A63F13/422

TOUCH MAGNITUDE IDENTIFICATION AS INPUT TO GAME
20230081537 · 2023-03-16 ·

During execution of a video game or other interactive virtual content, a magnitude and/or amount of force applied to a touch-enabled surface may be used as input to the video game to take at least one action related to the video game's execution.

TOUCH MAGNITUDE IDENTIFICATION AS INPUT TO GAME
20230081537 · 2023-03-16 ·

During execution of a video game or other interactive virtual content, a magnitude and/or amount of force applied to a touch-enabled surface may be used as input to the video game to take at least one action related to the video game's execution.

Electronic device and method of automatically triggering hot key using display image

An electronic device is provided. The electronic device includes: a display panel, a display controller, and a host. The display controller is configured to control displaying of the display panel. The host is electrically connected to the display controller. The host executes an application to render a display image, and transmits the display image to the display controller through an image-transmission channel between the host and the display controller. The display controller detects whether pixels in a specific area of the display image satisfy a predetermined condition. In response to the pixels in the specific area satisfying the predetermined condition, the display controller triggers a virtual input signal, and transmits the virtual input signal to the host through a data-transmission channel between the host and the display controller, so that the host executes a specific operation corresponding to the virtual input signal.

AI ONBOARDING ASSISTANT
20230068734 · 2023-03-02 ·

A method and system for assisting virtual interaction on an entertainment device is disclosed. A user profile that includes user data associated with use of the entertainment device is stored. An indication of a new use by the user of the entertainment device based on the user profile is detected. An activity associated with the new use of the entertainment device is determined. An assistance for the activity associated with the new use of the entertainment device based on the user profile is provided and the user profile is updated based on the provided assistance.

Storage medium storing information processing program, information processing apparatus, information processing system, and information processing method
11628357 · 2023-04-18 · ·

It is determined whether execution is to be carried out in a first mode or in a second mode, according to a user's selection operation. In the first mode, a movement of a player object is controlled according to the user's movement operation, and a movement of a non-player object is automatically controlled. Positions of the player object and the non-player object are changed according to the user's position changing operation such that a relative positional relationship between the player object and the non-player object for use in the second mode is a first positional relationship. In the second mode, movements of the player object and the non-player object are automatically controlled while maintaining the first positional relationship.

SYSTEMS AND METHODS FOR FACILITATING VIRTUAL VEHICLE OPERATION BASED ON REAL-WORLD VEHICLE OPERATION DATA

Systems and methods for facilitating virtual operation of a virtual vehicle within a virtual environment are disclosed. According to aspects, a computing device may access a data model indicative of real-life operation of a real-life vehicle by a real-life operator and, based on the data model, generate a set of virtual vehicle movements that are reflective of a performance of the real-life operation of the real-life vehicle by the real-life operator. The computing device may display, in a user interface, the virtual vehicle undertaking the set of virtual vehicle movements such that the real-life operator may review the virtual movements and potentially be motivated to improve his/her real-life vehicle operation.

Method and device for executing attack operation, storage medium and electronic device

This application discloses a method of performing an attack operation in a game by a computing device. The computing device determines a target range corresponding to a first attack operation performed by a first controlled object; determines a target attack object from to-be-attacked objects according to attribute values of the to-be-attacked objects in a case that there are the to-be-attacked objects in the target range, the to-be-attacked objects belonging to a second group, and the attribute value of the to-be-attacked object including: a reduced health value of the to-be-attacked object after the first attack operation is performed on the to-be-attacked object, and/or, a reduced health value of an object in the first group after a second attack operation of the to-be-attacked object is performed on the object; and then controls the first controlled object to perform the first attack operation on the target attack object in the virtual scene.

BIFURCATION OF GAMEPLAY BETWEEN MOBILE AND NON-MOBILE PLAY WITH INTELLIGENT GAME STATE SAVING, AND STARTUPS
20230109654 · 2023-04-06 ·

Methods and systems are provided for processing operations of a game to be played via a mobile device is provided. The method includes establishing a connection with the mobile device to play the game. The method includes receiving controller input from the mobile device; the controller input being from the mobile device to perform an action in the game. The method includes determining a correction value required to perform the action. The method includes applying the correction value to the controller input to increase an accuracy of the controller input when performing the action. In this way, when correction values are applied to the controller input from the mobile device of a user playing a game, the accuracy of the control input is increased so that the user can achieve the intended action in the game.

Intent-based models for use in selecting actions in video games
11648472 · 2023-05-16 · ·

This specification describes a computer-implemented method of generating an intent-based model for use in selecting actions in a video game. The method comprises initializing a graph comprising a plurality of nodes. Each node of the plurality of nodes represents a state of an entity in the video game. The method further comprises adding one or more edges to the graph. Each edge of the one or more edges represents a transition from a first state to a second state. The method further comprises determining, for each node of the plurality of nodes, a distance to each other node, comprising performing a path-finding algorithm on the graph. The method further comprises determining one or more outcome nodes. Each outcome node represents an outcome state of the entity. The method further comprises scoring the one or more outcome nodes, comprising, for each outcome node, determining a score based on an outcome of the outcome node. The method further comprises scoring the plurality of nodes of the graph. Scoring the plurality of nodes of the graph comprises, for each node of the plurality of nodes, and for each outcome out of a set of outcomes, determining whether one or more outcome nodes for the outcome are immediately available from the node; and when one or more outcome nodes for the outcome are immediately available from the node, scoring the outcome for the node using the scores of the one or more outcome nodes. The method further comprises, for each node of the graph, and for each outcome out of the set of outcomes, determining a distance from the node to a highest scoring outcome node for the outcome.

Assist function enabling method and apparatus, device, and readable storage medium

This disclosure includes an assist function enabling method and apparatus, a device, and a readable storage medium, and relates to the field of games. In the method, target data that is generated according to a target operation in a game application is obtained. A game assist function is enabled in response to the target data matching a trigger condition of an assist function trigger. The target data indicates an execution completion status of the target operation, and the game assist function is configured to assist in executing the target operation. Further, the target operation is automatically executed, in the game application, according to the game assist function in a case that a game operation meets an execution condition of the target operation.