A63F13/422

PROVIDING AUTOMATED USER INPUT TO AN APPLICATION

This document relates to techniques for addressing disruptions that prevent applications from receiving user input, prevent users from providing input to an application, and/or prevents or impacts users from receiving application output. One example method involves detecting a disruption to an interactive application during interaction by a user with the interactive application, generating automated user inputs, and providing the automated user inputs to the interactive application during the disruption to the interactive application.

COMPUTER-READABLE RECORDING MEDIUM AND GAME SYSTEM

A new game program that increases a degree of freedom of a player and provides a higher degree of satisfaction is provided.

A game program causes a game to be able to progress under a second mode having a lower degree of difficulty than a first mode in a case where a predetermined condition is satisfied.

Remote networked services for providing contextual game guidance

Computer-implemented systems and methods for providing contextual game guidance are described herein. An example method includes determining based on contextual information regarding an application an objective of the user; automatically deriving based on the contextual information and the objective contextual guidance to assist the user; generating a user interface having the contextual guidance; and transmitting the user interface to a client device.

INFORMATION PROCESSING METHOD AND APPARATUS IN MOBILE TERMINAL, MEDIUM, AND ELECTRONIC DEVICE
20220152478 · 2022-05-19 · ·

The present disclosure relates to the field of game technologies, and in particular, to an information processing method, apparatus, medium, and electronic device in a mobile terminal. The method includes: in response to a first touch operation acting on a first attack control, controlling a first game character to perform a first attack operation corresponding to the first attack control according to a preset automatic target selection rule; and in response to a second touch operation acting on the first attack control, displaying a target selection control containing at least one game character identification, determining a target game character identification from the at least one game character identification according to a third touch operation acting on the target selection control, and controlling the first game character to perform the first attack operation against a target game character corresponding to the target game character identification.

System and method for distanced interactive experiences
11733515 · 2023-08-22 ·

Systems and methods according to present principles allow social distancing within themed attractions such as haunted attractions in order to allow the enjoyment of the same in various circumstances. These circumstances include times of pandemic, for customers that are afraid to congregate in large groups, for customers that desire to control aspects of the experience, and so on.

EXERCISE MANAGEMENT SYSTEM, SERVER SYSTEM, TERMINAL DEVICE, AND EXERCISE MANAGEMENT METHOD
20220143464 · 2022-05-12 ·

The exercise management system includes a storage device for storing user personal information; a processor including hardware for performing a game process including a process of executing a first game associated with an exercise and a process of executing a second game not associated with the exercise; and a communication interface for acquiring detection information, which is a detection result of a user state when the user performs the exercise in the first game in response to an exercise instruction to the user. The processor performs a game process to execute the first game based on performance result information, which indicates a performance result of the exercise, sets a given rest period after the execution of the first game, and does not allow the execution of the first game and allows the execution of the second game during the rest period.

Providing automated user input to an application

This document relates to techniques for addressing disruptions that prevent applications from receiving user input, prevent users from providing input to an application, and/or prevents or impacts users from receiving application output. One example method involves detecting a disruption to an interactive application during interaction by a user with the interactive application, generating automated user inputs, and providing the automated user inputs to the interactive application during the disruption to the interactive application.

Providing automated user input to an application

This document relates to techniques for addressing disruptions that prevent applications from receiving user input, prevent users from providing input to an application, and/or prevents or impacts users from receiving application output. One example method involves detecting a disruption to an interactive application during interaction by a user with the interactive application, generating automated user inputs, and providing the automated user inputs to the interactive application during the disruption to the interactive application.

Animated and personalized coach for video games

Various aspects of the subject technology relate to systems, methods, and machine-readable media for generating insights for video games. The method includes gathering information regarding a player for a plurality of video games, the information comprising at least one of in-world state data, player action data, player progression data, and/or real-world events relevant to each video game. The method also includes tracking events in at least one video game of the plurality of video games, the events comprising an action event or a standby event. The method also includes determining that an event of the tracked events is an action event. The method also includes generating insights regarding the action event based on the information gathered regarding the player, the insights for improving the player's performance in the video game. The method also includes relaying the insights to the player to improve the player's performance in the video game.

METHOD AND APPARATUS FOR CONTROLLING INFORMATION IN RACING GAME AND ELECTRONIC DEVICE

A method and apparatus for controlling information in a racing game and an electronic device are provided. The method includes displaying road book indication control in a first graphical user interface in response to a road book triggering event; generating road book indication information in response to a triggering operation for the road book indication control; and sending the road book indication information to the second terminal device for being displayed on a second graphical user interface provided by a second terminal device, wherein the road book indication information is used for prompting a user of the second terminal device to control the movement of the virtual object based on the road book indication information.