Patent classifications
A63F13/422
Game system utilizing network
This game system (1) includes multiple game machines (2A, 2B) connected to a network (5), allows a player of a game machine to select one of selective items on a game prepared in advance, and allows the player to play a game having content reflecting the selected item. This game system is provided with a device (32) for storing relation data for determining whether or not a predetermined connection exists between players, a device (11) for determining the selection state pertaining to the items selected by the players on the game machines, a device (11, 12) for determining, based on the relation data, other players that have the predetermined connection with the player, and a device (21) which, when the player is making the selection from the selective items, presents the player making the selection with the selection state of other players having the predetermined connection with that player.
Self-healing machine learning system for transformed data
An end-to-end cloud-based machine learning platform providing personalized game player experiences. Data lineage is generated for all transformed data for generating feature ETLs, and for training machine learning models. That data is used to understand the performance of off-line and online recommender systems for the personalization of the game player experiences. To that end, the platform pipeline provides the life cycle of the transformed data to a self-healing system that compare it to the life cycle of the user interactions. By comparing the two life cycles, the self-healing system can automatically provide a diagnostic, and it can also automatically provide an action if the performance of the model predictions has changed over time.
VIRTUAL OBJECT CONTROL METHOD AND APPARATUS, COMPUTER DEVICE, AND STORAGE MEDIUM
This application discloses a virtual object control method and apparatus, a computer device, and a storage medium. The virtual control method includes detecting a selection operation on a target skill, the target skill adjusting an action effect of a target virtual prop to a target action effect, the target virtual prop being a virtual prop of a first virtual object; determining, in response to detecting the selection operation on the target skill, a target virtual object in a virtual scene, the target virtual object being an action target of the target virtual prop; and triggering the target virtual prop to perform in an automatic attack mode when the target virtual object is in an action region of the target virtual prop, the automatic attack mode including automatically initiating an attack on the target virtual object when detecting no triggering operation on the target virtual prop.
VIRTUAL OBJECT CONTROL METHOD AND APPARATUS, COMPUTER DEVICE, AND STORAGE MEDIUM
This application discloses a virtual object control method and apparatus, a computer device, and a storage medium. The virtual control method includes detecting a selection operation on a target skill, the target skill adjusting an action effect of a target virtual prop to a target action effect, the target virtual prop being a virtual prop of a first virtual object; determining, in response to detecting the selection operation on the target skill, a target virtual object in a virtual scene, the target virtual object being an action target of the target virtual prop; and triggering the target virtual prop to perform in an automatic attack mode when the target virtual object is in an action region of the target virtual prop, the automatic attack mode including automatically initiating an attack on the target virtual object when detecting no triggering operation on the target virtual prop.
EXERTION-AWARE PATH GENERATION
Technologies are provided for generation of exertion-aware paths. Some embodiments include a computing system that can generate a path based at least on first data defining a terrain, second data defining a target level of total work, and third data defining a target level of perceived difficulty. The computing system also can generate a road surface along the path. Generating the road includes embedding metadata defining position-dependent resistance forces based on a physics model, the metadata controlling force feedback at virtual-reality equipment. The computing system also can supply the road surface to the virtual-reality equipment.
SYSTEM, METHOD, PROGRAM, SERVER, AND ELECTRONIC DEVICE
A system according to one or more embodiments of the invention includes a first game medium set organization unit organizing a first game medium set for a first event according to a first organization rule, and a second game medium set organization unit organizing a second game medium set for a second event. The second game medium set organization unit includes: a game medium set application unit applying the first game medium set organized according to the first organization rule to the second game medium set, a determination unit determining whether the second game medium set or the first game medium set to be applied to the second game medium set follows the second organization rule, and a conformance unit confoming, when the determination unit determines that the second organization rule is not followed, to the second organization rule, the second game medium set or the first game medium set.
Control method and apparatus for game character, electronic device and readable medium
A method for controlling a game character is used for controlling a simulated skydiving action of the game character in a game scene and includes: determining a target position to be landed on; obtaining a real-time location of the game character; determining a real-time flight strategy according to the target position and the real-time location during the simulated skydiving action, wherein the real-time flight strategy, comprises one of a released-parachute flight strategy and a folded-parachute flight strategy and according to the real-time flight strategy, automatically controlling the simulated skydiving action of the game character.
STORAGE MEDIUM STORING GAME PROGRAM, GAME APPARATUS, GAME SYSTEM, AND GAME PROCESSING METHOD
Movement-related parameters used in virtual physical calculation are changed such that a designated object selected based on an operation input is caused to perform return movement to return to previously recorded positions and orientations, sequentially backward from the time of giving a start instruction based on the operation input. A state in a virtual space including a player character, the designated object, and other objects is updated based on the virtual physical calculation.
SYSTEM AND METHOD FOR COMMUNICATING TARGET INFORMATION TO USERS
A system for communicating interactive instructions to a user intercepts video and audio information from an information handling system hosting a game, analyzes where a user is looking and listens for user commands, generates a list of candidate targets, selects a target profile for each candidate target, applies a prioritization policy to select a target from the list of candidate targets, and communicates haptic information to the user to signal an action to take relative to the selected target. The target may be a threat that the user must engage or evade, an object the user must get or avoid, a location the user must move to or avoid, or a route the user must take to attack or evade a threat or achieve a reward.
PROVIDING AUTOMATED USER INPUT TO AN APPLICATION
This document relates to techniques for addressing disruptions that prevent applications from receiving user input, prevent users from providing input to an application, and/or prevents or impacts users from receiving application output. One example method involves detecting a disruption to an interactive application during interaction by a user with the interactive application, generating automated user inputs, and providing the automated user inputs to the interactive application during the disruption to the interactive application.