Patent classifications
A63F13/533
INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND NON-TRANSITORY COMPUTER READABLE MEDIUM
An information processing system comprises a computer configured to execute: setting a first area and a second area as areas in which game media of a first player are disposed, the second area being different from the first area; setting a third area and a fourth area as areas in which game media of a second player are disposed, the fourth area being different from the third area; displaying the game media disposed in the first area, the second area, and the fourth area in an identifiable manner; displaying the game media disposed in the third area in an unidentifiable manner; setting a game medium disposed in the first area as a first base medium; setting a game medium disposed in an area where game media of the first player are disposed as a first material medium, the area being an area other than the second area; and fusing the first material medium with the first base medium to change the ability of the first base medium, while deleting the first material medium or changing the ability thereof.
PROGRAM, METHOD, ELECTRONIC DEVICE, AND SYSTEM
An electronic device 10 is an electronic device that includes a display device 13 and that executes a game, the electronic device having: a game control unit 23 that executes content of the game and that makes the display device 13 display a screen related to the content; and a determination unit 24 that determines whether a release condition for allowing second content different from first content to be executable has been satisfied, on the basis of execution of the first content performed by the game control unit 23. The display device 13 displays a screen related to the second content while displaying a main screen G1 related to the first content, in the case where the determination unit 24 determines that the release condition has been satisfied.
PROGRAM, SERVER, METHOD, AND SYSTEM FOR INCREASING PREDICTABILITY OF ENEMY NEXT ACTION
Provided is a program for a game where a plurality of players battle against a common enemy character, the program causing a computer to execute: storing an enemy common parameter in a storage device commonly to a plurality of items of player identification information; storing enemy next-action information so as to be individually associated with each of the items of the player identification information; executing an action of a player character based on an accepted command input; updating the enemy common parameter on the basis of the action of the player character; executing an action of the enemy character based on. the enemy next-action information that is stored in association with the player identification information; deciding as enemy next action on the basis of the enemy common parameter; and updating the enemy next-action information that is associated with the player identifier, based on the decided enemy next action.
PROGRAM, SERVER, METHOD, AND SYSTEM FOR INCREASING PREDICTABILITY OF ENEMY NEXT ACTION
Provided is a program for a game where a plurality of players battle against a common enemy character, the program causing a computer to execute: storing an enemy common parameter in a storage device commonly to a plurality of items of player identification information; storing enemy next-action information so as to be individually associated with each of the items of the player identification information; executing an action of a player character based on an accepted command input; updating the enemy common parameter on the basis of the action of the player character; executing an action of the enemy character based on. the enemy next-action information that is stored in association with the player identification information; deciding as enemy next action on the basis of the enemy common parameter; and updating the enemy next-action information that is associated with the player identifier, based on the decided enemy next action.
HUMAN-COMPUTER INTERACTION METHOD AND DEVICE
In a field of electronic device technologies, a human-computer interaction method and device relates to a portable device receiving a first touch operation performed on a first image, where the first touch operation is directly performed on an area outside a first functional area, and the first functional area is a functional area in the first image. The portable device sends first data to a large-screen device, where the first data includes image data generated by the portable device in response to a second touch operation, the second touch operation is an operation that is generated based on the first touch operation and that is directly performed on the first functional area, and the first data is used by the large-screen device to update the second image.
Game program, game control method, and computer
A computer-implemented method for operating a computer game. It can include identifying a playing user and one or more other users; storing user information about one or more other users and the game progress information of those other users; determining whether any of the other users satisfy a predetermined condition based on their game progress information; identifying any of the other users that meet the condition and qualify as substitution-target users; displaying the substitution-target users to the playing user; obtaining input from a playing user indicating the selection of at least one substitution-target user; allowing the user to play the game, and obtaining a result of a game played by a playing user on behalf of a substitution-target user, with said game being one available to the substitution-target user; and updating the game progress information of the substitution-target user in accordance with the result of that game.
Method for sharing a portion of gameplay of a video game
A method for sharing gameplay of a video game, including: executing the video game by a server of a cloud gaming system, wherein executing the video game includes generating a first game state of the video game for said gameplay of the video game by a first user; streaming the gameplay over a network during said execution of the video game to enable the gameplay by the first user; receiving, during said gameplay, a command to share an interactive playable portion of the gameplay by the first user; responsive to the command, providing to a second user access to the interactive playable portion of the video game through a website interface, wherein the gameplay of the interactive playable portion by the second user generates a second game state of the video game that is generated during a different session from the generation of the first game state.
Method for sharing a portion of gameplay of a video game
A method for sharing gameplay of a video game, including: executing the video game by a server of a cloud gaming system, wherein executing the video game includes generating a first game state of the video game for said gameplay of the video game by a first user; streaming the gameplay over a network during said execution of the video game to enable the gameplay by the first user; receiving, during said gameplay, a command to share an interactive playable portion of the gameplay by the first user; responsive to the command, providing to a second user access to the interactive playable portion of the video game through a website interface, wherein the gameplay of the interactive playable portion by the second user generates a second game state of the video game that is generated during a different session from the generation of the first game state.
STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS AND INFORMATION PROCESSING METHOD
A game apparatus that functions as a non-limiting example information processing apparatus includes a CPU, and the CPU executes processing of a virtual game. If a diary function is performed during a play of a main game, a diary screen is displayed, and when an inducement condition is satisfied, an NPC displayed on the diary screen emits an induction comment. Responding to this, a player sticks a sticker. Moreover, the NPC emits a reaction comment responding to the pasted sticker. That is, the player performs an exchange with the NPC according to an inducement.
STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS AND INFORMATION PROCESSING METHOD
A game apparatus that functions as a non-limiting example information processing apparatus includes a CPU, and the CPU executes processing of a virtual game. If a diary function is performed during a play of a main game, a diary screen is displayed, and when an inducement condition is satisfied, an NPC displayed on the diary screen emits an induction comment. Responding to this, a player sticks a sticker. Moreover, the NPC emits a reaction comment responding to the pasted sticker. That is, the player performs an exchange with the NPC according to an inducement.