mines and digital obstacles, that are approaching a player in a virtual space. The gaming console also renders a digital representation of an instrument, e.g., a lightsaber (“digital saber”), using which the player slashes, cuts or otherwise interacts with the digital blocks to cause a digital collision between the digital saber and the digital blocks. The player can score by slashing the digital blocks, not hitting the digital mines and avoiding the digital obstacles. The game presents the player with a stream of approaching digital objects in synchronization with music, e.g., a song's beats, being played in the game. The pace at which the digital blocks approach the player increases with the beats.

METHODS AND SYSTEMS FOR INTERACTIVE GAMING PLATFORM SCENE GENERATION UTILIZING CAPTURED VISUAL DATA AND ARTIFICIAL INTELLIGENCE-GENERATED ENVIRONMENT
20230218984 · 2023-07-13 ·

Methods and systems are provided for interactive gaming platform scene generation utilizing captured visual data and artificial intelligence-generated environment, with the gaming platform including at least a user device that has or is coupled to a display, with the gaming platform configured to obtain recorded footage associated with an environment pertinent to a game playable via the user device, to generate, based on the recorded footage, one or more video frames for use during playing of the game via the user device, and to display the one or more video frames via the display during the playing of the game via the user device. The recorded footage may be processed using artificial intelligence, and the one or more video frames may be generated using the artificial intelligence and based on the processing of the recorded footage.

Mobile platform as a physical interface for interaction

Systems and methods to provide a mobile computing platform as a physical interface for an interactive space are presented herein. The interactive space may be experienced by a user of a host device (e.g., headset). The interactive space may include views of virtual content. A position and/or heading of the mobile computing platform relative to a perceived position and/or heading of the virtual content of the interactive space may be determined. Remote command information may be determined based on the relative position information and/or user input information conveying user entry and/or selection of one or more input elements of the mobile computing platform. The remote command information may be configured to effectuate user interactions with the virtual content in the interactive space based on user interactions with the mobile computing platform.

Mobile platform as a physical interface for interaction

Systems and methods to provide a mobile computing platform as a physical interface for an interactive space are presented herein. The interactive space may be experienced by a user of a host device (e.g., headset). The interactive space may include views of virtual content. A position and/or heading of the mobile computing platform relative to a perceived position and/or heading of the virtual content of the interactive space may be determined. Remote command information may be determined based on the relative position information and/or user input information conveying user entry and/or selection of one or more input elements of the mobile computing platform. The remote command information may be configured to effectuate user interactions with the virtual content in the interactive space based on user interactions with the mobile computing platform.

A controller for function switching and dynamic identification switching and a dynamic identification method
20230009986 · 2023-01-12 · ·

A controller for function switching and dynamic identification switching and a dynamic identification method are disclosed. The controller includes a switch circuit, a master circuit and a switching circuit, wherein the switch circuit is electrically connected to the master circuit, and the switching circuit is electrically connected to the master circuit. The switching circuit includes a function realization component and a light controlled component, the function realization component is electrically connected to the master circuit for function realization, and the light controlled component is electrically connected to the master circuit for light conversion. When the function is switched, the corresponding dynamic identification is synchronously completed. It not only completes reliable function switching, but also timely and accurately identifies the dynamic change of functions, which is convenient for users.

A controller for function switching and dynamic identification switching and a dynamic identification method
20230009986 · 2023-01-12 · ·

A controller for function switching and dynamic identification switching and a dynamic identification method are disclosed. The controller includes a switch circuit, a master circuit and a switching circuit, wherein the switch circuit is electrically connected to the master circuit, and the switching circuit is electrically connected to the master circuit. The switching circuit includes a function realization component and a light controlled component, the function realization component is electrically connected to the master circuit for function realization, and the light controlled component is electrically connected to the master circuit for light conversion. When the function is switched, the corresponding dynamic identification is synchronously completed. It not only completes reliable function switching, but also timely and accurately identifies the dynamic change of functions, which is convenient for users.

Transferring control elements for a gaming session between devices

The present disclosure relates to systems, methods, and computer-readable media for facilitating a convenient transfer of control elements for a gaming session from one device to another device without interrupting the gaming session for one or more players. For example, systems disclosed herein include pairing an input device (e.g., a gaming controller) with one or more client devices. Once paired, the input device may detect a trigger condition based on proximity of a registered client device to the input device. The client device may pull control of one or more control elements for the gaming session. The client device may then continue the gaming session without interrupting the experience for the user or for other users that may be engaged within the gaming session.

Transferring control elements for a gaming session between devices

The present disclosure relates to systems, methods, and computer-readable media for facilitating a convenient transfer of control elements for a gaming session from one device to another device without interrupting the gaming session for one or more players. For example, systems disclosed herein include pairing an input device (e.g., a gaming controller) with one or more client devices. Once paired, the input device may detect a trigger condition based on proximity of a registered client device to the input device. The client device may pull control of one or more control elements for the gaming session. The client device may then continue the gaming session without interrupting the experience for the user or for other users that may be engaged within the gaming session.

Using camera on computer simulation controller
11553020 · 2023-01-10 · ·

A computer simulation controller includes a camera that can be used to image a display on which a computer simulation, controlled by the controller, can be presented. The camera images information on the display, such as display identification (ID), and sends the information to a server streaming the simulation. Based on the information, the server knows to which display to stream the simulation.