Patent classifications
A63F13/426
Interaction method and apparatus for locking target in game
An interaction method and apparatus for locking a target in a game is provided. The method includes that: when detecting a preset touch operation of a touch medium within an effective operation range of a first operation icon, a first position is determined in a game interface, a sliding touch operation of the touch medium is detected, and the first position is updated according to a sliding trace of the touch medium; an optional virtual character is determined from the at least one optional virtual character as a preselected virtual character; visual marking is performed on the preselected virtual character so as to distinct from other optional virtual characters; and when detecting the touch medium leaves a touch screen, the present preselected virtual character is locked as a target virtual character of the first operation.
Aim Assist Method for Electronic Games
A method for aim assist in electronic games is disclosed. The method comprises receiving a manipulation input from a user for moving the crosshair to different positions in the game environment, receiving a firing input from the user, executing an attack action in response to receiving the firing input from the user, and determining whether the crosshair is within the targeting area at the time of executing the attack action. In response to determining that the crosshair is within the targeting area at the time of executing the attack action, the method provides a computer-controlled input to adjust a position of the crosshair towards an auto-aim position on the target as the target moves from a first position to a second position in the game environment, wherein the executed attack action is directed in accordance with the adjusted position of the crosshair.
Aim Assist Method for Electronic Games
A method for aim assist in electronic games is disclosed. The method comprises receiving a manipulation input from a user for moving the crosshair to different positions in the game environment, receiving a firing input from the user, executing an attack action in response to receiving the firing input from the user, and determining whether the crosshair is within the targeting area at the time of executing the attack action. In response to determining that the crosshair is within the targeting area at the time of executing the attack action, the method provides a computer-controlled input to adjust a position of the crosshair towards an auto-aim position on the target as the target moves from a first position to a second position in the game environment, wherein the executed attack action is directed in accordance with the adjusted position of the crosshair.
CONTROLLING AR GAMES ON FASHION ITEMS
Methods and systems are disclosed for performing operations comprising: receiving an image that includes a depiction of a person wearing a fashion item; generating a segmentation of the fashion item worn by the person depicted in the image; generating one or more game-based augmented reality elements; and applying the one or more game-based augmented reality elements to the fashion item worn by the person based on the segmentation of the fashion item worn by the person.
CONTROLLING AR GAMES ON FASHION ITEMS
Methods and systems are disclosed for performing operations comprising: receiving an image that includes a depiction of a person wearing a fashion item; generating a segmentation of the fashion item worn by the person depicted in the image; generating one or more game-based augmented reality elements; and applying the one or more game-based augmented reality elements to the fashion item worn by the person based on the segmentation of the fashion item worn by the person.
BIOMETRIC FEEDBACK CAPTURED DURING VIEWING OF DISPLAYED CONTENT
A method is provided, including: rendering a view of a virtual environment through a virtual reality (VR) headset; detecting a gaze direction of a user that wears the VR headset; detecting a gaze focus depth of the user that wears the VR headset; detecting an electroencephalography (EEG) signal of the user that wears the VR headset; using the gaze direction and gaze focus depth of the user to identify a virtual object in the virtual environment as being actively viewed by the user; using the EEG signal to determine a concentration of the user upon the identified virtual object; responsive to determining the concentration of the user upon the identified virtual object, then rendering a graphical indicator applied to the virtual object in the view of the virtual environment.
Game system, storage medium for use therewith, and control method
Provided is a game system or the like capable of setting a game field relatively wide. This game system provides a training game that progresses through a navigation character or a waiting character that moves in accordance with a user instruction in a game field of a monitor that displays a room screen including the game field. Further, for example, the game system specifies a position relationship between a waiting position and a guide position, when the user instructs the waiting character to move from the waiting position to the guide position in the game field, and changes a moving speed of the waiting character between a normal speed and a special speed in accordance with the specified position relationship, when the waiting character moves from the waiting position to the guide position.
METHOD FOR CONTROLLING A GAME PLAY
A computer implemented method for controlling a game play. The method includes rendering a game view on a display of a computing device, the game view including a first area and a second area; displaying one or more first objects in the first area, the one or more first objects configured to execute one or more actions in the first area, the one or more actions being executed at a first execution speed; detecting a selection of a second object in the second area of the display; and changing an execution speed of the one or more actions being executed by the one or more first objects in the first area to a second execution speed while it is detected that the second object is selected.
VIRTUAL OBJECT CONTROL METHOD AND APPARATUS, COMPUTER DEVICE, AND STORAGE MEDIUM
A virtual object control method includes obtaining a panel presentation instruction generated through triggering on a user interface (UI) and presenting an interaction control panel on the UI in response to the panel presentation instruction. When an interaction button or a movement on the interaction control panel is triggered, and the interaction button is associated with an object selection panel, the interaction control panel is replaced with the object selection panel in the UI. A to-be-controlled virtual object is selected through the object selection panel and the selected virtual object to perform interaction is controlled according to an interaction corresponding to the interaction button.
METHOD, PROGRAM, AND ELECTRONIC DEVICE
One or more embodiments of the invention is a method including: retaining, as a data point sequence at intervals of a predetermined time period, at least one data point that is acquired on the basis of a touch event; determining, on the basis of a displacement of the at least one retained data point in the data point sequence, a displacement speed corresponding to a speed of displacement of the position, in the data point sequence, at which the touch event has been generated and determining a weighted speed on the basis of at least a bias of the latest determined displacement speed with respect to the mean value of displacement speeds determined before the latest displacement speed; and inputting the determined weighted speed into a predetermined function, thereby determining a converted weighted speed for determining a parameter of an operated object in a virtual space.