Patent classifications
A63F13/422
Assist function enabling method and apparatus, device, and readable storage medium
This disclosure includes an assist function enabling method and apparatus, a device, and a readable storage medium, and relates to the field of games. In the method, target data that is generated according to a target operation in a game application is obtained. A game assist function is enabled in response to the target data matching a trigger condition of an assist function trigger. The target data indicates an execution completion status of the target operation, and the game assist function is configured to assist in executing the target operation. Further, the target operation is automatically executed, in the game application, according to the game assist function in a case that a game operation meets an execution condition of the target operation.
METHOD FOR CONTROLLING INTERACTION WITH VIRTUAL TARGET, TERMINAL, AND STORAGE MEDIUM
A method for controlling interaction with a virtual target includes: obtaining an interaction instruction; detecting whether there is a virtual target within an interaction distance range corresponding to the interaction instruction; after a plurality of virtual targets are detected within the interaction distance range, obtaining preset priority data; selecting a virtual target within the interaction distance range according to the priority data; and controlling, according to the interaction instruction, a controlled virtual character to interact with the selected virtual target.
LUMINESCENCE INDICATOR LED CONTROL METHOD, LUMINESCENCE INDICATOR LED, GAME CONTROLLER JOYSTICK AND GAMEPAD
The present disclosure relates to the technical field of game equipment. The present disclosure provides a luminescence indicator LED control method, a luminescence indicator LED, a game controller joystick and a gamepad. The luminescence indicator LED control method includes acquiring an input command of a game operation; acquiring, according to the acquired input command, command data of corresponding game characters stored in a database server; outputting complete demonstration operation template data of direction LEDs and button LEDs according to the command data; and receiving, by the direction LEDs and the button LEDs, the command data, and performing light-up operation on the LEDs according to the demonstration operation template data and a corresponding light-up order.
METHOD AND SYSTEM FOR REMEMBERING ACTIVITIES OF PATIENTS WITH PHYSICAL DIFFICULTIES AND MEMORIES OF THE DECEASED ON METAVERSE PLATFORM
There are provided a method and a system for operating a metaverse platform, which operate to remember activities of patients with physical difficulties and memories of the deceased. According to an embodiment of the disclosure, a metaverse platforming operating system includes: a data collection unit configured to collect image and voice data of a user; a voice and image correction module configured to correct an image and a voice of the user by inputting the collected image and voice data to a trained AI model; an avatar generation module configured to generate a virtual avatar reflecting a facial image of the user in a metaverse, based on the corrected image; and an avatar action control module configured to control an action of the generated avatar according to an inputted input signal. Accordingly, patients, family, and acquaintances may smoothly communicate with patients with physical difficulties in a metaverse virtual world, and may remember memories of the deceased by communicating with the avatar of the deceased.
Human-machine interface system
A human-machine interface system comprises a sensor configured to generate data associated with a human movement, such as measured electrical signals or data from an accelerometer. A measurement unit of the human-machine interface measures user movement over time to generate a sequence of measured user movement data. A processor processes the data associated with a human movement from the sensor using a trained neural network to determine one or more predicted user actions. A comparison unit compares the one or more predicted user actions with one or more user actions obtained from the sequence of measured user movement data. A control unit uses the predicted user actions to control a process in an information processing apparatus in dependence upon the comparison performed by the comparison unit.
METHOD AND DEVICE FOR ENABLING CONTINUOUS LOCK-ON SHOOTING IN SHOOTING GAME
A method and a device for enabling continuous lock-on shooting in a shooting game. Said method comprises: firstly determining whether a player uses a shooting element displayed on a display screen to perform lock-on shooting to a lockable target object on the display screen; if the player performs lock-on shooting, enabling the lockable target object to generate at least one locked position, and enabling the shooting element to select any one of the at least one locked position to perform lock-on shooting; when the locked position in which the shooting element performs lock-on shooting leaves the display screen, enabling the shooting element to select any one of the locked positions which do not leave the display screen on the lockable target object to re-perform lock-on shooting; and when unlocking or all of the at least one locked positions leave the display screen, enabling the shooting element to no longer perform lock-on shooting; and accordingly, when any one of the locked positions of the lockable target object still locates on the display screen, enabling to maintain a lock-on shooting state for the lockable target object, satisfying the playing requirements of the player.
COMPUTER SYSTEM, GAME SYSTEM, AND GAME PROGRESS CONTROL METHOD
A computer system determines that a player character is in a preparatory state for executing an external function (close-range attack) toward a target character (e.g., enemy character). Furthermore, the computer system determines that the player character satisfies an executable condition that enables execution of the external function. When the player character satisfies the executable condition, the computer system causes the player character to execute the external function. Then, the computer system executes protection control for protecting the player character from another character while the player character is in the preparatory state.
GENERATION OF AN ARTIFICIAL INTELLIGENCE (AI) MODEL FOR AUTOMATIC CONTROL OF CHARACTERS DURING GAME PLAYS OF GAMING APPLICATIONS
A method for gaming. The method includes assigning a default game play profile to a user, wherein the default game play profile includes a default game play style that simulates human game play, and wherein the default game play profile is configured to control game play for the user based on the default game play style. The method includes monitoring a plurality of game plays of the user playing a plurality of gaming applications. The method includes generating a user game play profile of the user by adjusting the default game play style based on the plurality of game plays, wherein the user game play profile incudes a user game play style customized to the user. The method includes controlling an instance of a first gaming application based on the user game play style of the user game play profile.
GENERATION OF AN ARTIFICIAL INTELLIGENCE (AI) MODEL FOR AUTOMATIC CONTROL OF CHARACTERS DURING GAME PLAYS OF GAMING APPLICATIONS
A method for gaming. The method includes assigning a default game play profile to a user, wherein the default game play profile includes a default game play style that simulates human game play, and wherein the default game play profile is configured to control game play for the user based on the default game play style. The method includes monitoring a plurality of game plays of the user playing a plurality of gaming applications. The method includes generating a user game play profile of the user by adjusting the default game play style based on the plurality of game plays, wherein the user game play profile incudes a user game play style customized to the user. The method includes controlling an instance of a first gaming application based on the user game play style of the user game play profile.
SYSTEMS AND METHODS FOR FACILITATING VIRTUAL VEHICLE OPERATION BASED ON REAL-WORLD VEHICLE OPERATION DATA
Systems and methods for facilitating virtual operation of a virtual vehicle within a virtual environment are disclosed. According to aspects, a computing device may access a data model indicative of real-life operation of a real-life vehicle by a real-life operator and, based on the data model, generate a set of virtual vehicle movements that are reflective of a performance of the real-life operation of the real-life vehicle by the real-life operator. The computing device may display, in a user interface, the virtual vehicle undertaking the set of virtual vehicle movements such that the real-life operator may review the virtual movements and potentially be motivated to improve his/her real-life vehicle operation.