A63F13/235

Information handling system controller adaptive haptic feedback
11590417 · 2023-02-28 · ·

A portable information handling system interacts with haptic devices of a game controller though a direct wired interface when the game controller couples to opposing sides of the information handling system and through a wireless interface when the game controller couples to a bridge having a wired interface to communicate with the game controller and a wireless interface to communicate with the information handling system. The haptic devices provide a first haptic response associated with a desired vibration for a weight of game controller and information handling system when the game controller couples directly to the information handling system, and a second haptic response associated with the desired vibration for a weight of the game controller and bridge when the game controller couples directly to the bridge for wireless communication with the information handling system.

Information handling system controller adaptive haptic feedback
11590417 · 2023-02-28 · ·

A portable information handling system interacts with haptic devices of a game controller though a direct wired interface when the game controller couples to opposing sides of the information handling system and through a wireless interface when the game controller couples to a bridge having a wired interface to communicate with the game controller and a wireless interface to communicate with the information handling system. The haptic devices provide a first haptic response associated with a desired vibration for a weight of game controller and information handling system when the game controller couples directly to the information handling system, and a second haptic response associated with the desired vibration for a weight of the game controller and bridge when the game controller couples directly to the bridge for wireless communication with the information handling system.

HANDLE CONTROLLER
20220362659 · 2022-11-17 ·

Disclosed is a handle controller which includes a handle body and a light-emitting unit, the light-emitting unit being provided at an end of the handle body and forming a preset angle with the handle body; the light-emitting unit includes a first surface, a second surface, a plurality of first light-emitting marks and a plurality of second light-emitting marks, the second surface covering the first surface; the first light-emitting marks and the second light-emitting marks are both provided on the first surface, and the plurality of first light-emitting marks are distributed annularly; the first light-emitting marks and the second light-emitting marks are configured to illuminate so as to be captured by an imaging device; the first light-emitting marks illuminate for a first period, and the second light-emitting marks illuminate for a second period.

Play system and method for detecting toys

A play system, comprising: one or more toys comprising one or more electrically conductive parts, the one or more conductive parts defining a spatial pattern, the one or more toys having a physical configuration that is modifiable by a user, the spatial pattern being dependent on the physical configuration of the one or more toys, the one or more toys including a first toy; a magnetic field generating device arranged to generate a magnetic field for inducing an eddy current in one or more of the electrically conductive parts; a sensor configured to detect the induced eddy current; and a data processor; wherein the first toy and at least one of the magnetic field generating device and the sensor are movable relative to each other; wherein the sensor is configured to detect the induced eddy current during relative movement between the first toy and at least one of the magnetic field generating device and the sensor, and wherein the data processor is configured to: receive sensor data from the sensor, the sensor data being indicative of the eddy current detected during relative movement between the first toy and at least one of the magnetic field generating device and the sensor, detect the spatial pattern of the electrically conductive parts based at least in part on the received sensor data, determine the physical configuration of the one or more toys based on the detected spatial pattern.

Dual-transceiver based input devices

In an example, a wearable apparatus may include a display device and an input device. The input device may include a network interface device having a first transceiver and a second transceiver. Further, the input device may include a processor connected to the network interface device to communicate with the display device via the first transceiver. Furthermore, the processor may monitor a position of a peer input device via the second transceiver based on a radio signal exchanged between the input device and the peer input device. In response to a determination that the position of the peer input device is less than a threshold distance, the processor may generate a collision alert on the display device via the first transceiver.

DEVICE PAIRING VIA TWO WIRELESS COMMUNICATION PROTOCOLS
20220361263 · 2022-11-10 · ·

A method for a computing device. The method includes periodically transmitting a beaconing data packet via a first wireless communication protocol. The first wireless communication protocol supports low bandwidth, one-directional communication. The computing device receives a request to pair from a peripheral computing device via a second wireless communication protocol. The second wireless communication protocol supports higher bandwidth, two-directional communication. The request to pair includes information that was included in the beaconing data packet. Responsive to receiving the request to pair, the computing device initiates pairing with the peripheral computing device via the second wireless communication protocol.

Searching Game System
20220347556 · 2022-11-03 ·

A searching games system comprised Bluetooth hidden object, mobile device and cloud server. Mobile device can locate the hidden object by Bluetooth low energy technology, plus GPS and algorithms. The location of hidden object is visualized on the mobile device. The hidden object information can also be shared through network to other players who want to join the searching game. In this manner, the game can be played in backyard, playground, in house or open area, e.g. park, like a championship.

METHOD OF DETECTING IDLE GAME CONTROLLER
20220347571 · 2022-11-03 ·

A technique detects when a computer simulation controller such as a computer game controller is idle and, thus, that the simulation (game) should be paused immediately without waiting for an “AwayFromKeyboard” timer to time out by detecting whether the user has laid the controller down and gone away or simply is not responding.

METHOD OF DETECTING IDLE GAME CONTROLLER
20220347571 · 2022-11-03 ·

A technique detects when a computer simulation controller such as a computer game controller is idle and, thus, that the simulation (game) should be paused immediately without waiting for an “AwayFromKeyboard” timer to time out by detecting whether the user has laid the controller down and gone away or simply is not responding.

Method and system for inter-headset communications via data over in-game audio
11484782 · 2022-11-01 · ·

A gaming headset receives a chat audio channel that conveys chat audio. The gaming headset includes a modem that modulates data for communication over the chat audio channel, and transmits the modulated data on the chat audio channel that conveys the chat audio. The modulated data may be communicated, via the chat audio channel, to one or more devices associated with one or more other gamers that are engaged in the play of the particular game. The modulated data includes one or more dual tone multi-frequency tones. The gaming headset may also receive data, via the chat audio channel, from one or more devices associated with one or more other gamers that are engaged in the play of the particular game.